Creating muzzel flashes and bones -1 reply

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Guest

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#1 11 years ago

Hi:cya: 2 days ago i got Max 8. Now i can do a few simple things but making muzzle flashes and bones are beyond me.:confused:

Can anyone help me or provide a tutorial for them. It would be much appreciated. Thanks :D




Kelathin

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2nd July 2006

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#2 11 years ago
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#3 11 years ago

Thanks but i knew about them. They don't cover what I'm after :(




17th April 2007

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#4 11 years ago

you needed to use pointers or dummys to make the bones and make a cross to make the flash by making a box then collasing it to have no hight and coping it and roatain it 90% to make a cross them atach the together and name it muzzle*_**_flash frist * is for A B C or what ever you need the ** is for 00 01 02 there you now have a muzzle flash




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#5 11 years ago

Thanks!




rossgustaf

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7th August 2007

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#6 11 years ago

Mm, muzzleflashes are tricky. No offense knives, but that could have done with better sentance structure and spelling :)

With fighters, you have to name the bones in a certain way, or otherwise they don't show up. The Convention is Muzzle&_**. & being the muzzle letter, A, B etc... and ** being the number of the muzzle. This way, you can put a firing order in, as all under the group MuzzleA fire together, and so on.

What he said was: Make a box in max, and then collapse it so it is a 2d shape, and you can only see two sides. Place that Horizontally onto the bone/muzzle where you want it. Then clone that, and rotate it 90 degrees, so that they intersect each other, and look like + from the front. Attach both of them, and name them after the bone they are meant to be for, ie. MuzzleA_00_Flash. Now, i'm unsure if you have to apply a shader to it. If so, It'd be Mesh_Addictive and the texture is within the Textures.meg. For more information, check out the X-Wing in the .alo viewer.




Guest

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#7 11 years ago

I've created a muzzle flash - it works perfectly. But with one problem: i get the outline of the box around it. All i did was apply the correct shader (Mesh_Addictive) and the texture. What have i done wrong??




17th April 2007

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#8 11 years ago
rossgustaf;3871327Mm, muzzleflashes are tricky. No offense knives, but that could have done with better sentance structure and spelling :) [/quote] its only tricky the frist time or so but its easy once you figure it out (plus i was typing that after i was up real long and late i didn't even prof read it like normally do) [quote=Captain_Needa;3872232]I've created a muzzle flash - it works perfectly. But with one problem: i get the outline of the box around it. All i did was apply the correct shader (Mesh_Addictive) and the texture. What have i done wrong??

please post a pic so we can see what your talking about to know how to help you




codeuser

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#9 11 years ago

If it's in the viewport, then turn edged faces off. If it's in the alo viewer, check the texture you used or your UV on the flash.




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#10 11 years ago

@codeuser Nope. That didn't work:(

here's a pic of what happened




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