Cut command centers -1 reply

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bja_2006

Gamertag: Rialbz

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3rd December 2006

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#31 12 years ago

The only animation it needs is for the door opening and closing because if its for GC and if it spawns units it will have to come out the doors, like the other biuldings.




bobsmithishere

*boom* headshot

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28th September 2006

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#32 12 years ago

i just changed the regular command center model to this one, and it works fine for skirmish, i haven't figured out how to add it to GC though, i usually wouldn't touch GC with a 10 ft. poll




Ipse

The Great Charm

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14th April 2007

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#33 12 years ago
bja_2006;3881537The only animation it needs is for the door opening and closing because if its for GC and if it spawns units it will have to come out the doors, like the other biuldings.

It doesn't have to, look at the civillian buildings and that will cofrim my thoughts




DrkSbr22

SKATEBOARDING IS MY LIFE

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18th May 2007

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#34 12 years ago

weve seen this all b4. no offense. but, thx 4 the inf




Kalo Shin

AoSW Joint Leader

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25th August 2006

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#35 12 years ago
DrkSbr22;3885068weve seen this all b4. no offense. but, thx 4 the inf

Read the Topic before you post, Try not to skim :(. And please try to speak english...It was a complication all in its own just to read that.




Valgarochi

Let's go find Carmine...

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16th February 2007

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#36 12 years ago

i agree stop spamming the threads with stuff thats irrelevant.




17th April 2007

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#37 12 years ago
bobsmithishere;3882747i just changed the regular command center model to this one, and it works fine for skirmish, i haven't figured out how to add it to GC though, i usually wouldn't touch GC with a 10 ft. poll

you would need to code it as its own building for it to work in GC or replace the one of the current building model ie replace the academys model with this it