Damage all hardpoints at once -1 reply

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NakedCrook

I don't spend enough time here

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3rd August 2009

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#1 9 years ago

Hi, I am trying to make improvements to the Consortium station super laser but I seem to be having a bit of trouble. I want the station super laser to be able to destroy the entire ship, or damage every hard point, much like the hyper velocity cannon does but my efforts have been fruitless. Is it possible to do this?




Sith of Steel

I exist

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19th September 2008

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#2 9 years ago

I'm making an educated guess here...maybe putting this in the cannon's projectile coding would help?

yes




nason

thats me

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3rd September 2006

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#3 9 years ago

the hypervolosity cannon has multiple projectiles and the damage random hardpoint goes perfict with that, if you want to copy the hypervolosity cannon you need to make it shoot like 5 of those big yellow shots in a row and put in that code




NakedCrook

I don't spend enough time here

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3rd August 2009

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#4 9 years ago

Thanks for the input guys but it does not seem to be working quite as expected.

I made the main cannon shoot in bursts of 10 (like the HVG) while using the tag: yes but the only thing that it does is give me 10 shots instead of 1 when I press the superweapon button and the projectile does not target random hardpoints. Instead, it hits the same hardpoint over and over and destroys it then stops, like before.

any other thoughts?




E101_Beta_MKII

N00b free since 1994...

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9th April 2009

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#5 9 years ago

It is also in the coding of the superweapon itself, which isnt possible for the consortium, sinceit is a hardpoint, not a special structure. And don't get any ideas >_> The consortium doesnt seem to like it if their super weap is based on the ground, and i have a hunch, but this isnt a place for hunches.