Damage Linked Turrets??!! -1 reply

Please wait...

Starkiller2356

SW Force Unleashed 2!!

50 XP

16th April 2010

0 Uploads

281 Posts

0 Threads

#31 8 years ago

Quick question. Can I mount the turret on the hardpoint then the hardpoint on the model?? Is that possible?? Thanks




D3matt

I take what n0e says way too seriously

27,515 XP

20th November 2007

0 Uploads

2,554 Posts

1 Threads

#32 8 years ago

What? Maybe it's just late, but I don't get what you're asking. I'll look at my mods and see if I can find an example of a turret model implemented (tomorrow). Maybe you can clarify what you mean before then.




D3matt

I take what n0e says way too seriously

27,515 XP

20th November 2007

0 Uploads

2,554 Posts

1 Threads

#33 8 years ago

Well, here is the code for the hardpoints on the turretted venator model. Looks pretty much the same as a normal hardpoint. HARD_POINT_WEAPON_LASER YesYesTEXT_WEAPON_TURBOLASER400 Large_Explosion_Space_Empire Unit_Hardpoint_Ion_Deathev_venator_hp_B-R.ALOHP_B-R_BoneHP_B-R_COLLp_imperial_midshipsmokeHP_B-R_EmitDamage Hardpoint_Breakoff_Venator_HP_B-R FP_B-R_00FP_B-R_01100.090.0Proj_Ship_Turbolaser_Green3.04.070.22200.0Unit_Ion_Fire Damage_Victory_SD 25.0 Fighter, 70.0 Bomber, 60.0 Transport, 30.0 Corvette, 30.0 Frigate, 15.0 Capital, 70.0 Super, 30.0




Starkiller2356

SW Force Unleashed 2!!

50 XP

16th April 2010

0 Uploads

281 Posts

0 Threads

#34 8 years ago

Yeah I put it kind of confusing, sorry. Never mind about that. Thanks for the the breakoff coding though and for the turrets.




D3matt

I take what n0e says way too seriously

27,515 XP

20th November 2007

0 Uploads

2,554 Posts

1 Threads

#35 8 years ago

No esta problemo, mi amigo.




No1Gamer

GF makes me horny

50 XP

22nd April 2010

0 Uploads

90 Posts

0 Threads

#36 8 years ago
D3matt;5362607Well, here is the code for the hardpoints on the turretted venator model. Looks pretty much the same as a normal hardpoint. HARD_POINT_WEAPON_LASER YesYesTEXT_WEAPON_TURBOLASER400 Large_Explosion_Space_Empire Unit_Hardpoint_Ion_Deathev_venator_hp_B-R.ALOHP_B-R_BoneHP_B-R_COLLp_imperial_midshipsmokeHP_B-R_EmitDamage Hardpoint_Breakoff_Venator_HP_B-R FP_B-R_00FP_B-R_01100.090.0Proj_Ship_Turbolaser_Green3.04.070.22200.0Unit_Ion_Fire Damage_Victory_SD 25.0 Fighter, 70.0 Bomber, 60.0 Transport, 30.0 Corvette, 30.0 Frigate, 15.0 Capital, 70.0 Super, 30.0

that is not a turretstyle code. only a normal hardpoint with a turretmodel --> turret are not moving (or is that that what u wanted?)




D3matt

I take what n0e says way too seriously

27,515 XP

20th November 2007

0 Uploads

2,554 Posts

1 Threads

#37 8 years ago

Well then whoever coded the venator I have screwed it up, because I'm pretty sure it's supposed to have moving turrets.




No1Gamer

GF makes me horny

50 XP

22nd April 2010

0 Uploads

90 Posts

0 Threads

#38 8 years ago

ofc it is.




frank_n_beans52

BSG 75

50 XP

12th June 2003

0 Uploads

15 Posts

0 Threads

#39 7 years ago

I know this thread is over a year old, but maybe I can help. I downloaded the Dreadnought model by Keeper_of_faith. When I tested it in game, I had the same problem as Starkiller2356.

Because I found no corresponding bones on the model, I left out the lines for and . I think that is where I messed up.

After reading this thread I took a closer look at the model. I found that there were bones for , but they seemed to be in the same location as the root bone.

So I used this code. HARD_POINT_WEAPON_LASER YesYesTEXT_WEAPON_TURBOLASER300.0 Large_Explosion_Space_Empire Unit_Hardpoint_Turbo_Laser_Deathrep_dreadnought_HP_F-L.aloHP_F-L_BONEHP_F-L_BONEHP_F-L_BONEHP_F-L_EMITDAMAGE Hardpoint_Breakoff_Imperial_Dreadnought_F-L Damage_Victory_SD 20.0FP_F-L_00FP_F-L_0190150Proj_Ship_Turbolaser_Green5.06.060.21500.0Unit_Turbo_Fire Fighter, Bomber Fighter, 70.0 Bomber, 70.0 Transport, 70.0 Corvette, 1.0 Frigate, 15.0 Capital, 20.0 Super, 25.0 True HARD_POINT_WEAPON_LASER YesYesTEXT_WEAPON_TURBOLASER300.0 Large_Explosion_Space_Empire Unit_Hardpoint_Turbo_Laser_Deathrep_dreadnought_HP_F-R.aloHP_F-R_BONEHP_F-R_BONEHP_F-R_BONEHP_F-R_EMITDAMAGE Hardpoint_Breakoff_Imperial_Dreadnought_F-R Damage_Victory_SD 20.0FP_F-R_00FP_F-R_0190150Proj_Ship_Turbolaser_Green5.06.060.21500.0Unit_Turbo_Fire Fighter, Bomber Fighter, 70.0 Bomber, 70.0 Transport, 70.0 Corvette, 1.0 Frigate, 15.0 Capital, 20.0 Super, 25.0 True HARD_POINT_WEAPON_LASER YesYesTEXT_WEAPON_TURBOLASER300.0 Large_Explosion_Space_Empire Unit_Hardpoint_Turbo_Laser_Deathrep_dreadnought_HP_B-L.aloHP_B-L_BONEHP_B-L_BONEHP_B-L_BONEHP_B-L_EMITDAMAGE Hardpoint_Breakoff_Imperial_Dreadnought_B-L Damage_Victory_SD 20.0FP_B-L_00FP_B-L_0190150Proj_Ship_Turbolaser_Green5.06.060.21500.0Unit_Turbo_Fire Fighter, Bomber Fighter, 70.0 Bomber, 70.0 Transport, 70.0 Corvette, 1.0 Frigate, 15.0 Capital, 20.0 Super, 25.0 True HARD_POINT_WEAPON_LASER YesYesTEXT_WEAPON_TURBOLASER300.0 Large_Explosion_Space_Empire Unit_Hardpoint_Turbo_Laser_Deathrep_dreadnought_HP_B-R.aloHP_B-R_BONEHP_B-R_BONEHP_B-R_BONEHP_B-R_EMITDAMAGE Hardpoint_Breakoff_Imperial_Dreadnought_B-R Damage_Victory_SD 20.0FP_B-R_00FP_B-R_0190150Proj_Ship_Turbolaser_Green5.06.060.21500.0Unit_Turbo_Fire Fighter, Bomber Fighter, 70.0 Bomber, 70.0 Transport, 70.0 Corvette, 1.0 Frigate, 15.0 Capital, 20.0 Super, 25.0 True HARD_POINT_SHIELD_GENERATOR YesYesTEXT_SHIELD_GENERATOR_HARDPOINT300.0 Large_Explosion_Space_Empire Unit_Hardpoint_Shields_DeathHP_SHIELDHP_SHIELDHP_SHIELDHP_SHIELD_EMITDAMAGE HARD_POINT_ENGINE YesYesTEXT_ENGINE_HARDPOINT300.0 Large_Explosion_Space_Empire Unit_Hardpoint_Engines_DeathHP_E_BONEHP_E_BONEHP_E_BONEHP_E_EMITDAMAGEHP_E_MAINENGINES HARD_POINT_FIGHTER_BAY YesYesTEXT_FIGHTER_BAY_HARDPOINT300.0 Large_Explosion_Space_Empire Unit_Hardpoint_Bay_DeathSPAWN_00SPAWN_00SPAWN_00SPAWN_00

I think was the key to fixing the problem. But, to be on the safe side I added code for too.

Hope this helps.:)