Damage Linked Turrets??!! -1 reply

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Starkiller2356

SW Force Unleashed 2!!

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16th April 2010

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#31 9 years ago

Quick question. Can I mount the turret on the hardpoint then the hardpoint on the model?? Is that possible?? Thanks




D3matt

I take what n0e says way too seriously

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#32 9 years ago

What? Maybe it's just late, but I don't get what you're asking. I'll look at my mods and see if I can find an example of a turret model implemented (tomorrow). Maybe you can clarify what you mean before then.




D3matt

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#33 9 years ago

Well, here is the code for the hardpoints on the turretted venator model. Looks pretty much the same as a normal hardpoint. HARD_POINT_WEAPON_LASER Yes Yes TEXT_WEAPON_TURBOLASER 400

Large_Explosion_Space_Empire Unit_Hardpoint_Ion_Death

ev_venator_hp_B-R.ALO HP_B-R_Bone HP_B-R_COLL p_imperial_midshipsmoke HP_B-R_EmitDamage

Hardpoint_Breakoff_Venator_HP_B-R

FP_B-R_00 FP_B-R_01 100.0 90.0 Proj_Ship_Turbolaser_Green 3.0 4.0 7 0.2 2200.0 Unit_Ion_Fire Damage_Victory_SD 25.0

Fighter, 70.0 Bomber, 60.0 Transport, 30.0 Corvette, 30.0 Frigate, 15.0 Capital, 70.0 Super, 30.0




Starkiller2356

SW Force Unleashed 2!!

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#34 9 years ago

Yeah I put it kind of confusing, sorry. Never mind about that. Thanks for the the breakoff coding though and for the turrets.




D3matt

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#35 9 years ago

No esta problemo, mi amigo.




No1Gamer

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#36 9 years ago
D3matt;5362607Well, here is the code for the hardpoints on the turretted venator model. Looks pretty much the same as a normal hardpoint. HARD_POINT_WEAPON_LASER Yes Yes TEXT_WEAPON_TURBOLASER 400 Large_Explosion_Space_Empire Unit_Hardpoint_Ion_Death ev_venator_hp_B-R.ALO HP_B-R_Bone HP_B-R_COLL p_imperial_midshipsmoke HP_B-R_EmitDamage Hardpoint_Breakoff_Venator_HP_B-R FP_B-R_00 FP_B-R_01 100.0 90.0 Proj_Ship_Turbolaser_Green 3.0 4.0 7 0.2 2200.0 Unit_Ion_Fire Damage_Victory_SD 25.0 Fighter, 70.0 Bomber, 60.0 Transport, 30.0 Corvette, 30.0 Frigate, 15.0 Capital, 70.0 Super, 30.0

that is not a turretstyle code. only a normal hardpoint with a turretmodel --> turret are not moving (or is that that what u wanted?)




D3matt

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#37 9 years ago

Well then whoever coded the venator I have screwed it up, because I'm pretty sure it's supposed to have moving turrets.




No1Gamer

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#38 9 years ago

ofc it is.




frank_n_beans52

BSG 75

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#39 7 years ago

I know this thread is over a year old, but maybe I can help. I downloaded the Dreadnought model by Keeper_of_faith. When I tested it in game, I had the same problem as Starkiller2356.

Because I found no corresponding bones on the model, I left out the lines for and . I think that is where I messed up.

After reading this thread I took a closer look at the model. I found that there were bones for , but they seemed to be in the same location as the root bone.

So I used this code. HARD_POINT_WEAPON_LASER Yes Yes TEXT_WEAPON_TURBOLASER 300.0

Large_Explosion_Space_Empire Unit_Hardpoint_Turbo_Laser_Death

rep_dreadnought_HP_F-L.alo HP_F-L_BONE HP_F-L_BONE HP_F-L_BONE HP_F-L_EMITDAMAGE

Hardpoint_Breakoff_Imperial_Dreadnought_F-L

Damage_Victory_SD 20.0 FP_F-L_00 FP_F-L_01 90 150 Proj_Ship_Turbolaser_Green 5.0 6.0 6 0.2 1500.0 Unit_Turbo_Fire Fighter, Bomber

Fighter, 70.0 Bomber, 70.0 Transport, 70.0 Corvette, 1.0 Frigate, 15.0 Capital, 20.0 Super, 25.0 True

HARD_POINT_WEAPON_LASER Yes Yes TEXT_WEAPON_TURBOLASER 300.0

Large_Explosion_Space_Empire Unit_Hardpoint_Turbo_Laser_Death

rep_dreadnought_HP_F-R.alo HP_F-R_BONE HP_F-R_BONE HP_F-R_BONE HP_F-R_EMITDAMAGE

Hardpoint_Breakoff_Imperial_Dreadnought_F-R

Damage_Victory_SD 20.0 FP_F-R_00 FP_F-R_01 90 150 Proj_Ship_Turbolaser_Green 5.0 6.0 6 0.2 1500.0 Unit_Turbo_Fire

Fighter, Bomber

Fighter, 70.0 Bomber, 70.0 Transport, 70.0 Corvette, 1.0 Frigate, 15.0 Capital, 20.0 Super, 25.0

True

HARD_POINT_WEAPON_LASER Yes Yes TEXT_WEAPON_TURBOLASER 300.0

Large_Explosion_Space_Empire Unit_Hardpoint_Turbo_Laser_Death

rep_dreadnought_HP_B-L.alo HP_B-L_BONE HP_B-L_BONE HP_B-L_BONE HP_B-L_EMITDAMAGE

Hardpoint_Breakoff_Imperial_Dreadnought_B-L

Damage_Victory_SD 20.0 FP_B-L_00 FP_B-L_01 90 150 Proj_Ship_Turbolaser_Green 5.0 6.0 6 0.2 1500.0 Unit_Turbo_Fire

Fighter, Bomber

Fighter, 70.0 Bomber, 70.0 Transport, 70.0 Corvette, 1.0 Frigate, 15.0 Capital, 20.0 Super, 25.0

True

HARD_POINT_WEAPON_LASER Yes Yes TEXT_WEAPON_TURBOLASER 300.0

Large_Explosion_Space_Empire Unit_Hardpoint_Turbo_Laser_Death

rep_dreadnought_HP_B-R.alo HP_B-R_BONE HP_B-R_BONE HP_B-R_BONE HP_B-R_EMITDAMAGE

Hardpoint_Breakoff_Imperial_Dreadnought_B-R

Damage_Victory_SD 20.0 FP_B-R_00 FP_B-R_01 90 150 Proj_Ship_Turbolaser_Green 5.0 6.0 6 0.2 1500.0 Unit_Turbo_Fire

Fighter, Bomber

Fighter, 70.0 Bomber, 70.0 Transport, 70.0 Corvette, 1.0 Frigate, 15.0 Capital, 20.0 Super, 25.0

True

HARD_POINT_SHIELD_GENERATOR Yes Yes TEXT_SHIELD_GENERATOR_HARDPOINT 300.0

Large_Explosion_Space_Empire Unit_Hardpoint_Shields_Death

HP_SHIELD HP_SHIELD HP_SHIELD HP_SHIELD_EMITDAMAGE

HARD_POINT_ENGINE Yes Yes TEXT_ENGINE_HARDPOINT 300.0

Large_Explosion_Space_Empire Unit_Hardpoint_Engines_Death

HP_E_BONE HP_E_BONE HP_E_BONE HP_E_EMITDAMAGE HP_E_MAINENGINES

HARD_POINT_FIGHTER_BAY Yes Yes TEXT_FIGHTER_BAY_HARDPOINT 300.0 Large_Explosion_Space_Empire Unit_Hardpoint_Bay_Death SPAWN_00 SPAWN_00 SPAWN_00 SPAWN_00

I think was the key to fixing the problem. But, to be on the safe side I added code for too.

Hope this helps.:)