well its finally out, took a while i know but there was several complications that came up while trying to finish this mod (also i kept on getting new ideas and saw new things that should be added) here's a link http://empireatwar.filefront.com/file/Improved_Venator_for_FoC;77647 make sure to download the fix http://files.filefront.com/Uniqueunitsxml/;7148685;/fileinfo.html enjoy! comments/suggestions appreciated
Enable all of your stuff in skirmish...PLEASE:bawl: Especially commandos....they ROCK.
Very good mod, though.
@Dfeeds I just downloaded your mod - looks great by the way. I noticed in your uniqueunits.xml file there are several parsing errors in the file.
did you download the fix? the fix is the uniqueunits file which caused some errors
oh I haven't seen the link for that. I'll do that sure. :)
i downloaded the mod. it is the best mod ever.
thanks for the feedback guys is there any major bugs that you guys have noticed? i seem to be missing those the most lately and obviously need some help finding them
I didn't make it!
Hey, sorry about posting in the V1 thread.
Anyway, its ok if the launch all fighter ability is undoable...just an idea.
About bugs: there is one.
I have found times when the Venators will NOT shoot at the target selected. They'll ignore it completely, and continue firing at ships closer to them. It doesn't happen all the time, but seems to get worse, the more Venators you have selected. This makes combined fire on say...an MC-30 making a torp run into your fleet...almost useless, and it lets them escape.
As far as balance, I think the Empire is horribly underpowered in standard FoC. They are outclassed by pirates? That's just plain retarded. Swarms of B-Wings and MC-30s? These were RARE ships in the rebellion fleet, not common. What's REALLY horrible though, is the rebellion's excessive use of Torpedos. Ground and space units expend torpedos like CRAZY.
This is the same Rebellion that had to run away from the empire time and time again because they could barely afford to keep old ships running...and had to sometimes send fighters out without missiles at all, because they couldnt afford them. (Battle of Yavin, each fighter only had 2 torps each, it was all they could afford). I find this to be horribly unbalanced, especially when the AI starts to use them almost exclusively. I almost NEVER see standard Mon Calamari Cruisers anymore. In fact, the last 8 campaigns I've played against a hard AI, I have not seen ONE standard MonCal. That tells me there's something MAJORLY wrong with the AI's choice of ships.
MC-30's are very fast, difficult to hit, and even a venator has to pound away on them for long periods of time to kill it. I find this ludicrous, especially once a tractor beam has been locked onto it. Imperial Destroyers are almost useless though, when compared to your Venator. They can't hit anything, and their range is very limited. B-Wings are also much faster even than TIE Defenders (with their S-Foils closed), and this is COMPLETELY inaccurate. They were the hardest hitting fighters, yes...and also some of the slowest, with poor manuverability. They were durable, but slow and hard to dogfight with, traditionally.
I've checked out the ISD vs Venator mod, which is great, but the Venator is by no means as good as yours, Dfeeds. I think Avenger is no longer going to continue development of ISD vs Ven, and that makes me sad.
Any possibility of combining your two mods? Improved Star Destroyers all around would make the empire FEEL powerful, as they are supposed to be. Right now, they feel like they have the disadvantage every time, in every space engagement.
The rebels go nuts with B-Wing/MC-30 swarms, and they rip even SSDs to shreds in no time. I think this makes no sense, and really detracts from the whole Star Wars experience. The empire was supposed to be feared, not jeered. :p
I just found the XML Editor that's been posted. With your permission Dfeeds, I may start working on some tweeks to your mod, since it's the best-made mod to date, IMO. I'd like to make things a bit more balanced, making Rebels use Hit-n-run tactics more than torpedo-crazy runs...and the Empire responding with huge fleets of floating badassery to smash all opposition into oblivion, once they find you. I think it would make EaW start to feel like Star Wars again.
thanks for the feedback, actually the final product of the venator that me and avenger are using is a combination of our efforts (we worked together to get it) but that's only modeling wise, when it comes to coding we took our separate paths, and yes i am also planning on using the new ISD, it would give it new hardpoints similar to the venator (by that i mean cannon) but more powerful (for obvious reasons) although at this point the rebels and the pirates will have nothing that can come close to countering it so you'll get the fear you want =P also with the rebels thing, that was around the beginning of them, now around the time period of FOC the rebels are doing pretty good (you saw the fleet they sent to endor, nothing like the empires but still powerful) and also the empire uses quantity over quality, vise versa for the rebels who in turn have stronger vehicles, also the reason why a squad of MC-30s can take out the SSD is because they're its counter, RTS games usually play it out like its rock, paper, scissors meaning that every unit will have a counter and something its really good against, the SSDs counter is the MC-30 but otherwise if it wasn't for the MC-30 the SSD would cripple most ships the rebels have to send at it (especially if the fleet is small)
Dfeeds;3645861thanks for the feedback, actually the final product of the venator that me and avenger are using is a combination of our efforts (we worked together to get it)
That is news a news for me... Do you mean shielding idea?