Fear not, the Doomgiver is not being withheld for any mods, and the unit will be made free-release. I just haven't had time to work on it lately as I'm very busy with my college classes atm. If I get a break where I have a drop in hw I assure you I will do what I can to finish it as fast as possible.;)
Really want to see this.
Can't wait!!!:bows:
Avenger85;3487882It doesn't lack collision mesh, it would be impossible to hit it then. I've tried to resize the model, use simple box instead of more detailed coll-mesh, made some adjustments in the code...and nothing resolved the issue. Anyone has any suggestions? BTW Tomorrow I'm starting to work on AT-TE V2 :)
Could you make the animations a bit better? Kinda like in Attack of the Clones, the weight of it makes it tilt when it walks. You can see all the weight going through the legs, and not jus the legs move the body moves and a more detailed bump map. BTW how do you make a bump map?
About the doomgiver... What exactly is it? A factory? Or is it a Destroyer?
Finally a reply concerning the wellfare of this model :D - thats DS
Mr.Caine;3491840Could you make the animations a bit better? Kinda like in Attack of the Clones, the weight of it makes it tilt when it walks. You can see all the weight going through the legs, and not jus the legs move the body moves and a more detailed bump map. BTW how do you make a bump map?
I think we shouldn't make offtopic here ;) The animations will be improved but it's not easy. Animating six legged walker is a very time-consuming task. To make a bump map you need Photoshop and Nvidia's DDS plugin. More details: http://swgbex.com/dds.html