Eclipse in G.C -1 reply

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Vice Admiral Thrawn

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11th May 2007

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#1 11 years ago

First, this is nothing new, just a mod request from a few people who wanted the Eclipse in G.C Mode (and can't seem to find the code even after I pointed them in the right direction...) Second, credit to this goes to z3r0x. He originally coded in the Eclipse so all credit goes to him. However, I have tweaked the code to make the ship buildable from Byss at Tech Level 5, from a Level 5 Space Station for 20,000 credits. Anyway, of course this is nothing new to most of you advanced modders out there, just helping one or two newer coders out. It will unbalance the game, but some people want unlimited power I guess :) ----- Eclipse Code ----- (Just add to Spaceunitscapital.xml) 0.01TEXT_UNIT_SSD_ECLIPSE Calamari_Cruiser Rebel_Star_Base_5 Y-wing B-Wing TEXT_TOOLTIP_ECLIPSE TEXT_ENCYCLOPEDIA_CLASS_SSD i_button_EV_Eclipse.tga 1 UV_Eclipse.alo No 523400-501.00.9990.24Yestruetrue Armor_Star_Destroyer Shield_Capital0.50.03 Space SuperCapital 100.0 100.0 -350.00.12 .02 .02 0.05Yes10.3Empire, Rebel, Underworld5005Byss701800010000500001500999960capitalyes40200005900180Yes819999 DUMMY_STARSHIP, SELECTABLE TrueABILITY_COUNTDOWN, SIMPLE_SPACE_LOCOMOTOR, POWERED, SHIELDED, REVEAL, TARGETING, DUMMY_TOOLTIP, DAMAGE_TRACKING Yes Target_00, Target_01, Target_02, Target_03, Target_04 5YesLarge_Damage_SpaceDamage_Normal, Eclipse_Super_Star_Destroyer_Death_Clone15000.02200.0Unit_Select_Star_DestroyerUnit_Move_Star_DestroyerUnit_Fleet_Move_EmperorUnit_Attack_EmperorUnit_Guard_Star_DestroyerUnit_Move_Opposite_Star_DestroyerUnit_Barrage_Star_DestroyerUnit_Stop_Star_Destroyer Unit_Asteroids_Star_Destroyer Unit_Nebula_Star_Destroyer SFX_Asteroid_Detonation EHD_Bombard_Select_Target EHD_Bombard_Incoming Unit_Star_Destroyer_Idle_Engine_Loop Capital | AntiFrigate yes Yes True1000.00.0400.05.0CapitalYesi_radar_Executor.tga1.01.00.4 0.4 100000YesSUPER_LASERSPEED_MULTIPLIER, 0.8f Eclipse_Super_Laser_Attack_Ability 1010 Unit_Attack_Emperor Unit_Death_Star_2_Fire TEXT_TOOLTIP_ECLIPSE_SL_DESCRIPTION User_Input TEXT_TOOLTIP_ECLIPSE_SL_DESCRIPTION Capital | Corvette | Frigate | Structure Piet_Powerup_Particle_EffectMuzzleA_00020000400106tractor_beam01.tga5450 237 119 255NONEUV_Eclipse_UC_DC.alo Unit_Calamari_Death_SFX 1.5-350.0 0.25 0.4 0.05 0.02 5 Empire capital true




nason

thats me

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3rd September 2006

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#2 11 years ago

You can just go into the eclipes's xml (if you have it), copy the name, and put the name in the name on a planet in the campaign for any team but i do not know how to make i buildable




DrkSbr22

SKATEBOARDING IS MY LIFE

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18th May 2007

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#3 11 years ago

Is it possible to add hardpoints to this unit? If so, could you tell me how?




Vice Admiral Thrawn

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11th May 2007

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#4 11 years ago

There is a mod that does indeed add hardpoints to the Eclipse, but so few I don't think it's really worth it (about 5 in total) It might be best to wait for a mod to come out where a mod team adds in their Eclipse with Hardpoints




Kalo Shin

AoSW Joint Leader

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25th August 2006

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#5 11 years ago
Vice Admiral Thrawn;3686582There is a mod that does indeed add hardpoints to the Eclipse, but so few I don't think it's really worth it (about 5 in total) It might be best to wait for a mod to come out where a mod team adds in their Eclipse with Hardpoints

That will be very soon, Your wish is gunna come true ;).




DrkSbr22

SKATEBOARDING IS MY LIFE

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18th May 2007

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#6 11 years ago

We need a ton of hardpoint, like 40 or so. That would be awesome!




Kalo Shin

AoSW Joint Leader

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25th August 2006

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#7 11 years ago
DrkSbr22;3688259We need a ton of hardpoint, like 40 or so. That would be awesome!

Not that many...




DrkSbr22

SKATEBOARDING IS MY LIFE

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18th May 2007

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#8 11 years ago

Well, the Eclipse is supposed to be huge. So, maybe 20? Including a gravity well.




Ipse

The Great Charm

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14th April 2007

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#9 11 years ago

the eclipse doesn't need hardpoints




DrkSbr22

SKATEBOARDING IS MY LIFE

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18th May 2007

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#10 11 years ago

Why? Wouldn't it be nice to have turbolasers defend it while the superlaser recharges if there aren't any other allied units around?