Hello. I'm working on a project to change ships so that they fire more powerful shots at a slower rate, more like is seen in the movies, and have more formidable shields. I have the XML Editor, and have a figured out a lot on my own, such as how to change projectile damage, recharge delay, pulse count, shield strength and recharge, etc.
Anyway, I'm starting out working on the Acclamator, and I'm confused about it's proton torpedo launcher. It doesn't seem to have its own projectile to edit. It just says that it uses Proj_Ship_Turbolaser_Green. I can't figure out how it knows to turn that into a torpedo in game, or how I can edit its damage or anything. What am I missing? Is it hidden some place I don't know about?
Thanks in advance.
umm it doesn't in the code i jsut extracted here it is: HARD_POINT_WEAPON_TORPEDO Yes Yes TEXT_WEAPON_TORPEDOES 160.0 Large_Explosion_Space_Empire Unit_Hardpoint_Torpedo_Death EV_Acclamator_HP00_B-C.alo HP_B-C_Bone HP_B-C_COLL HP_B-C_BLAST HP_B-C_EMITDAMAGE FP_B-C_00 FP_B-C_01 130.0 130.0 Proj_Ship_Proton_Torpedo_Light 18.0 18.0 2 0.4 1400.0 Unit_Torpedo_Fire Fighter, Bomber, Transport That is the proton torpedo hardpoint and it's the one above the engine hardpoint. as you see it jsut should show: Proj_Ship_Proton_Torpedo_Light You might have looked at the wrong hardpoint.
Strange. The HARDPOINTS.xml file I'm using is:
HARD_POINT_WEAPON_TORPEDO Yes Yes FP_B-C_00 FP_B-C_01 130.0 130.0 Proj_Ship_Turbolaser_Green 25.0 35.0 1 0.4 1400.0 Unit_Torpedo_Fire Fighter,Bomber,Transport TEXT_WEAPON_TORPEDOES 160.0 Large_Explosion_Space_Empire Unit_Hardpoint_Torpedo_Death HP_B-C_Bone HP_B-C_COLL HP_B-C_BLAST HP_B-C_EMITDAMAGE EV_Acclamator_HP00_B-C.alo I'm using the downloaded default XML files in my mod folder. I did find the torpedo entries in the PROJECTILES.xml file though. I'll have to do more searching tomorrow since I'm too tired to think straight at the moment. Thanks for the reply.
maybe you shoudl downlaod this: Files: Empire At War Extractor and extract the config.meg in you gamefolder/gamedata/data or for foc gamefolder/data and use those extracted codes, then you can be sure you ahve the right once
Thanks for the help. I'm sure I'll be back. :)
For some reason Notepad can't search this XML file correctly, so I thought something was missing. Sorry.
You might want to download open xml editor: Open XML Editor lot easyer because with notepad you can't see or you did soemthing wrong in the code wich might cause the game to error