Editing Ship Weapons -1 reply

Please wait...

Darth~Sirrus

I'm too cool to Post

50 XP

27th March 2007

0 Uploads

12 Posts

0 Threads

#1 8 years ago

Hello. I'm working on a project to change ships so that they fire more powerful shots at a slower rate, more like is seen in the movies, and have more formidable shields. I have the XML Editor, and have a figured out a lot on my own, such as how to change projectile damage, recharge delay, pulse count, shield strength and recharge, etc.

Anyway, I'm starting out working on the Acclamator, and I'm confused about it's proton torpedo launcher. It doesn't seem to have its own projectile to edit. It just says that it uses Proj_Ship_Turbolaser_Green. I can't figure out how it knows to turn that into a torpedo in game, or how I can edit its damage or anything. What am I missing? Is it hidden some place I don't know about?

Thanks in advance.




_237th_SC_Com_Bly

huh!!..oh sorry was sleeping

50 XP

28th December 2008

0 Uploads

403 Posts

0 Threads

#2 8 years ago

umm it doesn't in the code i jsut extracted here it is: HARD_POINT_WEAPON_TORPEDO YesYesTEXT_WEAPON_TORPEDOES160.0 Large_Explosion_Space_Empire Unit_Hardpoint_Torpedo_DeathEV_Acclamator_HP00_B-C.aloHP_B-C_BoneHP_B-C_COLLHP_B-C_BLASTHP_B-C_EMITDAMAGEFP_B-C_00FP_B-C_01130.0130.0Proj_Ship_Proton_Torpedo_Light18.018.020.41400.0Unit_Torpedo_Fire Fighter, Bomber, Transport That is the proton torpedo hardpoint and it's the one above the engine hardpoint. as you see it jsut should show: Proj_Ship_Proton_Torpedo_Light You might have looked at the wrong hardpoint.




Darth~Sirrus

I'm too cool to Post

50 XP

27th March 2007

0 Uploads

12 Posts

0 Threads

#3 8 years ago

Strange. The HARDPOINTS.xml file I'm using is:

HARD_POINT_WEAPON_TORPEDOYesYesFP_B-C_00FP_B-C_01130.0130.0Proj_Ship_Turbolaser_Green25.035.010.41400.0Unit_Torpedo_FireFighter,Bomber,TransportTEXT_WEAPON_TORPEDOES160.0Large_Explosion_Space_EmpireUnit_Hardpoint_Torpedo_DeathHP_B-C_BoneHP_B-C_COLLHP_B-C_BLASTHP_B-C_EMITDAMAGEEV_Acclamator_HP00_B-C.aloI'm using the downloaded default XML files in my mod folder. I did find the torpedo entries in the PROJECTILES.xml file though. I'll have to do more searching tomorrow since I'm too tired to think straight at the moment. Thanks for the reply.




_237th_SC_Com_Bly

huh!!..oh sorry was sleeping

50 XP

28th December 2008

0 Uploads

403 Posts

0 Threads

#4 8 years ago

maybe you shoudl downlaod this: Files: Empire At War Extractor and extract the config.meg in you gamefolder/gamedata/data or for foc gamefolder/data and use those extracted codes, then you can be sure you ahve the right once




Darth~Sirrus

I'm too cool to Post

50 XP

27th March 2007

0 Uploads

12 Posts

0 Threads

#5 8 years ago

Thanks for the help. I'm sure I'll be back. :)




Darth~Sirrus

I'm too cool to Post

50 XP

27th March 2007

0 Uploads

12 Posts

0 Threads

#6 8 years ago

DELETED.

For some reason Notepad can't search this XML file correctly, so I thought something was missing. Sorry.




_237th_SC_Com_Bly

huh!!..oh sorry was sleeping

50 XP

28th December 2008

0 Uploads

403 Posts

0 Threads

#7 8 years ago

You might want to download open xml editor: Open XML Editor lot easyer because with notepad you can't see or you did soemthing wrong in the code wich might cause the game to error