I was wondering (and I assume so) whether or not when creating a mod for FoC I need to worry about the EaW files, or just focus on editing the FoC XML files. Do the FoC XML's carry all the required game info? let me know; thanks ... [New Total Conversion in the works; Codename: "Cascade Relevance"] I'm looking forward to getting a beta to you guys and gals :beer:
Yes the FoC xml's have all required info, you do NOT need to edit the EaW files.
Haha that's epic.. thanks DARTH..Windu..!? =P Also, a qiuck question.. how exactly would I be able to go about making new models foe the game? Supposively, only 3ds 7/8 supports exporting to FoC.. unless there's something I missed, or another program? I'm going for a full TC My tools of the trade: 3ds 2009 suite, PS9 CS3, Corel Painter X
Models im not too good with, but I believe you're correct. Someone else would be able to give you more info than me.
Can't say I know much about models, but I'd recommend trying to make something simple before trying something hard. Like a block that shoots lasers or something, just to know that it works before you put a lot of effort into something that doesn't.
Thanks for the help guys; Xanofar, thank you for that tip, but that's not what i was asking. I'm pretty confident in my modelling skills, though I will take it easy as you said (thanks again for that), but I wanted to know if I am capeable of doing what I want to do, with what I have at the moment. See, from what I've read so far is that only 3DS MAX 7 or 8 is capeable of importing or exporting models to the Empire at War engine, and I assume nothing higher can do that, since the only things capable of letting 3ds do that were plugins developed for 3ds 7/8, and not 2009, which is what I have. So, is this true? I want to make totally new models. I have new textures, units, models, planets, story designs, campaign layouts and designs, skirmish maps, multiplayer maps, galactic conquest maps, sounds, effects.. everything. I have everything new. What I want to know is whether or no I simply -can-, or can not implement whole new game models. My tools are: 3DS Max 2009 suite, Photoshop 9 CS3, and Corel Painter X. Can I create a TC with wholly new models with what I have, or not? lol, sorry for the long explanation thanks for the input guys; keep feeding :beer:
Xanofar, thank you for that tip, but that's not what i was asking.
Woops, my bad.
I'm not an expert, but I'm fairly certain that what you have will work.
*spoken with a HK-47 voice* Unnecessary Warning: I could be wrong, however.
For model exporting the AloExporter only works with 3DS Maz 6 and 8. With 2009 you simply can't export models for EAW/FOC. Mod-Tools | Petro-Gamers For Skinning you are fine since Photoshop CS3 can export to the .DDS format.
Enceladus;4401491For model exporting the AloExporter only works with 3DS Maz 6 and 8. With 2009 you simply can't export models for EAW/FOC. Mod-Tools | Petro-Gamers For Skinning you are fine since Photoshop CS3 can export to the .DDS format.
weeaksauce.. I guess I gott get started on finding an older 3ds then, huh? :uhoh: