Engine scale and Lucky Shot -1 reply

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chakotay02

chakotay02

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16th April 2004

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#1 11 years ago

Hi everyone,

I'm incredibly busy with a small mod that will be coming out in no time, however there are just two small things I can't seem to get to work. 1: I have different sized engines, and since I need a blue one I can only use the Star Destroyer's glow since that's the one that all the other models use as well. How do I scale it though? I was told HEX editing but I don't have any idea on how that works. Is there another way or can someone explain how to HEX edit? 2: Some of the ships I'm making will have Luke's Lucky Shot. I can't seem to get it to work though. Here's what I added to hardpoints.xml: HARD_POINT_WEAPON_SPECIAL YesYesTEXT_WEAPON_MAC1750.0 Large_Explosion_Space Unit_Hardpoint_Special_Death Damage_Star_Destroyer HP_MAC_01MAC_COLLHP_SW_00_BLASTHP_SW_00_EMITDAMAGE Unit_Lost_MAC_Pillar_of_Autumn HP_MAC_01HP_MAC_014040.0Proj_Ship_Lucky_Shot_Medium_Laser_Cannon_RedProj_Ship_Lucky_Shot_Medium_Laser_Cannon_Red10.010.010.72500.0Unit_Torpedo_Fire 30 Fighter, Bomber, Transport Fighter, 70.0 Bomber, 70.0 Transport, 70.0 Corvette, 1.0 Frigate, 1.0 Capital, 1.0 Super, 1.0 FalseFalse

I added the hardpoint to the uniqueunits.xml and under SpaceBehavior, ABILITY_COUNTDOWN, POWERED and WEAPON. And I added this at the bottom: LUCKY_SHOTProj_Ship_Lucky_Shot_Medium_Laser_Cannon_Red

Still, it doesn't work. Well it shows up in the game, but I can't seem to actualy let it fire. I do get the targetting cursor but I can't actualy press shoot. Can someone help me with this please?




Cobra01

Anyone play SWG?

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8th July 2006

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#2 11 years ago

I...guess I wouldn't know..oh, is there a special bone or something in the model that allows it to fire the lucky shot or what?




chakotay02

chakotay02

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16th April 2004

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#3 11 years ago
special bone

Special bone? No, just a normal bone. Do I need to add a lua script?




bobsmithishere

*boom* headshot

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28th September 2006

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#4 11 years ago

couldn't you just add the lucky shot ability to the units standard ability? I haven't tested that, but i think it would work, might look a little weird, but it should work




chakotay02

chakotay02

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16th April 2004

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#5 11 years ago

I've thought of something for both my problems. I have another problem with a different unit though. I've replaced the Moldy Crow with the Raven's Claw, which has a landing .ala file, but when I try to get him in a battle on a planet to the surface he shows up but I can't control him. What should I do?