Well seeing how i have nothing better to do, except to plan out for v1 for my mega mod, i've decided to convert CIS V2? i think its been so long. so while converting iti'll have to give zann an extra boost seeing how i have a new code under my sleeve (thanks to droid) this may turn out to be over all well or decent or just crap. but im doign some research on the units i have at my disposal and giving them weapon and new abilities (such as the nebulon with a tractor beam. Oh My!) and while im converting it, i may add in another faction, just to make it more interesting, but then again, im not quite sure about it yet
things expected for v3: 2 better GCs (my test one is crap) Units rescaled, again, they're a little big. MC40 Viscount (not adding ecplipse and vengeance due to the empire being uber already) new MC80 model (Kof's) Providence* Dreadnoughts Lucrehulks* N1 starfighter* XJ x wing - major a payne R wing - major a payne + more
extra faction: some of you might remember my merchant Guild mod. well the Merchants might be in this, weather or not i'll have time is if they'll be in.
any suggestions tell me. any ship models give me the link and the credits
alright, i'll update eventually! :D
this is gonna be cool. especially with droid's cool idea
Its Interesting Talking Here
3rd January 2007
As Conflicts in Space is now technically my mod you actually have to Ask ME for permission to do this.
i sent you a pm Daft
ok, oddslayer, who is in your mod team? (im just wondering)
me, and.....me, and me
im a one man team, maybe a 2 man if i ever teach my friend.
is that all your mod needs? is a one man team?
I didn't make it!
there are loads of one person mod teams.nomada (but hes dodgy)invadious (Realistic galactic civil war)Darth WinduInv and Windu if anything, work faster than most mod teams!
thats very true. i have noticed one or two man teams go faster than like a 15 man team.
AoSW Joint Leader
25th August 2006
No he's not alone, If he needs my help he can ask.