I didn't make it!
I noticed the other thread about making the Executor launch all fighters at once, and that got me thinking: would it be possible to modify the behavior of the executor's squad_deploy ability, such that it would do what the manual says it should do? Namely, launch all fighters at once? I understand it would lag, and be unbalanced as heck and all that. I would simply like to know if it's possible, and what file to modify to make it happen. I've looked for anything that would define the behavior of the Deploy_squad ability, but lines for it in the units_space_empire_executor.xml doesn't seem to define exactly how it works, either. So I'm stumped. Help is appreciated, thanks in advance.
try looking in the container xml. it might be in there, hopefully!
3rd September 2006
i looked and it is not in here (but you should look in there anyway because i seem to never look hard enough)
srry dude. i dont think u can change it. ive looked every where. srry.
DrkSbr22, please don't take this as an assault, but you answer almost every question wrong. Some would consider that spam, if you don't know the answer definetively you probably should not respond. Though I should commend you on your helpful nature. Enki, this is from the executors.xml file....
TIE_Fighter_Squadron, 4TIE_Fighter_Squadron, 168
Now if you notice the first tag is the "starting" spawned fighters, which is set to 4. The reserve squadrons refer to the amount of backup fighters will be spawned. When one of the original four fighters is destroyed it will spawn another one. When the game starts you will notice a lag time between spawning squadrons, this is the "squadron_delay_seconds," found in the third tag. If you change your starting units to 16, reserve to -1, and delay seconds to 1. It will launch all fighters 1 second apart, with no reserves. You may also notice another thing, the tags end in tech_0, you can also have your starship carry more fighter as the tech level advances.
I am sorry, very sorry. But thank you for posting this. It really helped.
Drksbr, I hope I did not offend you, but anyway no problem. I did edit it(my last post) to put in something else I wanted to mention. You might have missed it, since you replied so fast. It could be helpful.
Knight of Serdion
17th June 2006
-1 would make it have infinite reinforcements, wouldn't it?
28th September 2006
in theroy yes it should, but i haven't tried it
It has been a while since I messed with it, so I could be mistaken. None-the-less putting a "0" would give it no reserves. EDIT: Yeah, sorry. I was wrong. "-1" will spawn endless reserves, while "0" is no reserves. I did check it in game.