FOC Patch -1 reply

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Clone_Commando

Killing is all I'm good at.

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20th July 2006

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#1 12 years ago

Heres the whole deal as for it's release date I can't say: ############################################################STAR WARS: EMPIRE AT WAR(TM) Forces of Corruption Update ReadMe.Version 1.112/04/2006############################################################Thank you for downloading the STAR WARS: EMPIRE AT WAR (TM) Forces of Corruption update. This version includes all previous updates.------------Installation------------After downloading the update, double click on FOCUpdate1_1.exeto install. The installer will automatically search for thefolder where you originally installed STAR WARS: EMPIRE ATWAR: Forces of Corruption and install the update. If theupdate does not Locate STAR WARS: EMPIRE AT WAR: Forces ofCorruption on your system, you may need to reinstall the gameand then run FOCUpdate1_1.exe again.This update addresses the following:----------------Balance Changes:----------------* Ion Cannon and Hyper Velocity Gun now set to a max of 2 per planet for both single-player Galactic Conquest and Multiplayer.* All fighters now do 30% less damage to space station shielding.* Mobile Defense units are now victory relevant units in battle.* Stealth units now de-cloak when stunned.Missile Defense Turrets (Empire and Rebel)* Missile volley increased from 4 to 6 missiles. * Duration between volleys decreased from 5 to 3.5 seconds. * Mobile Defense Units for all factions garrison cost Changed to pip values of 2.Empire------Darth Vader* Cost to assassinate changed to 15000 credits.TIE Interceptor* Cost decreased from 600 to 550.* Health increased by 5%.Executor* Executor tractor beam can no longer target space stations.* Executor now has population value in space.Imperial Star Destroyer* Turbolaser hard point health increased to 350. * Fighter bay hard point health increased to 250.* Shield Generator hard point health increased to 375.* Tractor beam hard point health increased to 225. * Ion cannon shot volley increased to 6 per round.Death Star* Capital Ship laser recharge increased to 60 seconds.Tie Defender* Base speed decreased by 10%.Tie Phantom* Shields increased by 15%.* Health reduced by 10%.* Cloaking ability recharge reduced from 55 to 10 Seconds.* Cloaking duration increased from 40 to 80 seconds.Juggernaut* AT-STs can be garrisoned with a pip value of 2.* Dark Trooper IIIs can be garrisoned at a pip value of 2.* TIE mauler’s pip value changed to 2.* Speed increased by 30%.* Point Defense duration increased to 25 seconds.Magnapulse Cannon* Skirmish multiplayer build cost increased from 1200 to 1400.* Stun area increased by 50%.* Duration increased from 10 to 17 seconds.* Fog of war reveal radius around structure reduced from 1500 to 500.* Stun now affects R2D2 and C3PO.* Range increased by 10%. Empire Offensive Sensor Node * Added new particle effect. * Targets acquired increased from 4 to 6. * Attack range increased by 25%. * Sight range increased from 500 to 700. * Cost increased from 100 to 175. * Now does damage over time while enemy unit is in its attack radius.Arc Hammer* The Arc Hammer now has a pop cap value of 2.* Moving targets are no longer held in place by the Lancet’s beam weapon. If moving targets get too far away the Lancet will now break off the beam weapon attack.Consortium----------StarViper * Shields reduced from 50 to 40.* Health reduced from 75 to 60. * Buzz Droid damage increased by 15%. * Buzz Droid duration decreased by 6 seconds. * Delay between weapon shots increased by 1 second. * Buzz Droid chase range increased by 20%. * Cost increased to 675.* Build time increased to 13 seconds.Skipray Blastboat * Increased speed by 20%. * Jamming radius reduced from 800 to 300. * Jamming duration reduced from 60 to 30 seconds.* Cost decreased to 700 Interceptor IV Frigate * Special ability duration reduced to 7 seconds.* Speed reduced by 20%. * Shield refresh rate decreased from 45 to 40. F9TZ Transport* Cloaking duration reduced from 300 to 120 seconds.IG-88* Hack Death Star cost increased from 38000 to 50000. Crusader Gunship * Health increased from 1000 to 800.* Speed reduced by 20%.* Point defense laser system time between shots decreased by 20%.* Point defense duration increased to 35 seconds.Vengeance Frigate* Cloaking duration increased from 45 to 60 seconds.* Cloaking ability recharge reduced from 35 to 15 seconds.Keldabe-class Battleship* Ion cannon shot volley decreased to 3 per round. * Turbolaser shot volley decreased to 8 per round.Space Station* Plasma Cannon recharge time decreased to 120 seconds.* Mass Driver cannon hard point health reduced to 450. * Mass Driver cannon shot volley decreased to 8 per round. * Plasma weapon hard point health reduced to 450. * Plasma weapon shot volley decreased to 6 per round.Canderous Assault Tank* Speed decreased by 20%.* Turn rate decreased by 50%.* Shield strength reduced by 20%.Mass Driver Turret* Cost increased from 900 to 975.Torpedo Turret* Cost increased from 800 to 850.Consortium Repulsor Jammer* Skirmish multiplayer build cost increased from 1400 to 1600.Mass Driver Cannons* All Consortium Mass Driver cannons are now 25% less accurate vs. fighters. Rebel-----A-wing * Speed increased by 20%.* Damage vs. mines and defense satellites increased by 20%. * Price reduced from 675 to 600.* Lure ability recharge reduced from 90 seconds to 50 seconds. * Lure ability activated duration reduced from 20 seconds to 14 seconds.* Lure Ability now affects StarVipers and Skiprays.Corellian Corvette * Speed increased by 20%. Rebel Uplink Station* Skirmish multiplayer build cost decreased from 1800 to 1100. * Sensor ping recharge time decreased from 40 to 23 seconds. Rebel Orbital Bombardment* Visual affect now properly displays on affected units. * Droids now stunned during mirrored match games.* Duration increased to 28 seconds. * Price reduced to 6000.B-wing* Shield strength increased by 15%.* Base Speed reduced by 10%.* S-foil speed increased by 10%.MC30 Frigate* Time between torpedo volleys increased by 1 second.* Corrected an issue where player pop cap value would go. down by one when a MPTL spotter is destroyed.Gallofree Heavy Troop Transport* T2-B Tank’s pip value changed to 2Rebel Trooper* Health reduced to 48Multiplayer Space Upgrades--------------------------Asteroid mine health* Increased from 1200 to 1700.Reflective Armor * Level 1 price increased from 575 to 1100. * Level 2 price increased from 1200 to 2300. * Level 3 price increased from 1900 to 3400. * Level 1 build time increased from 14 to 28 seconds. * Level 1 build time increased from 30 to 35 seconds. Reinforced Durasteel* Level 1 price increased from 750 to 1000. * Level 2 price increased from 1100 to 2300. * Level 3 price increased from 2900 to 3200. * Level 1 build time increased from 23 to 25 seconds. * Level 3 build time decreased from 45 to 40 seconds.Targeting System* Level 1 price increased from 850 to 950. * Level 2 price increased from 1500 to 2500. * Level 3 price increased from 2500 to 3500. * Level 1 build time increased from 20 to 23 seconds.* Level 3 build time increased from 33 to 35 seconds.Black Market Engines* Level 1 price increased from 650 to 850. * Level 2 price increased from 650 to 1600. * Level 3 price increased from 650 to 2800. * Level 1 build time decreased from 20 to 18 seconds.* Level 2 build time increased from 20 to 25 seconds.* Level 3 build time increased from 20 to 33 seconds.Carbonite Firing Coolant* Level 1 price increased from 650 to 1200. * Level 2 price increased from 900 to 2300. * Level 1 build time increased from 20 to 25 seconds.* Level 2 build time increased from 20 to 35 seconds.Consortium Asteroid Mines* Price increased from 850 to 1000. * Build time decreased from 35 to 30.Boba Fett’s Sonic Bomb* Does additional damage to fighters.-----------Map Changes-----------Skirmish--------Addressed the following issues:* Adjusted mine locations on the Mandalore land map.* Adjusted mine locations on the Bespin space map.* Relocated reinforcement point on the Assault on Hoth land map.* Relocated barracks on the Hypori Land map.* Replaced space map for Bespin with a star field version.Galactic Conquest-----------------* Players can no longer bring raid fleets that contain repulsorlift vehicles to Jabiim.* Corrected an issue where the Rebellion and Empire could not produce capital ships at Mandalore if either faction controlled the planet.* Added missing Mon Calamari slave units and connected them to Mon Calamari corruption.* Added 2 MC30 Frigates and 2 Mon Calamari Cruisers to each multiplayer campaign on the Rebel side to better balance starting Rebel fleets against Empire space heroes.----------AI Changes----------* AI will produce less land units above planets.* AI will now wait longer before removing corruption.* AI for all factions is more proactive about defending space stations.* AI will use less transport units.* AI for all 3 major factions will now build and use Mobile Defense Units.* AI will now try to find and destroy Orbital Long Range Scanners.-------------Audio Changes-------------* The Empire and Rebel factions now receive the appropriate warning for "enemy fleet approaching" in galactic mode.* The Consortium now receive the appropriate responses for “Upgrade Complete” and “Fire When Ready” in relation to the Plasma Cannon. * The TIE Defender’s ion cannon fire sound effect now sounds like ion cannon fire.* The TIE Phantom’s “Scout” related responses will no longer play when selecting or moving the unit.* The Interceptor IV Frigate unit responses for “select” and “attack” have been swapped. The Interceptor IV was playing those responses incorrectly.* Han Solo's remove corruption ability now uses the Rebel response instead of incorrectly using the Empire’s response. * General Veers no longer says "Incoming Rebel fire" when attacked by the Consortium.------------------Additional Changes------------------The following issues have been addressed:* Intermittent crash when trying to neutralize ship-only or vehicle-only heroes using the Neutralize Hero ability.* Intermittent crash when the Remote Bomb ability is left on auto-fire.* Adjusted the starting tech level slider setting in Galactic Conquest for the Rebels under advanced options.* Heroes would sometimes be taken out of play and never return. * The fog of war would hide objects under the player’s control after using Yoda’s force sight or losing control of the sensor array.* The auto-fire box would overlay onto tactical production buttons.* Consortium no longer receives the Death Star firing switch in the HUD when the Death Star is in a battle.* Long buddy messages sent from GameSpy will no longer overlap and corrupt the save dialogue.* The Consortium Space Station’s Plasma Cannon Turret cannot fire immediately upon starting a space battle.* The Death Star's beam will now be visible when destroying a planet during the 'Enhanced Targeting' cool down period.* Corruption particles are now correctly removed from a planet in galactic mode if the planet is destroyed by the Death Star during a tactical space battle.* Human players will now lose space skirmish battles as soon as there are no human players left. * Teammates will now be able to use captured Turbolaser towers correctly.* The Repulsorlift Jammer no longer affects allies.* Increased ability to ignore spammers in the internet lobby. Instead of having to click on a player’s name to hit ignore, player’s can select a line of text in the chat window and the player who issued it will automatically be highlighted.############################################################(c) 2006 LucasArts, a division ofLucasfilm Entertainment Company Ltd.P.O. Box 29901San Francisco, CA 94129############################################################




Clone_Commando

Killing is all I'm good at.

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20th July 2006

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#2 12 years ago

Dammit, that came out wrong but there it is. And I put it in the wrong place......wonderful....




clonetrooper17

leader ofthe clonewarsera mod

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29th October 2006

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#3 12 years ago

where can you get the patch and how did you get that




Kelathin

JoJ mod leader

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2nd July 2006

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#4 12 years ago
clonetrooper17

leader ofthe clonewarsera mod

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29th October 2006

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#5 12 years ago

ok i wil look at it




Gorbeh

Doctor

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24th July 2006

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#6 12 years ago

I didn't notice anything about fixing the white Executor, or the Noghri's icon problem (shows Pyn'gani instead). Most of it is a major improvement though.




Noodle21

There is no spoon.

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4th December 2006

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#7 12 years ago

at least there fixing things.




Kelathin

JoJ mod leader

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2nd July 2006

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#8 12 years ago

White SSD is a graphic card issue.




Gorbeh

Doctor

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24th July 2006

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#9 12 years ago

Oh. It isn't happening to me, but it's happening to alot of people.




Kelathin

JoJ mod leader

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2nd July 2006

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#10 12 years ago

hence the graphics card issue.




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