[For Modellers and Coders]A Challenge: Spaceports and Orbital defence -1 reply

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DMTiamat

I don't spend enough time here

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12th November 2006

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#1 11 years ago

This could be an innovating idea, improving strategy in space battles; and also a challenge for modellers and coders, since isn't too easy to do. :beer: The idea comes inspired from OGame (for those who know the game) that underline a missing aspect in EaW and FoC: Orbital defence Ok we got Ion cannon and HV gun, but they are just the strongest weapons among an orbital def. It would be cool if the planet itself could host a whole arsenal of orbital cannons able to attack enemy ships, all gathered in a special structure: Spaceport. After this introduction, my idea is simple: :) We need a new land structure that works somehow like the orbital base, called spaceport. The spaceport should be bouildable only once, big in size, shielded and well armoured, destroyable only in land battles like Ion Cann and HV gun. When u build the spaceport, it gives u on the planet a special research, like the empire tech level upgrade; this research take effect only on the Spaceport, improving weaponry, shields, armor and garrison. Spaceport's Game effects realize just in space battle, allowing a long range hail of artillery fire from the planet itself to enemy ships, every 60 seconds, transforming the planet in something like a support capital. Althought isn't exceptionally strong, that can help the defending units in take an advantage during the battle. :rolleyes: I would set 10 levels of orbital defence, starting with the basic spaceport up to the 9th research: Spaceport 1: [Only this is buildable, nexts are "researched" starting from this] Cost (credits): 2000 Weapons: Concussion Missile: 5 shots Garrison: 1 Fighter squad (Faction's most common type) --------------------------------------------------------- Spaceport 2: Cost (credits): 3500 Weapons: Concussion Missile: 10 shots Small Laser cannon: 5 shots Garrison: 2 Fighter squad (Faction's most common type) --------------------------------------------------------- Spaceport 3: Cost (credits): 5500 Weapons: Concussion Missile: 15 shots Small Laser cannon: 10 shots Medium Laser cannon: 5 shots Garrison: 3 Fighter squad (Faction's most common type) 1 Bomber squad (Faction's most common type) --------------------------------------------------------- Spaceport 4: Cost (credits): 5500 Weapons: Concussion Missile: 15 shots Small Laser cannon: 10 shots Medium Laser cannon: 5 shots Garrison: 3 Fighter squad (Faction's most common type) 1 Bomber squad (Faction's most common type) --------------------------------------------------------- Spaceport 5: Cost (credits): 8500 Weapons: Concussion Missile: 20 shots Small Laser cannon: 15 shots Medium Laser cannon: 10 shots Large Laser cannon: 5 shots Garrison: 4 Fighter squad (Faction's most common type) 1 Bomber squad (Faction's most common type) --------------------------------------------------------- Spaceport 6: Cost (credits): 12000 Weapons: Concussion Missile: 25 shots Small Laser cannon: 20 shots Medium Laser cannon: 15 shots Large Laser cannon: 10 shots Ion cannon (ship large): 5 shots Garrison: 5 Fighter squad (Faction's most common type) 2 Bomber squad (Faction's most common type) --------------------------------------------------------- Spaceport 7: Cost (credits): 16000 Weapons: Concussion Missile: 30 shots Small Laser cannon: 25 shots Medium Laser cannon: 20 shots Large Laser cannon: 15 shots Ion cannon (ship large): 10 shots Turbolaser : 5 Shots Garrison: 6 Fighter squad (Faction's most common type) 2 Bomber squad (Faction's most common type) --------------------------------------------------------- Spaceport 8: Cost (credits): 21000 Weapons: Concussion Missile: 35 shots Small Laser cannon: 30 shots Medium Laser cannon: 25 shots Large Laser cannon: 20 shots Ion cannon (ship large): 15 shots Turbolaser : 10 Shots Mass Driver: 5 shots Garrison: 7 Fighter squad (Faction's most common type) 2 Bomber squad (Faction's most common type) --------------------------------------------------------- Spaceport 9: Cost (credits): 30000 Weapons: Concussion Missile: 40 shots Small Laser cannon: 35 shots Medium Laser cannon: 30 shots Large Laser cannon: 25 shots Ion cannon (ship large): 20 shots Turbolaser : 15 Shots Mass Driver: 10 shots Plasma Turret's Shot: 5 shots Garrison: 8 Fighter squad (Faction's most common type) 3 Bomber squad (Faction's most common type) --------------------------------------------------------- Spaceport 10: Cost (credits): 40000 Weapons: Concussion Missile: 50 shots Small Laser cannon: 45 shots Medium Laser cannon: 40 shots Large Laser cannon: 35 shots Ion cannon (ship large): 30 shots Turbolaser : 25 Shots Mass Driver: 20 shots Plasma Turret's Shot: 10 shots Krayt's Plasma shot: 1 shot Garrison: 9 Fighter squad (Faction's most common type) 3 Bomber squad (Faction's most common type) 1 corvette (Faction's most common type)----------------------------------------------------------- Taking HV gun as model, it's easy to get how orbital defence work, the question is just about coding it well and skinning a model for spaceport. Another problem is: should this special attack have an extra button like for Orbital bomb. or DSII, or should it be automatic like for the standard ships? (Honestly i don't have idea if the planet can sense enemies like ships do, so probably it's better to use it like an Area targeting attack like Marauder's barr) Let me know what you think about this idea, IMHO like FoC's orbital bombing it's sth missing in this amazing game. :) (And sorry if i made mistakes, english isn't my mother language)




Stewie VIP Member

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25th October 2005

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#2 11 years ago

You wouldn't be able to implement this. The GUI couldn't hold it and also there is a lot of the stuff that is hardcoded that prevents modders access to adding completely new abilities, full friendly fire etc.


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shak4l 01

Xj owns all TIEs

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8th November 2006

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#3 11 years ago

Interesting idea... However, what kind of fleet would be needed to beat spaceport lvl10- 10 SS Ds lost:lol: (also depending how somebody use them)

Some mods already have/will have Golans I-III, and it's enough I think.

I bet it's possible to code all these guns to a starbase;)




jedi_consulor

Girl Gamers,were Awesome!

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13th July 2006

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#4 11 years ago

I think Golan Stations are enough. I also have implimented a basic idea of a Space Port in SOTE - its a new idea and needs much work, but it does unlock illegal technology and smugglers and even bounty hunters at the moment.

As a Space Port should be a civilian / Pirate / Merchant / Merc space port - I also think they should only be buildable not just once but also only on main trade routes. I don't think this port should be very well shielded or armed because its a civilian structure (really) not a military one - thats not to say the ports haven't got illegal upgrades anyway ;)




DMTiamat

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12th November 2006

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#5 11 years ago
Foshjedi2004;3524602You wouldn't be able to implement this. The GUI couldn't hold it and also there is a lot of the stuff that is hardcoded that prevents modders access to adding completely new abilities, full friendly fire etc.

There are ways to do it ;) The easiest is to spawn a space model invisible but with hard points referred to weapons, and put it in fixed coordinates "inside" the planet. I Tried putting a 0.1 scaled space station, selectable but impossible to move inside a planet with huge range weaponry and guard chase range. And it shots from the planet ;) That what i can't do is the stucture's model, i'm not at all modeller. This solution is just boring coz you have to set coordinates for every map, so i was wondering if would be possible to code that nice red button for the purpose. :rolleyes: To shak4a 01: IS not so devastating, it's easy to put a pulse delay of 60 seconds so the hail will come only once per minute. It's helpfull but not resolutive, considering that a single SD or MC will probably survive to the hole without problems. It will be useful to take down fighters and corvettes, and damage frigates :) to Jedi Well spaceport is just the first name i had in mind :D It can be called Orbital defence Base, and by the way, all Imperial class spaceports are military and heavily armed with lots of Kuat Drive Yards Orbital Ion Cannons :) This structure is really usefull for the rebels, because empire and Zann got alreay strong ships that are like armed platforms.




jedi_consulor

Girl Gamers,were Awesome!

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13th July 2006

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#6 11 years ago

No what I am saying is that a Space Port would really be a civilian structure - it would be nice to do it that way and obtain tech from the place like you would with a mercenary outpost for example. I think if its a Space Port it should not have Military grade weapons onboard it. Especially if its a port thats in a system that doesn't have a strong Imperial presence - then it wouldn't be using Imperial Weapons grade materials. (unless its stolen smuggled in) etc

Anyway my idea is for a Space Port - not a defence station. I think Golan's are well suited in that role already ? Even so a Space Port would not be with out weapons, so even the model I am using will have them in use.




DMTiamat

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12th November 2006

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#7 11 years ago
jedi_consulor;3524641No what I am saying is that a Space Port would really be a civilian structure - it would be nice to do it that way and obtain tech from the place like you would with a mercenary outpost for example. I think if its a Space Port it should not have Military grade weapons onboard it. Especially if its a port thats in a system that doesn't have a strong Imperial presence - then it wouldn't be using Imperial Weapons grade materials. (unless its stolen smuggled in) etc Anyway my idea is for a Space Port - not a defence station. I think Golan's are well suited in that role already ? Even so a Space Port would not be with out weapons, so even the model I am using will have them in use.

I read your idea, and i like it a lot. :) Anyway i'm trying to explain, the name spaceport is just "a name" coz i got the idea from OGame. :) It is more probably correct to say that is a whole base, with a complex including a Military spaceport and orbital artillery. :)




LNR-005

XMT

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10th December 2006

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#8 11 years ago
jedi_consulor;3524641...then it wouldn't be using Imperial Weapons grade materials. (unless its stolen smuggled in) etc

I think he was saying that it upgrades like Imperial technology. You know, you click on the button and it upgrades it, instead of using R2-D2 and C3-P0.




DMTiamat

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12th November 2006

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#9 11 years ago
Whipstersh;3525302I think he was saying that it upgrades like Imperial technology. You know, you click on the button and it upgrades it, instead of using R2-D2 and C3-P0.

Exactly, it's simulating the expense for upgrading a base :) Anyway, if anybody can model the structure, and code the upgrade, i can help in code how the base work in space battles. :rolleyes:




DMTiamat

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12th November 2006

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#10 11 years ago

Is anybody interested to model a orbital defence base? I can eventually find some pictures from Star Wars movies (like Echo Base on Hoth) and RPG (Standard Imperial Fortress with spaceport). Just let me know, i think after orbital bomb they introduced in FoC, this feature would be filling a "missing field" in the game. :beer:




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