friendly fire - artillery problem -1 reply

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vl.nikolic

I don't spend enough time here

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25th August 2008

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#1 10 years ago

hello

recently i post topic about friendly fire, and i created friendly fire to my artillery

but i wander is there any way that artillery does not fire in case that there are many friendly units:

eg. many rebel tanks and only one imperial bike in the middle

?

thanks




Minizzap

Impersonating a Borg Drone

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3rd February 2009

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#2 10 years ago

I assume by your post that your artillery now damages your own units? Then I would ensure that you keep your own units away from the artillary




ralpho37

Right...

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30th April 2008

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#3 10 years ago

Naw bro what he means is he is looking for a way for his artillery to automatically hold fire when friendly units are near the target... Anyways, i'm not sure if there is a way to accomplish this. I kind of doubt it but you may want someone more knowledgeable to give you an answer




Minizzap

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3rd February 2009

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#4 10 years ago

I realize that, it might be that the current programming in the EAWs just isn't advanced enough to achieve that, but you might be able to enter an exception clause (which I don't know how to code except pseudo java XD its been a year or two) ~~~~~~~~~ boolean_value_fire_at_enemy = true if ally within boolean_value_fire_at_enemy = false else boolean_value_fire_at_enemy = true ~~~~~~~~~ Yes, this is in pseudo java (which I need to relearn...), but it may help




vl.nikolic

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25th August 2008

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#5 10 years ago

ok, it seems that EAW can not do everything ...

thank you all for help

best wishes