The FX Mod is a graphical and gameplay mod for Star Wars: Empire at War: Forces of Corruption. It aims to improve the particles, projectiles, and the fun factor for the game while keeping most of the original game intact. This mod's main focus is on skirmish, with features such as base building and micro-intensive battles providing a fun experience. Thrawn's Revenge shares resources with the FX Mod in order to make some of the best mods that you've ever played.
FX started out as a personal modification for testing particles that I made for Thrawn's Revenge. Dissatisfied with the standard FoC gameplay, I then began making gameplay changes in order to make testing the game bearable. After sending the mod to select people, they gave feedback on the mod and suggested that I turn the mod into a larger scale one. Thus, the mod was born.
-New Subfactions for the Empire and the Rebellion -Base building in space -Buildable superweapons on ground -New units -New sound effects -New projectiles -Death clones for all vehicles -New death clones for infantry (i.e.:explosions, fire, lightning) -Graphical upgrades to most, if not all, default particles -New starfield and nebula textures -New gameplay modes in skirmish
Note: This list is subject to change at any time and is in no way final.
Many people have contributed to this mod, and I thank them for that. This mod would not be possible without these people.
Arbiter Kalo Sidious Invader Enceladus Nem Ka1000 THX1138 Jedi Consular Droid803 Wildcat Ahdanack Vaders_Legion Slornie HK-48 Ca3ba Avenger Sgt. Hicks Dane Kiet Vandar_Tokare
You can find screenshots and videos of the mod here: FX Mod
Those who register on the forums get to see more content through a special Dev Blog! :)
I love this mod already. It shows what is the EaW graphic engine really able to. And all that idea with "increasing fun factor for the game while keeping most of the original game intact" ensures me that I'm gonna be first to download it - simplicity FTW.
And what units are you actually going to add?
There isn't a finalized list, but you'll see more and more units as more info comes out.
I didn't make it!
I took some screenies last night while FX playing as the ZC. Check the screenshot thread to see them on the FX forums.
4th one would be a nice PotD.
Welcome to our first official update! We've got a lot of goodies here for you today.
First up, The_Farseer has graciously allowed us to use his reskins for Forces of Corruption. After a few tweaks, your ships' visual quality now match their firepower. However, his skins aren't just limited to your fleets; he also included reskins for asteroids and for certain nebula settings. Here's the result:
New skins aren't the only things that have been coming into space battles. A new set of explosions are in! Don't just take my word that they look good, take a look for yourself. =D
Land battles have been redefined at its fundamental level, no longer will you be just watching the troops stand and fight it out. With the introduction of fast-paced gameplay and an emphasis on tactics, you won't find land battles to be dull, unentertaining, and one-sided anymore. A combination of buildable turrets and micromanagement will make for an entirely new type of gameplay you've never experienced before in EaW/FoC. Units will still retain a measure of epicness though, as shown with these two new Consortium units.
Kedalbe Main Battle Tank
The Kedalbe Main Battle Tank is the Zann Consortium's primary combat vehicle. Consortium mercenary commanders wanted a powerful tank that would be the base of their armies and Mandal Motors delivered; it can demolish enemy armor with radioactive shells or it can switch its shells in favor of rapid-fire bullets that can tear apart enemy aircraft as if they were made out of paper. Its speed is lacking, but its armor and firepower more than make up for it.
Whenever a soldier sees a force of these tanks approaching, he will tremble in fear. On the other hand, Consortium pyromaniacs have had their prayers answered; flame tanks can reduce entire regiments of infantry to ash. These tanks are powerful, but have weak armor and are easily destroyed. Commanders need to make sure they keep their units away when these tanks are destroyed; the triethylaluminum in the containers mounted on this tank is very flammable.
Those of you who disliked the cut and dry Skipray bombing run will be pleased. Instead of Skipray Blastboats delivering the payload, we have Rihkxyrk Attack ships. And what did we change with the bombs? This picture should give you a pretty good idea.
I'd also like to inform everybody that we have a ModDB account where you can watch the mod and receive updates on the mod as soon as they're up as well as catch up on things you might have missed.
Until next time, FX Mod Team
Here's a small video of a feature that I think many of you will like :D
Apologies for the triple posting.
Impressive work! Especially the explosions are really awesome!
Now i know that our effects could be much better...