Garrison issues -1 reply

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1upD

Dread pwns me!

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15th January 2007

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#1 8 years ago

I was just testing a new infantry squad, and everything went well until I ordered them to enter a bunker. For some reason the squad split up into it's individual infantry, one to a spot. I would just split them up to begin with, but it's very important that they stay as one unit, and also important that they can enter bunkers. I dimly remember seeing this happening before. Does anyone know how to fix a problem like this?




the_Farseer

RotM mod author

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13th August 2009

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#2 8 years ago

I had this issue with my Mandalorian infantry. I'm pretty sure it's related to the unit's container code. The way I fixed it was simply to use the Consortium's infantry code as a base (since the unit, container, and squad are all in the same file) and just tweak what I needed to as far as health and Text entries, etc.




1upD

Dread pwns me!

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15th January 2007

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#3 8 years ago
the_Farseer;5250584I had this issue with my Mandalorian infantry. I'm pretty sure it's related to the unit's container code. The way I fixed it was simply to use the Consortium's infantry code as a base (since the unit, container, and squad are all in the same file) and just tweak what I needed to as far as health and Text entries, etc.

Hmm...I used the Infilitrator as a base for the infantry, and the rebel soldier as a base for the container and company. Do you think the problem has anything to do with the infilitrators being made to go solo? I should check behavior tags and some other squad rebel stuff. Otherwise I'll redo it with the rebel soldier as an infantry base. Thanks. I'll post in this thread again once I see if it works.




the_Farseer

RotM mod author

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13th August 2009

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#4 8 years ago
1upD;5251178Hmm...I used the Infilitrator as a base for the infantry, and the rebel soldier as a base for the container and company. Do you think the problem has anything to do with the infilitrators being made to go solo? I should check behavior tags and some other squad rebel stuff. Otherwise I'll redo it with the rebel soldier as an infantry base. Thanks. I'll post in this thread again once I see if it works.

Yep, you're exactly right. The infiltrator is not set up for teams the same way that everything else is. Use the Rebs infantry for the base and than just tweak DMG/HP or whatever to be what you want.