It is the alpha version from General Trageton Predator Star Destroyer, it is not ended but on screenshot you will see many from the final model on EAW.
Holy crap that's the coolest looking ISD I've ever seen. nice job. Keep it up man!
Intersting design. I really, must sort out engine exhausts at some point......
Major A Payne;4013604...I really, must sort out engine exhausts at some point......
is that when its like a cone? because neb did that in his mod
Fix your Rigging.
2 comments 1: is rigging simply converting (sorry for noobish question) 2: i notice it looks a bit "lov poly" its one of those textures which you see in game getting all interfered with, and going weird as it moves in game. but good work. with some work on the textures, this could be very good. Love to see a new ship in game.
vadereclipse;40136852 comments 1: is rigging simply converting (sorry for noobish question)
no. converting is simple get a format to an other ... rigging is to set the hardpoints, make a shield an collisionsmesh, make the shader settings and so on.
Quote: Originally Posted by Major A Payne ...I really, must sort out engine exhausts at some point...... is that when its like a cone? because neb did that in his mod
Yes it was done with a alamo proxy pe_engine linked to one hidden cone. I used the aclamator and assaultfrigate glow engines.
I would know what shader settings you use. I have used on textures one bump colorize with this settings. I took them from one Swgbex tutorial. And I would like what shader use on models converted without bump map on mods as Space Add On.
And yes Predator textures are not ended, it is a alpha model.
Try making Shinieness Zero, I always do