Giving a Marauder Cluster Bombs -1 reply

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Sith of Steel

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19th September 2008

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#1 8 years ago

That's what I'm trying to do. However, it's not working so well. Here's my code, can anyone assist?

TEXT_UNIT_MARAUDER_CRUISER Empire_Star_Base_1 TIE_Fighter Starviper_Fighter Vengeance_Frigate Victory_Destroyer Acclamator_Assault_Ship 1 rv_missile_ship.aloi_button_marauder.tga250-300.99510.271.81.5 Space Corvette -20.00.215 .05 .05 0 Armor_Missile_Cruiser Shield_Corvette0.5Yes1.50.052.00.0Damage_Normal, Marauder_Missile_Cruiser_Death_Clone1200.02000.0RebelYesYes640100260020300650121500300corvette3Yesno0041180050140015Yes120DUMMY_STARSHIP, SELECTABLE, POWERED, SHIELDEDABILITY_COUNTDOWN, SIMPLE_SPACE_LOCOMOTOR, SELECTABLE, TARGETING, WEAPON, REVEAL, HIDE_WHEN_FOGGED, UNIT_AI, DAMAGE_TRACKING, ION_STUN_EFFECT, NEBULA 1200.03000.0Proj_Vengeance_Mass_Driver304080.51.0 220 100 Corvette | AntiFrigate | AntiCapitalYesLarge_Explosion_SpaceyesTrueUnit_Anti_Air_FireUHD_Build_VehicleUHD_Unit_CanceledUnit_Complete_Marauder_CruiserUnit_Corvette_Moving_Engine_LoopUnit_Select_Marauder_CruiserUnit_Move_Marauder_CruiserUnit_Fleet_Move_Marauder_CruiserUnit_Attack_Marauder_CruiserUnit_Guard_Marauder_Cruiser Unit_Nebula_Marauder_Cruiser HARD_POINT_WEAPON_LASER, Unit_HP_LASER_Marauder_Cruiser HARD_POINT_WEAPON_MISSILE, Unit_HP_MISSILE_Marauder_Cruiser HARD_POINT_WEAPON_TORPEDO, Unit_HP_TORP_Marauder_Cruiser HARD_POINT_WEAPON_ION_CANNON, Unit_HP_ION_Marauder_Cruiser HARD_POINT_SHIELD_GENERATOR, Unit_HP_SHIELDS_Marauder_Cruiser HARD_POINT_ENGINE, Unit_HP_ENGINES_Marauder_Cruiser HARD_POINT_GRAVITY_WELL, Unit_HP_GRAV_Marauder_Cruiser Unit_Gunboat_Idle_Engine_Loop Unit_Gunboat_Moving_Engine_Loop Unit_Gunboat_Cinematic_Engine_Loop Unit_Corvette_Death_SFXYes Space 1000.0400.0400.05.0SpaceArtillery200.0900ObjectScript_MC30CLUSTER_BOMB50.0 MC30_Cluster_Bomb 500.0 Unit_Cluster_Bombs_MC30_FrigateTrue User_Input 1.5 Proj_Cluster_Bomb 12 Unit_MC30_Launch_Cluster_BombTEXT_TOOLTIP_MARAUDER_BLACKSUNTEXT_ENCYCLOPEDIA_CLASS_CORVETTE 1400320022Tactical_Units2




V.

For Vendetta!

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1st April 2008

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#2 8 years ago

I don't see any missing things... Have you compared your code with the original MC30 code?




Sith of Steel

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19th September 2008

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#3 8 years ago

Yeah, I've placed it side-by-side with the MC30 code. I haven't seen any significant discrepancies. What's odd is that the bombs will launch, but won't explode.




_237th_SC_Com_Bly

huh!!..oh sorry was sleeping

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28th December 2008

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#4 8 years ago

maybe remove the scirpt line of the mc30 in the code of the maurader? (dunno)




Sith of Steel

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19th September 2008

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#5 8 years ago

The MC30 script is just a script to enable the AI to use the Cluster Bombs in combat. I've tried this both with and without the script enabled.




jedi86

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11th September 2009

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#6 8 years ago

okay i had same problem before i solve it and i share you, but different model i had work. I hope it works:)

TEXT_UNIT_BROADSIDE_CRUISER Empire_Star_Base_1 TIE_Fighter TIE_Bomber Star_Destroyer Victory_Destroyer Acclamator_Assault_Ship 1 CIS_Missile_Frigate.aloI_BUTTON_MISSILE_FRIGATE.TGA250-300.9950.40.271.81.5 Space Corvette -20.00.215 .05 .05 0 Armor_Missile_Cruiser Shield_Corvette0.5Yes1.50.052.00.0Damage_Normal, Marauder_Missile_Cruiser_Death_Clone1200.02000.0RebelYesYes640100260020300650121500300corvette3Yesno00411800140015Yes120DUMMY_STARSHIP, SELECTABLE, POWERED, SHIELDEDBARRAGE,ABILITY_COUNTDOWN, SIMPLE_SPACE_LOCOMOTOR, SELECTABLE, TARGETING, WEAPON, REVEAL, HIDE_WHEN_FOGGED, UNIT_AI, DAMAGE_TRACKING, ION_STUN_EFFECT, NEBULA 1200.03000.0 HP_CIS_Missile_Frigate_01, HP_CIS_Missile_Frigate_02, HP_CIS_Missile_Frigate_03, HP_CIS_Missile_Frigate_04, HP_CIS_Missile_Frigate_05, HP_CIS_Missile_Frigate_06 220 100 Frigate | AntiCorvetteYesLarge_Explosion_SpaceyesTrueUnit_Boron_Missile_FireUHD_Build_VehicleUHD_Unit_CanceledUnit_Complete_Broadside_CruiserUnit_Select_Broadside_CruiserUnit_Move_Broadside_CruiserUnit_Fleet_Move_Broadside_CruiserUnit_Attack_Broadside_CruiserUnit_Guard_Broadside_Cruiser Unit_Nebula_Broadside_Cruiser Unit_Barrage_Broadside_Cruiser HARD_POINT_WEAPON_LASER, Unit_HP_LASER_Broadside_Cruiser HARD_POINT_WEAPON_MISSILE, Unit_HP_MISSILE_Broadside_Cruiser HARD_POINT_WEAPON_TORPEDO, Unit_HP_TORP_Broadside_Cruiser HARD_POINT_WEAPON_ION_CANNON, Unit_HP_ION_Broadside_Cruiser HARD_POINT_SHIELD_GENERATOR, Unit_HP_SHIELDS_Broadside_Cruiser HARD_POINT_ENGINE, Unit_HP_ENGINES_Broadside_Cruiser HARD_POINT_GRAVITY_WELL, Unit_HP_GRAV_Broadside_Cruiser Unit_ATAT_Barge_Idle_Engine_Loop Unit_ATAT_Barge_Moving_Engine_Loop Unit_ATAT_Barge_Cinematic_Engine_Loop Unit_Corvette_Death_SFXYes Space 1000.0400.0400.05.0SpaceArtillery200.0ObjectScript_MC30BARRAGEProj_Ship_Diamond_Boron_Missile_Barrage1040FIRE_RATE_MULTIPLIER, 3.0f Unit_Barrage_Corvette Unit_Barrage_Corvette 320.0 320.0-150CLUSTER_BOMB50.0 CMF_Cluster_Bomb 100.0 Unit_Cluster_Bombs_MC30_FrigateTrue User_Input 1.0 Proj_Cluster_Bomb 12 Unit_MC30_Launch_Cluster_BombTEXT_TOOLTIP_BROADSIDETEXT_ENCYCLOPEDIA_CLASS_CORVETTE 1400320022Tactical_Units2TEXT_UNIT_BROADSIDE_CRUISERCIS_Missile_Frigate.ALOCIS_Missile_Frigate.ALOUnit_Corvette_Death_SFXLarge_Explosion_Space0.9-330.00.250.40.050.025Rebelcorvettetrue




jedi86

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11th September 2009

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#7 8 years ago

I think the problem will be the space behavior, not capable for the cluster bomb and i don't think but the "GUI_Activated_Ability_Name" is count.

I hope it help a lot:)

sorry english good coding:)




Sith of Steel

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19th September 2008

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#8 8 years ago

Hmm...space behaviors match up exactly. I'm almost thinking that it's a matter of hardpoints...all ships I've seen with working cluster bombs tend to have hardpoints. Hardpoints would be difficult to code for a Marauder though (already tried).




jedi86

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11th September 2009

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#9 8 years ago

Ok, where is Walley?

Yours:

ABILITY_COUNTDOWN, SIMPLE_SPACE_LOCOMOTOR, SELECTABLE, TARGETING, WEAPON, REVEAL, HIDE_WHEN_FOGGED, UNIT_AI, DAMAGE_TRACKING, ION_STUN_EFFECT, NEBULA

My code:

BARRAGE, ABILITY_COUNTDOWN, SIMPLE_SPACE_LOCOMOTOR, SELECTABLE, TARGETING, WEAPON, REVEAL, HIDE_WHEN_FOGGED, UNIT_AI, DAMAGE_TRACKING, ION_STUN_EFFECT, NEBULA

Not match maaan!

Try to copy all the code and rename the model ALO file to yours.....




Sith of Steel

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#10 8 years ago

The only difference is BARRAGE, which is necessary only for the Barrage ability. The MC30 doesn't have that behavior tag, so it's not necessary for cluster bombs.

And I can't just copy your code and try to use it: your code utilizes hardpoints. However, I'll try your differences in detonation range and time and see how they work.

And hey, it looks like they do, I honestly wasn't expecting that to be critical. Thanks!




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