Ground Infantry Rigging and Animation Questions -1 reply

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Sgt. Hicks

AlphaBlue Modding Council

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18th July 2006

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#1 11 years ago

I was wondering if anyone with experiance in this would provide some insight on how the process is done, such as: 1: How to rigg or bone the infantry model for EAW and FOC? 2: How to record the infantry model for animation and setup the different poses needed for EAW and FOC? Any other questions out there from other people like me please post them so we can get a better idea on how to do this.




DrkSbr22

SKATEBOARDING IS MY LIFE

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18th May 2007

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#2 11 years ago

could you have posted this in the "Question Thread"? That's a thread devoted to important questions.




Sgt. Hicks

AlphaBlue Modding Council

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18th July 2006

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#3 11 years ago

Well sure it could have but it would not get the attention I think it would get by having its own thread since it is specific to infantry rigging and animation.




DrkSbr22

SKATEBOARDING IS MY LIFE

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18th May 2007

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#4 11 years ago

true. sorry. do you have a mod?




Sgt. Hicks

AlphaBlue Modding Council

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18th July 2006

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#5 11 years ago

yes look under my sig




Sidious Invader

Dark Lord Of The Sith

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9th January 2007

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#6 11 years ago

Here is a helpful tutorial I've found on the internet.... 3D Studio Max tutorial - Rigging robotic joints As far as animations, check out Frenos animation tutorial on the Petroglyph sites Modders Tavern. The animations are done by moving the bones around, then moving to the next frame. All animations are back to back in the main animation. They are then separated, and named, in the Alamo tools interface. In the download section there is an unfinished Droideka model that has animations, use the Alamo tools to look at it.




shak4l 01

Xj owns all TIEs

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8th November 2006

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#7 11 years ago

Also look at last 5 posts in this thread: Request: Tutorials - Page 2 - Everything EaW




Kalo Shin

AoSW Joint Leader

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25th August 2006

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#8 11 years ago