Hardpoint transferring -1 reply

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#1 8 years ago

Hi everyone. I am currently working on part of a mod, and I wish to have the Starviper use the hardpoints of a B-Wing. I can't make it happen - it just keeps on using its laser cannons. Any help would be greatly appreciated. Thanks. AUS_Doug. This is what the Starviper XML file looks like now: <?xml version="1.0"?>

TEXT_UNIT_STARVIPER TEXT_TOOLTIP_STARVIPER TEXT_ENCYCLOPEDIA_CLASS_FIGHTER TIE_Interceptor_Squadron X-wing Corellian_Corvette Tartan_Patrol_Cruiser i_button_uv_starviper.tga nv_Virago.ALO 0.9 40 1.0f 0.99 50.0 6.0 2.0 3.0 1.0 5.0 80 4 800.0 Yes 1.5 Underworld 150 250 160 12 Medium_Explosion_Space_Empire Small_Damage_Space 25 9999 9999 bomber Armor_Bomber Shield_Frigate no yes 0 5 5 FIGHTER_LOCOMOTOR, SELECTABLE, TARGETING, POWERED, SHIELDED, HIDE_WHEN_FOGGED, AMBIENT_SFX, DAMAGE_TRACKING, REVEAL, NEBULA Yes 45 45 200.0 600.0 0.2 500.0 HP_BWING__LASER_00, HP_BWING__LASER_01, HP_BWING_ION_00, HP_BWING_ION_00, HP_BWING_TORP_00 Unit_Y_Wing_Fire Unit_Select_B_Wing Unit_Move_B_Wing Unit_Fleet_Move_B_Wing Unit_Attack_B_Wing Unit_Guard_B_Wing Unit_Asteroids_B_Wing Unit_Nebula_B_Wing Unit_Health_Low_B_Wing Unit_Health_Critical_B_Wing HARD_POINT_WEAPON_LASER, Unit_HP_LASER_B_Wing HARD_POINT_WEAPON_MISSILE, Unit_HP_MISSILE_B_Wing HARD_POINT_WEAPON_TORPEDO, Unit_HP_TORP_B_Wing HARD_POINT_WEAPON_ION_CANNON, Unit_HP_ION_B_Wing HARD_POINT_SHIELD_GENERATOR, Unit_HP_SHIELDS_B_Wing HARD_POINT_ENGINE, Unit_HP_ENGINES_B_Wing HARD_POINT_GRAVITY_WELL, Unit_HP_GRAV_B_Wing Unit_Y_Wing_Fly_By 5 10 Unit_Y_Wing_Cinematic_Engine_Loop Unit_Y_Wing_Death_SFX SmallShip Space Fighter | Bomber | AntiCapital yes 30.0 Yes 7.0 1 -1.0 25.0 Yes 80 2.0 Bomber Yes 0.2 2.0f Small_Explosion_Space Unit_A_Wing_Spinning_By true 500.0 0 BUZZ_DROIDS Buzz_Droids_Viper Yes 60 Unit_Buzz_Droids_Star_Viper 300.0 No Take_Damage 0.0 0.25 360.0 30.0 No Fighter | Bomber | Corvette | Frigate | Capital | Structure Unit_Lightsaber_Projectile_Block No Take_Damage 0.0 0.30 360.0 30.0 No Fighter | Bomber | Corvette | Frigate | Capital | Structure Unit_Lightsaber_Projectile_Block No Take_Damage 0.0 0.30 360.0 30.0 No Fighter | Bomber | Corvette | Frigate | Capital | Structure Unit_Lightsaber_Projectile_Block User_Input 5 400 300 175 23 3 1 GUI_Buzz_Droids_SFX Buzz_Droids Yes

TEXT_TIE_STARVIPER_SQUADRON TEXT_TOOLTIP_STARVIPER TEXT_ENCYCLOPEDIA_CLASS_FIGHTER TIE_Interceptor_Squadron X-wing Corellian_Corvette Tartan_Patrol_Cruiser i_button_uv_starviper.tga 1 Yes 2 No yes 200 15 Underworld 0 65 8 Yes 0 1 DUMMY_SPACE_FIGHTER_SQUADRON 10 20 100 Starviper_Fighter, Starviper_Fighter, Starviper_Fighter, Starviper_Fighter, Starviper_Fighter 30.0,0.0,0.0 0.0,20.0,0.0 0.0,-20.0,0.0 -45.0,45.0,0.0 -45.0,-45.0,0.0 UHD_Build_Vehicle UHD_Unit_Canceled Unit_Complete_Star_Viper 2 25.0 1000.0 200.0 300.0 300.0 SmallShip 0 900 StarViper_Team 675 13 Tactical_Units BUZZ_DROIDS Buzz_Droids_Viper 60 Unit_Buzz_Droids_Star_Viper Yes

TEXT_TIE_STARVIPER_SQUADRON TEXT_TOOLTIP_STARVIPER TEXT_ENCYCLOPEDIA_CLASS_FIGHTER TIE_Interceptor_Squadron X-wing Corellian_Corvette Tartan_Patrol_Cruiser i_button_uv_starviper.tga 1 No 2 no yes 200 15 Underworld 0 0 1 TEAM,SELECTABLE,UNIT_AI,TEAM_LOCOMOTOR,ABILITY_COUNTDOWN, TARGETING REVEAL Space 6.0 2.0 10 20 100 UHD_Build_Vehicle UHD_Unit_Canceled Unit_Complete_Y_Wing 2 25.0 1000.0 200.0 300.0 300.0 SmallShip Fighter | Bomber | AntiCapital 600.0 0.2 0 900 500.0 30.0,0.0,0.0 0.0,20.0,0.0 0.0,-20.0,0.0 -45.0,45.0,0.0 -45.0,-45.0,0.0 BUZZ_DROIDS Buzz_Droids_Viper 60.0 Yes

User_Input 5 400 300 175 23 3 1 GUI_Buzz_Droids_SFX Buzz_Droids Yes 675 13 Tactical_Units




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#2 8 years ago

the starviper doesn't have the bones the b-wing has. it only has "root" and the two muzzles. the b-wing has about 3 or 4 more bones.




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#3 8 years ago

Ok, is there any way to add bones, or just to make, say, one starviper bone for torpedoes and the others for lasers?




Geroenimo

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#4 8 years ago

If you want to add bones you need 3ds max. If not you can change the fire_bones on the hardpoints.




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#5 8 years ago

and then I'd change hardpoint names.... just make new-similar- hardpoints for your viper




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#6 8 years ago

Thanks for the help guys, just one more thing: how do i find out the names of the starviper bones?




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#7 8 years ago

To find the names, or to look at them, you need the alo-viewer found here Alamo Object Viewer | Petrolution Mod-Tools




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#8 8 years ago

thanks guys when its done ill list you in the credits for my mod.:cheers: