Help: Animated Textures...? -1 reply

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Burntstrobe

Mercenary Texture Artist

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18th October 2007

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#1 11 years ago

Hello Community, I am looking to create an animated texture to be used for some planet textures. Does anyone know how this can be done? I am not a coder, nor a progammer, only an artist, so my knowledge code is very limited. From what I have been able to research, .dds files cannot containg animated images. I have heard mentions of "sprites" but do no know what or how they work. Does anyone know if Empire At War can handle a different file format for planet textures that would allow a slight animation to be captured, much like an animated gif or so. My goal is to have molten worlds have animated glows/moving streams of lava, and for gas giants to have swirling cloud formations or even something like the great spot of Jupiter. Any help on this issue would be much appreciated.




Schimperator

I don't spend enough time here

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23rd October 2009

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#2 11 years ago

I think only .dds and .tga work for EaW. I don't think that the engine supports animated gifs ande I never heard about sprites.




Darth_Windu

RotC Creator

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3rd September 2007

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#3 11 years ago

DDS and TGA's are static texture files, so I'm thinking the answer to your question is no. I guess it might be possible, but given the EaW engine I'm not sure as to how it would be done.




Filo

.

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23rd August 2007

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#4 11 years ago

I think it is possible to achieve mentioned effects, but you'd have to write a custom shader or make some smart trick with existing ones. The shield and nebula shaders are moving/animated in some way so maybe if you play around with them you'll find a solution. Eg. there could be a lava-rivers-structure mesh in planet model, if it's got properly assigned shield shader it should look fine. Also there are always particle effects.




Burntstrobe

Mercenary Texture Artist

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18th October 2007

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#5 11 years ago

My expertise is as an artist only, for I am a professional graphic designer by trade, and know nothing of programming or coding. Is there anyone who is willing to assist with this project, by either helping to write the code or script, or at least provide links to tutorials or online help where I may learn how to do this myself? I am currently in the process of creating a High Definition Planet/Space pack for the Nomada's 2.3 Alliance mod. Below are some images of what I have done already with the space backgrounds. My first goal with this project is to recreate Bespin, so that it has moving bands of clouds, such as simple rotation of ringed layers of cloud bands. In the future, I may want to expand upon this so that separate band of clouds is animated by itselt, but these are far set goals, for now I'd like to just see if I could get help creating different bands or rings of clouds that go around the planet and move at different speeds. If anyone has any insight, or wishes to help this could be a very rewarding project, for I plan on releasing all of my textures and modifications free to the public after Nomada release his next version of 2.3 first. Check out the pics, some of the planets in the shots have already been updated with new textures, and you can see many of the new space backgrounds. The default Bespin texture looks very bad in comparison to the new effects, so you can see that something drastic and visually creative needs to be done. I am currently working on a static image for the planet, but feel if I could create an animated image that mimicks jupiter, it would be far better if the clouds themselves moved within the texture.




codeuser

I follow teh Moo!

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13th November 2005

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#6 11 years ago

Make separate meshes on the model that use a shader with a scroll setting then tweak to your heart's content.




MerlinGalgotta

Project Lead

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18th December 2006

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#7 11 years ago

Codeuser's right! There are some shaders like the Mesh Additive or the Mesh Shield that allow the textures to scroll, which looks like they are animated in the end. The Mesh Additive is a good thing to start with, as you only need a diffuse texture.

Are you familiar with the rigging of the models? If you want, add me in ICQ or MSN, check my profile for contact information.




Guest

I didn't make it!

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#8 11 years ago

He works with Nomada_Firefox, I´m sure that he can make this kind of things by himself.




2nd February 2008

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#9 11 years ago
CCWAR;5052889He works with Nomada_Firefox, I´m sure that he can make this kind of things by himself.

well he doesn't need your help or he wouldn't of posted here so really he doesn't need you




Burntstrobe

Mercenary Texture Artist

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18th October 2007

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#10 11 years ago

TO: DarthNihilus3: Please do not come to my thread and tell people off about who's help I need. I have opened a series of threads to gain knowledge and insight from anyone who is skilled at modding this game. All opinions on modding are welcome and all offers of help are very much appreciated. If you have no constructive comments about the questions I am asking, please do not post. TO: CCWAR: Thank you for the confidence in my abilities, but please allow me to decide for myself who's help I choose to accept. Again, I am only looking for answers to my questions, and am trying to not have my thread tied up with personal comments. TO: Everyone: Thank you for the information and ideas to this solution. As of right now, I am just attempting to collect information on how to do this, and welcome links to any tutorials or websites that discuss how this can be done. I do not own a 3d modeling program and have no familiarity with Rigging, Meshes, Shaders or Particle Effects, but do wish to learn about them and appreciate any links to worthwile sites with info explaining.