help! create dummy bone - for new hardpoint -1 reply

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vl.nikolic

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25th August 2008

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#1 9 years ago

hello

i am trying to create hardpoint on one ship. new hardpoint - according to the post i read i need to create a dummy bone in alo model. i have 3ds 9 max, i do not know how can i create and name the new hardpoint-bone

i tried everything ... please help me to create this hp

thanks




stanlley

GF makes me horny

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25th December 2008

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#2 9 years ago

looks like no one knows answer on this question.I've already asked in 3 threads and nothing :mad:. But it's weird because every mod from authors registered on this forum has models with hardpoints. I'm very interested what is that secret that we can't know :bows:




Filo

.

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23rd August 2007

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#3 9 years ago

Ask in Modding Question Thread/ use Google cause there was a tutorial somewhere/ pm some experienced modeler etc. That's not really a secret..




Guest

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#4 9 years ago

I'm using max 8 but it should be the same. In the right panel go to the create tab, and then click on the 'helpers' icon(tape measure), and select and place a Dummy object, you can do the same by using a Bone object under the systems icons(gears). Just click and drag, but when using bones, you should delete the little nub on the end...you'll know what I mean. Also note that the pivot point of the Dummy or Bone is where the actual bone will be placed, so position it using that. Name it like you would any other object.




stanlley

GF makes me horny

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25th December 2008

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#5 9 years ago

thanks for advice but can any modeler upload a model in .max format with hardpoint objects added because i dont really get it :(




Guest

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#6 9 years ago

hmm...are you trying to add it an existing ALO model, or to a model in max?

EDIT: Not sure what your looking for, but I did this real quick- YouTube - EAW Dummy Tutorial




vl.nikolic

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25th August 2008

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#7 9 years ago

hello

i would like to add hardpoint to place i like on model that is alredy .alo

:)




Guest

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#8 9 years ago

I'm not sure that's even possible, if you have max you can import the Alo and add them. But I've never heard of adding new bones to an existing Alo model.




Major A Payne

The 6th Day

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7th August 2002

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#9 9 years ago

Find attached is a 3dmax 6 model with hardpoint bone structure already added. Be warned this is the hardpoints setup in its most basic form. Theres none of the additional "bleeps and whistles" (things such as blast marks etc.etc) that are on a stock model, but you should get the idea from the layout. Also this model can be loaded into versions of max 6 and later. If its 7 or above then you will need to confirm the load as the program will complain the model contains outdated data. Also be warned that this model DOES NOT COME WITH TEXTURES and is ONLY for PERSONAL USE. It is not to be re-released with my permission (but you'll still need the textures for it anyway). I'm providing this only as a means to give model converters a basic idea. If anyone needs further information then look for a tutorial or two once your familiar with the process and the hardpointing does go further than the one I've provided here.

Stanlley. I would suggest you immediately convert this model to ALO, and use the ALO viewer (if you can) to see how the hardpoints are rotated. I dont use dummy objects for hardpoints. I use the POINT option under the helpers tab of the right hand command pallette.

If anyone does need some basic instructions then once I get a bit of spare time in the next few days I'll see what I can come up with (and when I say basic I do mean basic. swgbex, made a dam good tutorial for creating things such as break off pieces).




vl.nikolic

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25th August 2008

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#10 9 years ago

thanks, last night i managed this prob. .,.. i used existing bone...




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