Help me mod this game -1 reply

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thejuggla1

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12th July 2009

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#1 9 years ago

So I'm fairly good at modding, I was able to mod almost every part of the game in GTA, except for mission scripts, but this game is causing me troubles.

Well technically it's not actually a modding problem, I can't find the files such as Faction.xml, I selected show all hidden folders, did a search and nothing came up for either directories for foc or eaw, I am guessing it is elsewhere? But that doesn't make sense to me.

Now once I have my first problem solved this is what I would like to do(for expansion):

- All Planets can have a level 5 Space Station in Orbit - Modify the limit of structures I can build on a planet again this might glitch it so if it does I don't want to bother - Add multiple Space stations to Planets? Like in the last mission where the imperals have 3 space stations, or will this glitch it? - Increased Max units for Space Battles - Increased Max units for Land Battles - I heard this glitches if you have more than 10 from a previous battle and you zoom in on a planet, if there is no way around it don't bother with helping me with this - Increased Planets for Conquest, I'm hopeing I don't have to add planets myself, there must already be a mod I can install, I'm also hopeing this mode will have planet bonuses(Ex. 35% Stormtrooper health when this planet is controlled), If its glitchy to add planets, tell me, and I won't bother. - Increased Unit max (Total units throughout the galaxy controlled) that each planet gives, so say one planet gives me 20, I want to increase to say 30. - It seems when playing conquest I won once I defeated either rebelian or Zhan, can I make it so I must control all planets to win? - Modify units with "Hangers" such as the following:

Modify what each space station has in its hanger, so say a level 5 imperal station gives a accumaltor, Intercepters, Bombers, and Cruisers I want to add a star destroy to the list of what it spawns

Modify the hanger of Star Destoryer and its' weaker versions, I would like to add more ties to their hanger, also can I change so it lets out more than 2 Tie Fighter/Interceptors and 1 Bomber Squad?

Modify what the Super Star Destroy comes with, I belive it comes with 2 Victory Cruisers and the Small Cruiser, can I increase the ammount and also add other Ships to it

Ok I belive that is all, but any suggestions to make this game more fun I will be glad to hear

Ok so say adding mutlitple space stations works, will the AI build multiple ones or not? Same with unit cap, in space will the AI see the unit cap is changed, say I change it from 20 to 30, will it fill that cap (Assuming it has enough units in it's fleet) or stop when it reaches 20?




Sidious Invader

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9th January 2007

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#2 9 years ago

That is lot to explain to somebody new, but.....

Planets.xml can change how many groundstructures, max space base, as well as planet credit value, conquest earnings, and population supported for the galaxy, etc.

Multiple Space stations is possible, but there is a max of three space structures. So you would have to replace a satelitte, or gravity well with a space station unit.

Max Space forces can be found in factions.xml, look for this tag....

Max land forces is controlled by Reinforcement points, you can either edit each map with higher value RP's, or open up markers.xml, and change the population support for each RP.

There is a tutorial for adding hangers to ships that don't exist, look in the master sticky.

Starbases.xml has the units spawned for each starbase.

Unit_Space_capital.xml, unit_space_frigate.xml, etc., will hold the spawning info for each ship that can.

The AI will recognize the pop caps, but will have to be coded to build new units. Which is not that hard after achieving a certain level of modding this game.

Edit: if you download the Map editor for FOC, it will create a mod folder. In the Mod folder it will create your source files. Look in Xml for all of which your asking above.




thejuggla1

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#3 9 years ago

I'm confused as to what is meant by map. Is a map that can only be played in a single skirmish battle, is it a new planet? Or just editing an existing planet. What is the map editor you suggest?

As for the AI working with the new unit cap, I'm not sure what you meant by they won't build unless you script it in, i'm just saying say its fleet size is 40, regular cap is 20, I raise that cap to 30, will it bring in 30 units or only 20?




Sidious Invader

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9th January 2007

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#4 9 years ago

The Map editor is downloadable here at filefront, and each planet has a ground map, and space map, as defined in planets.xml. After downloading the map editor look for the source folder in the SWFOC\Mods\ folder that the installer will create. It holds all of the files you'll need for modding.

The AI will work with the new unit cap, and some new units. You shouldn't have to touch the AI, except for building the "extra" space stations which is out of your skill level at this point.




JC9542

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27th February 2009

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#5 9 years ago

The XML's are a little deceptive. You need to download the XMLs from FileFront or get the EAW extractor and unpack them. You can install them in a couple of different places depending on if you want to make your changes sorta permanent or make your own mod. Where they go kinda depends on if you're modding Empire at War or Forces of Corruption though. The directory structure is slightly different for the base game vs the expansion.




thejuggla1

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12th July 2009

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#6 9 years ago

Ok I took a look something I'd like to ask;

Setting every planets max space station to 5 is a lot of grinding boring work, has someone already done this? Along with land battle increasedments/Structure Limits/Pop Cap

You guys didn't answer anything about a map with more planets, has anyone done this that I could download?

I can't find any info about Darth Vaders ship coming with 'free' Tartan and Victory Cruisers in the file, I'm guessing its in another file?

I'm not to worried about allowing the computer to make multiple space stations yet, how do I go about replacing a gravity well/sensor, can I make it so I have to build another space station from level 1 to 5, or can I only make it build level x space station? Is that going to be planet based?

I changed but it still stays the same ingame, help?




Sidious Invader

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#7 9 years ago

I usually do a search for the string and change the value. Do the same with the that is the easiest way.

You can copy any planet entry, change the name, the galactic coordinates, and create a new map for it. Not sure about downloading a mod that has more planets.

I don't think the Executor comes with escort units, but I could be wrong. Look for Unit_Space_Executor.xml

Adding another Space Station is quite a bit of coding for somebody new. Try to accomplish the basics first, and then take a look at the gravity well, it has a build pad, and a map marker that needs to be coded with it.




thejuggla1

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#8 9 years ago

Sidious Invader;4946733

You can copy any planet entry, change the name, the galactic coordinates, and create a .

Once I do this, the game will automatically loop in the planet with the rest? How do I make a "Trade Route"(The line between planets that make travel between them faster)

Then how do I get the planet to show up in Conquest? There is like different selectable galaxies that have like 12 55 planets ect.

and I changed but it still stays the same ingame, what did I do wrong?

Also with the map editor, am I able to edit the default planets for Conquest along with adding new ones?




Sidious Invader

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#9 9 years ago

First all edited Xml's should be placed in the SWFOC\data\xml folder, then the game will read the changes.

Secondly, you can copy a trade route entry, and make it specificly for your new planet in traderoutes.xml.

Third, you would list your new planet, and trade route in the appropriate tags for the campaign you want it for in Campaigns_Underworld_GC.xml. Each campaign has a set, one for each faction. Example: Equal footing(Empire), Equal Footing(Rebel), and Equal Footing(Underworld.) so changes to one in the set should be made to each, but is not neccesary.

The Map editor will update an existing map, as well as creating new ones. You should put the new, or updated maps, in SWFOC\Data\art\maps.




thejuggla1

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#10 9 years ago
Sidious Invader;4946748First all edited Xml's should be placed in the SWFOC\data\xml folder, then the game will read the changes..

This folder (SWFOC\data\xml folder)did not exist, I created a folder named xml in the SWFOC/Data Folder and put them in there but it still didn't work, what am I doing wrong?




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