Help with EAW Xmls -1 reply

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Starwars freek

... What? I didn't do it!

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6th October 2008

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#1 10 years ago

Hey guys, I'm having some trouble with the Xmls. The first problem is I created a new fighter for the rebelion and everything works except I don't know how to make it more powerful... don't just say make it like this: 10000 because that doesn't work! Plz help me! :confused: The second problem is that I have no idea where to put new icons! I have the picture I want to be there but what file do I put it under?? :confused:




Sidious Invader

Dark Lord Of The Sith

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9th January 2007

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#2 10 years ago
don't just say make it like this: 10000

Even if it's true? In the fighters .xml look for its porjectile, then open up projectiles.xml, look for that projectile, and change it's .




Starwars freek

... What? I didn't do it!

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6th October 2008

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#3 10 years ago

Hey thx that does work! What about my second problem. If it's the same place as the models do I just edit the "" or is there something else?:beer:




Sidious Invader

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#4 10 years ago

You need to extract the textures from SWFOC\DATA\Textures.meg with the meg extractor. Look for Mt_commandbar.tga, and Mt_commandbar.mtd then you'll need to put in your new icon with the MTD editor by Mike.nl, look in the master sticky for the link for the program. Save the modified mt_commandbar files in data\art\textures\




Starwars freek

... What? I didn't do it!

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6th October 2008

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#5 10 years ago
Sidious Invader;4616642then you'll need to put in your new icon with the MTD editor by Mike.nl

How do I do that? The MTD Editor just says "Bad or Corripted File:"




V.

For Vendetta!

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1st April 2008

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#6 10 years ago

Do you also have the problem then you can't view the pictures? Otherwise, just put the icon in, and name it.




Starwars freek

... What? I didn't do it!

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#7 10 years ago

Accually I found out how to make it work, Thank you!




V.

For Vendetta!

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#8 10 years ago

Was the thank you to me? :uhm: