Hello all, I have doing some research on this matter, and found a very easy way to do it. I have now been able to update all the graphics from Nomada's 2.2 mod for my own personal use. His new mod is amazing by the way. Anyway, what I did was this: Using photoshop with the Nvidea Pluggins, open up the dds file, when prompted by photoshop: Load Using Default Sizes, and do not check Load MIP maps I then proceeded to make a series of edits using the black and white levels, contrast and brightness, color balace, saturation and hues and finally applied sharpen to every file to give the ships in game more of a textured look Then for saving, i check the channels. If an alpha channel is present, I alwasy left it hidden (not viewable), so that photoshop would only be showing the RGB, Red, Green and Blue channels. I would then save, with the folllowing settings (alpha only): DXT3 ARGB 8 bpp | explicit alpha 2D Texture Select Generate MIP maps (leave other 2 options blank) ALL This worked perfectly for model textures containing alpha channels For textures that did not contain alpha channels, I kept everything the same except I chose DXT1 RGB 4bpp | no alpha This method worked for every model in the game, not one problem. If any of the models showed up in game as looking all white, the problem is that the model was not supposed to have an alpha channel, and I might have accidentally saved as one, which would create an all white alpha in the file. Simply reopening the file, deleting the white alpha, and saving it properly world solve this, but this is only for models that you alter that appear white in game, for some models do have white alphas, and then need to be saved with the explicit alpha format. This worked great for me, was much easier than I thought, just took me some time to try out all the settings. I have uploaded a few screenshots to filefront pic of the day, you may see them in some time.
the lucrehulk and the other reskins im working are from Nomada's mod too :D im glad you found a solution :)