Hex editing engine glows -1 reply

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Mobius13

aka Mobby!

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18th February 2009

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#1 9 years ago

Hi, can anyone tell me if its possible to hex edit a ship in order for it to have a different engine glow? I recently hex edited a model to recognize PE_Turbulente.alo as an engine glow (its just a renamed engine glow from another model)

It shows up fine in the alo viewer, but i cant see it ingame. Has anyone ever successfully done this, or is it just me doing something wrong?




Sidious Invader

Dark Lord Of The Sith

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9th January 2007

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#2 9 years ago

Some particles eminate from a single vertice, all vertices, or standalone. The particle your trying to replace it with may not be compatible with the rigging of the model.

What would probably be better is to use the particle editor, and load the particle already attached to the model, modify it. Then hex edit the new particle in the .alo file. That way you'll know for sure it's gonna work.




Mobius13

aka Mobby!

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#3 9 years ago

I'd try that, but I dont have the original model's engine glow file. In the hex editor it was named PE_SSDENGINES but i didnt find it in the model pack, so i just made a new one.

edit: ill try adding another ship's engine glow to it. Maybe that would work?




Sidious Invader

Dark Lord Of The Sith

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#4 9 years ago

They should be found in Data\art\models, it is an .alo file.




Mobius13

aka Mobby!

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#5 9 years ago

Oh, thats weird. If its already an in game engine particle then how come it wasn't showing up even before i hex edited it? Im going to guess its what you said about the model's rigging.




Chandler

Phoenix Rising Mod Leader

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22nd March 2003

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#6 9 years ago
Mobius13;4947442Hi, can anyone tell me if its possible to hex edit a ship in order for it to have a different engine glow?

Yeah, I used to do this before the Particle Editor came out, but I'm not sure why you would need to since. Just create a custom particle named pe_ssdengines.alo. Alternatively, import the model and rename the proxies.




Mobius13

aka Mobby!

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#7 9 years ago

Yea i could just done that. It was really just a proof of concept, besides the fact that the original engine glows weren't showing.




Guest

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#8 9 years ago
Mobius13;4947442Hi, can anyone tell me if its possible to hex edit a ship in order for it to have a different engine glow? I recently hex edited a model to recognize PE_Turbulente.alo as an engine glow (its just a renamed engine glow from another model) It shows up fine in the alo viewer, but i cant see it ingame. Has anyone ever successfully done this, or is it just me doing something wrong?

You did nothing wrong on the hexing part. The fault lies with the PE_Turbulente.alo. You probably copied and renamed an existing engineglow. that doesn't work. You must open the engineglow in the particle editor and save it under another name. from what i've heard the alo also saves the filename internaly. this doesn't change by renaming the file and makes it not show up in the game.




Mobius13

aka Mobby!

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#9 9 years ago
Warb_Null;4947726You did nothing wrong on the hexing part. The fault lies with the PE_Turbulente.alo. You probably copied and renamed an existing engineglow. that doesn't work. You must open the engineglow in the particle editor and save it under another name. from what i've heard the alo also saves the filename internaly. this doesn't change by renaming the file and makes it not show up in the game.

That makes sense, I'll try that.

Thanks again Warb :bows:




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#10 9 years ago

I see easiest to make a new particle with the mikeln particle editor. On ten minutes you can make one new and on 1 minute drinking a beer you can edit one old.:cool: