Hex Problems -1 reply

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The_Sith_Lord

Supreme Emperor of the Galaxy

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24th May 2006

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#11 12 years ago

Don't know.




Alpha17

I'm cooler than you. :p

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21st July 2006

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#12 12 years ago
1upD;3486208sorry, 'model' is incorrect, 'models' is correct. I should have been more clear. Same goes with textures. 'Textures' is correct, 'texture' incorrect. Are you sure everything is spelled right? Check the XMLs.

I kinda figured that one out myself. :D And yes, they are all spelled correctly. :deal:But for the sake of success I will search the XML's for some sort of problem or another. If I can find anything I'll keep you posted. :)




turbotails23

The Internet ends at GF

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24th September 2006

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#13 12 years ago
Alpha17;3485386Alright, so I got a hex editor so I can give the X-Wing a black, stealthy texture, and I change the line in the model(X-Wing) from "RV_XWING" to "RX_XWING". Notice i only changed the V to an X. So then, when I buy the X-Wing squadron and attack a planet with them they don't even show up!!! At all !!! :cry: Is the model ruined when I do this or something? or is there just something that I missed? Somebody--Anybody! who knows anyhting about Hex editing, PLEASE help me out...I'm begging you!:help:

I apologize if I mislead anyone, but my belief is that you renamed the name of the actual model. Thus, without the model, the game does not display the x-wing squadrons. Sides, I do believe all you need to do to change the textures is to have a copy of the RV_Xwing.tga that is modified to suit your needs.




Alpha17

I'm cooler than you. :p

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#14 12 years ago

I checked, the model name is correct. And I wanted two different X-Wing models. (One the normal color, and one that was black) So what you suggested will not work. But I do appreciate the help. :)




The_Sith_Lord

Supreme Emperor of the Galaxy

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#15 12 years ago

This Alo sometimes gets on my nerves!




Alpha17

I'm cooler than you. :p

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#16 12 years ago

Okay, I think I have this whole Hex-editing thing figured out: 1) First of all when I double-clicked on the models it was opening them with notepad and not the Hex editor. :rolleyes: So I fixed that by making my Hex editor the default program to open *.alo's with. 2) Then after some more trial and error I found out that there are three different entries (or whatever they're called) to change. At first I thought it was just one, but after doing a in the editor search I found the other two. 3)And lastly, you can only change the part of the entries so that they have the same amount of letters or characters as the original line. Otherwise it just overwrites the old line. For example "EV_Trooper.tga" to "ES_Trooper.tga" (Notice the V was changed to an S, but it can be whatever you want) So once again I thank all the people who gave me suggestions and solutions to my problem, your help is greatly appreciated. And I hope that by posting this other people who have been confused and perplexed by this whole Hex-editing process will understand how it's done. :nodding: --Alpha17 :cya:




The_Sith_Lord

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#17 12 years ago

So you say that if I change "EV_Trooper.tga" to "ES_Trooper.tga" it works. If "EV_Trooper.tga" to ,for example, "ES_Troospe.tga" it wouldn't?




Alpha17

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#18 12 years ago

As long as it has the same amount of characters as the original line.




Gorbeh

Doctor

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24th July 2006

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#19 12 years ago

You said there were three different entries. So I need to find the skin name three times in the editor?




Alpha17

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#20 12 years ago

Yeah, on most of the models that I've done. Although there were a few models that had only one name... .weird..........:clueless: --Alpha17 :beer:




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