HK-47's Maps -1 reply

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_HK47_

Busy helping the Jedi Exile...

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2nd February 2007

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#1 11 years ago

Hello to all! Here you can find some other maps that I made: [COLOR=red]Bespin Refinery V1.0[/COLOR] DOWNLOAD LINK: http://files.filefront.com/Bespin_Refinery_V10zip/;6700060;;/fileinfo.html besrefito8.pngbesrefiiiha9.pngneedareallybigguniikl1.png "After leading a successful assault on the Tibanna Gas refinery H-47-K, a new task on the planet Bespin was assigned for you, Lieutenant. Our next target on this planet is the Refinery KH-1138. It isn't big as H-47-K, but it will provide an excellent advantage to our forces and good extra credits income. Dock your ship in Docking Module 501-47B and begin the assault. Use all available forces, and take control of the Facility!" Installation Instructions: Just put GroundBuildablesSkirmish.xml and Props_Urban.xml under DATA/XML; and KH-1138.ted under CustomMaps folder (Default path: C:\XXXX\Lucasarts\Star Wars Empire at War Forces of Corruption\Data\CustomMaps). To unnistall, delete the three files. BUGS: Gas Collectors may not work for Zann Consortium, if you find more bugs, report here. Thanks to Jeteye1 for suggestions in the map and PFF guys for general help. I wish that you have a lot of fun playing this map! And may the Force be with you! =D [COLOR=red]Utapau: Beetwen the Sinkholes[/COLOR] DOWNLOAD LINK: http://files.filefront.com/Utapau_Beetwen_the_Sinkho1zip/;6613918;;/fileinfo.html utavb1.jpgutaiiee8.jpgutaiiipv8.jpg "Lieutenant, our recently built outpost on the planet Utapau located a possible location of a pirate base near an old crashed Venator from the Clone Wars. I want that you lead the investigation and deal with these pirates. If you find any other hostile presence, eliminate all of them! We can't lost this planet!" Installation Instructions: Put Utapau.ted into your Custom Maps folder (default path: C:\XXXXX\LucasArts\Empire at War Forces of Corruption\Data\CustomMaps); and LandPrimarySkydomes.xml under XML folder (default path: C:\XXXXX\LucasArts\Empire at War Forces of Corruption\Data\XML). Unninstallation: simply remove the files.

If you find any bugs report here! Thanks to MajorPayne by Beta Testing! =D Enjoy Obs: sorry about Map Editor screens, but I forgot to take the screens while I was playing :P <----------------------------------------> Do not use these maps in public mods! I'd like a lot if you post any constructive feedback! :rolleyes:




clonetrooper17

leader ofthe clonewarsera mod

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29th October 2006

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#2 11 years ago

very very cool




Fordo

leader of shacks mod stuff

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20th January 2007

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#3 11 years ago

just a suggestion insted of releasing them separitly can u do a map pack?




Clone_Commando

Killing is all I'm good at.

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20th July 2006

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#4 11 years ago

The New Bespin Maps doors should be changed from Neutral to Hostile, the ememy isn't able to get to the other side.




LNR-005

XMT

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10th December 2006

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#5 11 years ago

Those maps look awesome. I like the way you put the Venator on there. I'll have to check it out.




Alpha17

I'm cooler than you. :p

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21st July 2006

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#6 11 years ago

I like the way these maps are set up. But imho there's just one thing that bugs me when I play these maps; and that's the destructible walls in some parts of the map. I just don't like sending my forces to a spot but I forget about them because they aren't where I need them to be because of the wall that's there. But that's just my opinion. Oh, and one more thing: on the Utapau Map the stormtroopers somehow get stuck in the mining facilities. I don't know how or why this happens, but I figurede I should tell you about. :) All in all, they are some very nice maps. --Alpha17




_HK47_

Busy helping the Jedi Exile...

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2nd February 2007

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#7 11 years ago

Thanks! :) About the Utapau map bug: yeah, I notice that too but forgot to say. Well, as you can see, I turned the mining facilities' faces to the walls to see if that prevent the soldiers from being stuck there. It didn't work. I don't know how to fix this bug. When it happens to me, I send a transport to go there and pick units, you must find a right position to the transport and it works. To the walls, they are there just to annoy you, it's their job :D because if they weren't, it would be very easy to get to strategic places quickly, making the game boring (in my opinion - I like long battles). Just blow they when you start and you won't have that problem :naughty: the same to the doors - personally I like the doors because players can choose if they want to advance in technology first and than go to the battle or start attacking =P... If I made a V2, I should change something in the Bespin map layout...




bobsmithishere

*boom* headshot

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28th September 2006

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#8 11 years ago

its a glitch with custom maps , in an old custom map that was designed for EaW, i played in FoC, my stormies constantly got stuck in the mines




_HK47_

Busy helping the Jedi Exile...

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2nd February 2007

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#9 11 years ago
The New Bespin Maps doors should be changed from Neutral to Hostile, the ememy isn't able to get to the other side.

They were hostile, but I changed thinking that they could be magnetically sealed doors and I thought the AI was smart enought to blow a container =P. Oh thanks to report this 'bug'. I'll post an update soon fixing this bug and adding more things... :D




Alpha17

I'm cooler than you. :p

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21st July 2006

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#10 11 years ago
Thanks! :) About the Utapau map bug: yeah, I notice that too but forgot to say. Well, as you can see, I turned the mining facilities' faces to the walls to see if that prevent the soldiers from being stuck there. It didn't work. I don't know how to fix this bug. When it happens to me, I send a transport to go there and pick units, you must find a right position to the transport and it works. To the walls, they are there just to annoy you, it's their job :D because if they weren't, it would be very easy to get to strategic places quickly, making the game boring (in my opinion - I like long battles). Just blow they when you start and you won't have that problem :naughty: the same to the doors - personally I like the doors because players can choose if they want to advance in technology first and than go to the battle or start attacking =P... If I made a V2, I should change something in the Bespin map layout...

No problem. I know the walls are there just to annoy you....and they did. ;) I'll have to try the thing with the transport next time I play. Thanks for the tips. --Alpha17