How can I make heros have different ships in space? -1 reply

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Soveriegn

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14th October 2007

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#1 11 years ago

Can somebody help me with a problem I have? Can somebody tell me how to have a hero like boba fett have a different ship that slave one?:help:




shadow0

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4th January 2007

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#2 11 years ago

yea i was wondering the same thing =(




Guest

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#3 11 years ago

Open herocompanies.xml and look for boba_fett_team. there you change Slave_I to whatever you want




revan986

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#4 11 years ago

You also need to make sure that the new unit you want him to use has TRANSPORT in it's or the game will crash.




shadow0

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#5 11 years ago

and how can i give that new unit Transport in its behavior?




revan986

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#6 11 years ago

Just find in it's code, and add ", TRANSPORT". So if it was SELECTABLE, DUMMY_STARSHIP it should be SELECTABLE, DUMMY_STARSHIP, TRANSPORT




Soveriegn

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#7 11 years ago

Thats what i did but Boba Fett wouldn't appear when I played in Galactic Conquest. What did I do wrong?




revan986

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#8 11 years ago

Also, I'm not sure if this is your problem, but make sure to add Shuttle_Tyderium_Landing to the code also. Not sure if that's your problem though.




Soveriegn

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#9 11 years ago

Thats not the problem its just if you change boba fett to a different ship than slave 1 he doesent appear in GC and when you try to make him spawn in Skirmish he makes the game crash. Can somebody show me how to make boba fett have a acclamator instead of Slave 1?




revan986

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#10 11 years ago

While I have no idea why you'd want to trade the Slave I for an Acclamator, try replacing his Herocompanies.xml entry with this:

TEXT_HERO_BOBA_FETT_TEAMi_button_boba_fett.tgaYes80Empire001400DUMMY_GROUND_COMPANYAcclamator_Assault_Ship_FettBoba_FettYesYesyestrueEHD_Request_AssistanceEHD_Request_CanceledUnit_Respawn_Boba_FettUnit_Respawn_Boba_FettUnit_Fleet_Move_Boba_FettFLAME_THROWER28.0 Boba_Fett_Flame_Thrower JET_PACK45.0 -1.0 10000 TEXT_TOOLTIP_BOBA_FETT TEXT_ENCYCLOPEDIA_CLASS_BOUNTY_HUNTER LandHero | SpaceHero 3 1

And add this to spaceunitsfrigates.xml:

TEXT_UNIT_ACCLAMATOR Corellian_Corvette Marauder_Missile_Cruiser Crusader_Gunship Calamari_Cruiser Skipray_Blastboat Y-wing 1 EV_ACCLAMATOR.ALO350-300.99950.8560.22.20.5 Space Frigate -110.00.220 .04 .04 1.5Yes1.50.1 Armor_Acclamator Shield_Frigate3024006002000623000400Empire0002frigate3yesno01081250050250030Yes8DUMMY_STARSHIP, SELECTABLE, POWERED, SHIELDED, TRANSPORTABILITY_COUNTDOWN, SIMPLE_SPACE_LOCOMOTOR, TARGETING, REVEAL, HIDE_WHEN_FOGGED, UNIT_AI, ASTEROID_FIELD_DAMAGE, SPAWN_SQUADRON, DAMAGE_TRACKING, ION_STUN_EFFECT, NEBULA YesLarge_Explosion_Space_EmpireDamage_Normal, Acclamator_Death_Clone1200.0Large_Damage_Space1400.0TIE_Fighter_Squadron, 1TIE_Bomber_Squadron, 15TIE_Fighter_Squadron, 2 HP_Acclamator_Weapon_FL, HP_Acclamator_Weapon_FR, HP_Acclamator_Weapon_FC, HP_Acclamator_Weapon_BL, HP_Acclamator_Weapon_BR, HP_Acclamator_Weapon_BC, HP_Acclamator_Engines, HP_Acclamator_Fighter_Bay Frigate | AntiCorvettei_button_acclimator_cruiser.tgaEV_Acclamator.ALO11000 0 045yesTrueEHD_Build_VehicleEHD_Unit_CanceledUnit_Complete_AcclamatorUnit_Acclamator_Moving_Engine_LoopUnit_Select_AcclamatorUnit_Move_AcclamatorUnit_Fleet_Move_AcclamatorUnit_Attack_AcclamatorUnit_Guard_AcclamatorUnit_Stop_AcclamatorUnit_Barrage_Acclamator Unit_Asteroids_Acclamator Unit_Nebula_Acclamator SFX_Asteroid_Detonation EHD_Bombard_Select_Target EHD_Bombard_Incoming HARD_POINT_WEAPON_LASER, Unit_HP_LASER_Acclamator HARD_POINT_WEAPON_MISSILE, Unit_HP_MISSILE_Acclamator HARD_POINT_WEAPON_TORPEDO, Unit_HP_TORP_Acclamator HARD_POINT_WEAPON_ION_CANNON, Unit_HP_ION_Acclamator HARD_POINT_SHIELD_GENERATOR, Unit_HP_SHIELDS_Acclamator HARD_POINT_ENGINE, Unit_HP_ENGINES_Acclamator HARD_POINT_GRAVITY_WELL, Unit_HP_GRAV_Acclamator HARD_POINT_WEAPON_LASER, Unit_Lost_Laser_Acclamator HARD_POINT_WEAPON_MISSILE, Unit_Lost_Missile_Acclamator HARD_POINT_WEAPON_TORPEDO, Unit_Lost_Torpedo_Acclamator HARD_POINT_WEAPON_ION_CANNON, HARD_POINT_SHIELD_GENERATOR, Unit_Lost_Shields_Acclamator HARD_POINT_ENGINE, Unit_Lost_Engines_Acclamator HARD_POINT_GRAVITY_WELL, HARD_POINT_FIGHTER_BAY, Unit_Lost_Bay_Acclamator HARD_POINT_TRACTOR_BEAM, HARD_POINT_ENABLE_SPECIAL_ABILITY, Unit_Acclamator_Idle_Engine_Loop Unit_Acclamator_Moving_Engine_Loop Unit_Acclamator_Cinematic_Engine_Loop Unit_Cruiser_Death_SFX Yes Yes1.01.01000.00.0400.05.0FrigateShuttle_Tyderium_Landing1500power_to_weapons20WEAPON_DELAY_MULTIPLIER, 0.5fSHIELD_REGEN_MULTIPLIER, -3fENERGY_REGEN_MULTIPLIER, 1.0fSPEED_MULTIPLIER, 0.5f60Unit_Barrage_Acclamator TEXT_TOOLTIP_ACCLAMATOR TEXT_ENCYCLOPEDIA_CLASS_FRIGATE 1800235018Tactical_Units3

That should be right, assuming you're on FoC. In normal EaW I think there may be some differences.