How do you add hardpoints to models -1 reply

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darthawesom

GF Pwns Me!

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20th October 2009

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#1 8 years ago

I just finished putting a model in game and realized that it doesn't have a hangar. Can someone please tell me the steps I would have to take in order to give my model the missing hp. Thanks in advance




Sith of Steel

I exist

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19th September 2008

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#2 8 years ago

Well, first off you'll need a modeling program. If you don't have that, can't add the bone. If you do, I don't know the process from there.




mbmcdon

GF makes me horny

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14th July 2010

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#3 8 years ago

If you have a bone, just code a hardpoint for the hanger attached to that bone (look at hangers on other ships and then just change the bone name), be sure to add the hanger hardpoint to the ships coding. If you don't have a bone for the hanger, you are probably best off turning one of the other hardpoints (tractor beam, a weaon, etc) into the hanger bone. If you don't want to do that you will have to either add a bone through a modelling program or use coding to make the ships that would normally come out of the hanger escort the SD instead (see the escort coding on the DS I)