how would i turn a major hero to a basic unit? -1 reply

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I'm too cool to Post

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23rd March 2008

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#1 10 years ago

how would i turn a major hero like boa fett into a regular unit? im trying to make a somewhat mandalorian mod for my game. i replaced some regular rebel soldiers with him but when i went in game and tried to get him from the reinforcemnt thing it crashed my game... wat should i do? thanks!




Filo

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23rd August 2007

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#2 10 years ago

Just replace rebel trooper model name and or whatever that animation thing was called.




random name

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23rd March 2008

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#3 10 years ago

what file would that be found in? edit: wait, nevermeind i found. thank you! edit2: what about the <Land_Terrain_Model_Mapping> [COLOR=black]would i change that to the other model file?[/COLOR]




random name

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23rd March 2008

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#4 10 years ago

nvm about last question. what file do i use to edit the abilities, like the Gui_boba_fett_flamethrower? i found unit ability types but it was empty..cept for a note that said put ability definitions here...youd think that the designers wouldve tooken their notes out of the files when they were finished :Puzzled:. but anyways what file would i go into to find the units abilitys?:confused:




Filo

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#5 10 years ago

Everything about unit ability is in section in units code ;)




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#6 10 years ago

oh, ok, thanks:). one last question you know the circle thing that appears at the bottom of the units feet when you select them, well, for some reason when i move then they wont stay in the circle and the enemy wont shoot at them anymore...:uhoh:




xanofar

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15th April 2008

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#7 10 years ago

You want the "Mandalorian" faction to replace the "Rebel" faction, and you want the rebel troopers to be replaced with Boba Fetts?

This is assuming you want all "Rebel_Trooper"s to be Boba Fetts looking/talking dudes.

5TEXT_INDIG_MANDALORIAN Stormtrooper Underworld_Merc TIE_Crawler Destroyer_Droid UC_Empire_Buildable_Anti_Infantry_Turret NoEI_BobaFett.aloSELECTABLESURFACE_FX,WALK_LOCOMOTOR,IDLE,TARGETING,WEAPON, STUNNABLE, REVEAL,HIDE_WHEN_FOGGED,DAMAGE_TRACKINGYesNoYesyes1.0Generic_Footprint, Infantry_Terrain_Modifier 0.65 .366 .537 1 20.0 3.5 2.0 2.0 Land Infantry .5 10 .07 .07 2 Standard Armor_Infantry 1.5WalkNoRebel010120048000310.0, 10.0B_Chest1yesProj_Hand_Blaster_Red3.0150.0150.07.0 10.0 1.0 Infantry, 3.0 Vehicle, 5.0 Air, 70.0 Structure, 10.0 Unit_Select_Boba_FettUnit_Move_Boba_FettUnit_Fleet_Move_Boba_FettUnit_Attack_Boba_FettUnit_Guard_Boba_FettUnit_Rebel_Infantry_FireUnit_Rebel_Soldier_Death Unit_Assist_Move_Boba_Fett Unit_Assist_Attack_Boba_Fett RHD_Reinforcements_En_Route RHD_Reinforcements_Available RHD_Reinforcements_Cancelled Infantry InfantryFodderyes1.01.000i_button_boba_fett.tga1x1 0.0 false35.0, 5.0Generic_ShadowB_Chest9999 Yes Yes YesDamage_Force_Whirlwind, Mandalorian_Indigenous_Force_Whirlwind_Death_CloneDamage_Force_Lightning, Mandalorian_Indigenous_Force_Lightning_Death_CloneDamage_Crush, Mandalorian_Indigenous_Crush_Death_CloneDamage_Disruptor_Hand, Infantry_Disruptor_Death_Clone_00Damage_Disruptor_Hand, Infantry_Disruptor_Death_Clone_01Damage_Infection, Infantry_Melt_Death_Clone_005.0AvoidAntiInfantryTurrets50.0200.0150.03.0f.5InfantryTEXT_TOOLTIP_REBELSOLDIER TEXT_TOOLTIP_UNIT_CAPTURE_ABILITYTEXT_ENCYCLOPEDIA_CLASS_INFANTRY0.250.025SPREAD_OUTSPEED_MULTIPLIER, 0.5fTAKE_DAMAGE_MULTIPLIER, 0.5fUnit_Take_Cover_Rebel_Soldier[COLOR=black]GUI[/COLOR]_Unit_Ability_Activated> Rebel_Trooper_Converted_To_Enemy




T3h Piti

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9th March 2007

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#8 10 years ago

just gonna throw this one out there: Wouldn't it be easier to just take the mando company, that's already coded into the game and works fine, and just take them instead of boba. or do you already have them and the boba-ish ones are going to be special units