How would one go about making a new campaign mission? -1 reply

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Count_Dooku

Overlord of Thule

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18th June 2006

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#1 12 years ago

I've been reading the story scripting tutorial that came with the map editor, but I can't figure out how to actually set markers on a map and script a new campaign. Can someone link me to an actual tutorial for campaign missions? And would it be possible for someone to add a campaign that you play in Galactic Conquest, so that the actual story mode doesn't have to be changed? Thanks for any information. :)




Kelathin

JoJ mod leader

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2nd July 2006

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#2 12 years ago

galatic conquests are just an xml edit away... story mode is lua script however.




jedi_consulor

Girl Gamers,were Awesome!

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13th July 2006

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#3 12 years ago

You just basically drag the markers some where on to the map where you want reinforcement points - then set player 1 and 2 spawn markers near the reinforcement points you created for each side.




Count_Dooku

Overlord of Thule

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#4 12 years ago

I meant how would I create markers that do stuff like cause the rebels to attack (on the level where you "test" the AT-AT), or disable a vehicle, ect. And... whats this Lua script?




Droid

I'm Crazy

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13th March 2006

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#5 12 years ago

LUA is the source-code. its the "more complex" code that handles the actual AI patterns, game definitions etc. And, for the "stuff" you need to LUA script.




Count_Dooku

Overlord of Thule

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18th June 2006

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#6 12 years ago

I can't seem to locate the Lua Script... What directory is it in? :uhm:




Count_Dooku

Overlord of Thule

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18th June 2006

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#7 12 years ago

Err... whoops. Didn't scroll down far enough. So... now I need a .lua editor? My searches don't come up with much, anyone know of a .lua editor?




Kelathin

JoJ mod leader

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2nd July 2006

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#8 12 years ago
DroidLUA is the source-code. its the "more complex" code that handles the actual AI patterns, game definitions etc. And, for the "stuff" you need to LUA script.

I don't think Lua is the source code, but it does handle all that you said.

decompiled lua scripts to use in like notepad are in the mod tools(map editor)




Count_Dooku

Overlord of Thule

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18th June 2006

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#9 12 years ago

Yes... I can see them in the "Source" folder, but I can't edit them. My computer wants me to tell it what to open them with. Do I simply tell it to open the file on notepad?




Kelathin

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#10 12 years ago

you can try, never had the need to edit Lua script




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