Hunt ability -1 reply

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general_grievous

EAW Coder

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16th July 2006

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#11 13 years ago

In another thread (I don't know exactly which) we were writing about editing the GUI (command bar). To add more than two abilities I think that must be done first.




Guest

I didn't make it!

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#12 13 years ago

The only crack for EaW is no-cd crack, so i don't think there is possiblity to.




Kelathin

JoJ mod leader

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2nd July 2006

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#13 13 years ago

You can already add more than 2 special abilities. Rancor has 3, obione has 3 vader has 3. You can have only 2 selectable main abilities.




swfan654

IA2&DE Coder and Rigger

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9th June 2006

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#14 13 years ago

correct^ but I am pretty sure that if you want the Hunt ability to work, you MUST add HUNT to the spacebehavior or behavior line...check the TIE fighter, it has it...




Kelathin

JoJ mod leader

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2nd July 2006

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#15 13 years ago

correct^




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#16 13 years ago

I ment active abilities, which you must click, you can have as much passive abilities as you want.




jedi_consulor

Girl Gamers,were Awesome!

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13th July 2006

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#17 13 years ago

Thats the problem - wouldn't 'Hunt' ability need to be activated via a button ? - or can the code be modified so it will do it automatically like in a post shown above ? - that would be interesting if that can be done.




swfan654

IA2&DE Coder and Rigger

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9th June 2006

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#18 13 years ago

there is a line thats like or something that should be set at User_Input or something, bit idk what to set it as so the game will read it :P




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#19 13 years ago

It can be added to be passive ability, but then it wouldn't be able to turn of on a unit.




oliverb11

try not to kill urself

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14th August 2006

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#20 13 years ago

yer.. i thought about making the pirate units hunt automatically cus then they would be more independant cus they would fight for u, but u couldnt really control them...:rolleyes: :uhm:

edit: why dont i get a flashy sig lol