Hypervilocity Gun/Proton Beam -1 reply

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Darth_Vader_00M_9

As a Rebel said "Die die die!"

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18th November 2006

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#1 13 years ago

How do you make it so a ship can fire the HV gun instead of a proton beam?




_HK47_

Busy helping the Jedi Exile...

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1st February 2007

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#2 13 years ago

Uh... Open HardPoints.xml and change the projectile of the HP you want to Proj_Hypervelocity_Gun, but since there's a commentary on this projectile code saying to use it only in Special Structures, I suggest to make a new entry for a projectile (copy the turbolaser one as base) and change it's model, remove the tags related to 'texture slot etc' and put HV Projectile caracteristics on it. ;D




Darth_Vader_00M_9

As a Rebel said "Die die die!"

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#3 13 years ago

But wouldn't that mean the gun fired automaticly like a normal turbolaser?

Just realised It wouldnt if it had HV Projectile caracteristics.




Darth_Vader_00M_9

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#4 13 years ago

How do you sort out the charicteristics?




Valgarochi

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15th February 2007

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#5 13 years ago

i dont know where the data for the beam is, find that then we can probably help, try ***LIGHTNINGEFFECTTYPES.XML***




_HK47_

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#6 13 years ago

No, the data for the beam is in the own unit XML. Check the end of Piett's code. You can change the Energy Beam color in GameConstants (I made mine light blue as the SPHA-T turbolaser ^^).




Darth_Vader_00M_9

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#7 13 years ago

Not what I was hoping for but thanks anyway!