Ideas, anyone? -1 reply

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eculc

NOT APPLICABLE

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24th May 2008

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#1 10 years ago

I'm starting to get into coding for EAW and I was just wondering, does anyone have any Ideas for a semi-mod (no modeling/skinning)? I Don't know what to do next and I want Ideas from those people out there that download things what you would want. Thanks, everyone!! :feedback:




Wizardington

For the New Republic!!!!!

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8th June 2007

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#2 10 years ago

Hmm how about somthing that isnt a clone wars mod, there are WAY to many of those




DrkSbr22

SKATEBOARDING IS MY LIFE

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18th May 2007

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#3 10 years ago

yeah i know. there are some hidden models that you could code in. that would be a cool start




T3h Piti

Where is this.

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9th March 2007

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#4 10 years ago

making all the capital ships as small as a fighter and all fighters as big as a capital. and then call it the "Kicks and Giggles mod"




eculc

NOT APPLICABLE

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24th May 2008

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#5 10 years ago

All great suggestions. I'll start working on one of my one design, giving ships/buildings health even after hardpoints are destroyed (thus being able to disable ships without destroying them completley) Again thanks. I'm still open to suggestions from anyone. :feedback:




T3h Piti

Where is this.

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9th March 2007

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#6 10 years ago

i don't think that that mod will work, simply because the hardpoints are the ships health, the tatical health has really nothing to do with it.




NCC1017spock

I take what n0e says way too seriously

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25th April 2007

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#7 10 years ago

I'd love a mod where fighter and bomber units don't coast a population point to put in. Cuase more often then not I never use fighters and bombers cuase I need more room for the capital ships.




Darth_Windu

RotC Creator

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3rd September 2007

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#8 10 years ago
Oddslayer;4367968i don't think that that mod will work, simply because the hardpoints are the ships health, the tatical health has really nothing to do with it.

Actually it does work, I found that out after I accidently gave a ship more health than the hardpoints had. You can also do the reverse - make it so a ship can be destroyed without having to blow up all of the hardpoints.




Ouranos

I don't spend enough time here

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31st May 2008

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#9 10 years ago

Being able to capture ennemy ships that have been extremely dammaged would be great!




V.

For Vendetta!

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1st April 2008

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#10 10 years ago
Oddslayer;4367968i don't think that that mod will work, simply because the hardpoints are the ships health, the tatical health has really nothing to do with it.

Probably can, he can make one hardpoint non - visible/destroyable. Shouldn't be very hard to do.