Imitating FFXII Quickenings in FOC -1 reply

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IceBite

Vahki Commander Epsilon-4

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30th July 2008

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#1 6 years ago

The final piece of a mod I'm making (other than obtaining audio for it) I need done is making the units' abilities. Here's what I want so far, for each unit (I only want the abilities' projectiles to closely imitate the Quickenings. Character animations, I don't expect to be made): Vaan: Pyroclasm (Vaan - Pyroclasm - YouTube) (Area of Effect attack, moderate recharge time, can wipe out a whole Infantry company) Penelo: Evanescence (Penelo - Evanescence - YouTube) (Single Target Attack, moderate recharge time, can cause significant (not necessarilly critical, but noticable) damage to Canderous Tanks or AT-ATs)




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#2 6 years ago

Area Effect thing: Right, um Darth Vader's force push

Evanescence: Maybe Veers' mega shot thing? maybe... a land lucky shot (that may or may not work) force lightning? um... maybe grenade attack that shoots a different projectile?




IceBite

Vahki Commander Epsilon-4

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#3 6 years ago

I don't know about the idea for Pyroclasm (Area of Effect Thing, as you called it). It has to cause damage, and I don't remember Force Push doing so (Then again I usually play Rebel or Consortium (the latter only for their awesome stuff))




IceBite

Vahki Commander Epsilon-4

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#4 6 years ago

Hello?




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#5 6 years ago

Sorry about the delay, I was busy working on my latest mod. For the Force Push to do damage, you need to find a unit ability that already does damage, and see how that is coded. Evanescence: As Keldabe said 'maybe Veers's mega shot thing'




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#6 6 years ago
IceBite;5610334Hello?

Not meaning to be rude IceBite, but in my opinion, thats really not necessary. I'm sure that these guys don't mind helping out, but some gratitude for what they have done would probably go a long way, instead of expecting everyone to be able to do everything you ask. After reading through your previous threads, it seems to me that several people (AUS_Doug in particular) have gone to a lot of trouble to help you. And I don't recall seeing a post by you that has expressed any great deal of thanks. It's probably none of my business, but I think that it needed to be addressed.




IceBite

Vahki Commander Epsilon-4

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#7 6 years ago

Ok, AUS_Doug and I got Penelo's Evanescencee (using Veers's Maximum Firepower Ability) Working. Unfortunately, we can't seem to change the name and description of the ability. Can anyone help? If your idea involves coding the ability differently, please test the coding first. Just a general announcement: I've also been getting ideas for other FFXII Characters to add in: Ashe Space Unit: Unknown (Some form of Frigate or light Captial Ship, IE: Nebulon-B or Vengence Frigate) Ground Unit: Unknown (Need help deciding) Ground Abilities: Maelstrom's Bolt (Modified Force Lightning) Galaxy Abilities: Price Decrease, Remove Corruption Basch Space Unit: Some kind of Transport (mostly ground unit) Ground Unit: Unknown (Preferably heavilly armored unit, most likely retextured Stormtrooper) Ground Abilities: Fulminating Darkness (Unknown, has to be beam-like) Galaxy Abilities: Unknown as of yet