Interventions Question -1 reply

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Warrior of Time

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27th February 2009

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#1 9 years ago

Afternoon, Just a quick question. Does everyone remember the short, yet sometimes fun intermission events that the original EAW included? The ones where if you were the rebellion Mon-Mothma (or Tarkin for the Empire) would pop-up and say that "the pirates need your assistance...blah...blah...blah, take over this planet and get these credits." What coding specifically do I need to alter in order to reactivate all of these interventions. So far, I have got a few that work for the rebel galactic conquest, however they always focus on Aeten II (which is quite annoying) and they stop activating once you take over this planet. If you have any experience in using interventions please give me some ideas. dilly da' day, Eon

Sith of Steel

I exist

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19th September 2008

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#2 9 years ago

I don't know much about interventions, but I believe they're triggered in the GC story files specific to each GC. Try looking there.


I didn't make it!

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#3 9 years ago

The interventions are small events loaded on the sandbox plots. If you want them, I recomend you take a look on the original files.

If you want know, the Alliance mods use them and many more new.