Ion cannon fire ability -1 reply

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Roland Senes

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11th December 2009

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#1 11 years ago

You know that I'm creating the Malevolence. I have an ion projectile (thanks Filo), and I want to know: how to make it to fire like the Eclipse's superlaser? And the more interesting thing: how to make it to damage ships while it flies to the target (like in the series) ? Any help and ideas are appreciated! :cya: :D




V.

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#2 11 years ago

I think you need to take a look at Tyber's Charge ability, since it fires a special projectile only once. I don't know if the Malevolence model has a bone on the place where you want the projectile to launch from, you might want to check that first.




Roland Senes

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#3 11 years ago
The Ferox;5211078I think you need to take a look at Tyber's Charge ability, since it fires a special projectile only once. I don't know if the Malevolence model has a bone on the place where you want the projectile to launch from, you might want to check that first.

Interesting idea! :D You mean that I can make an animation, when the special ability is turned on and the energy collects at the weapon and then.. big ion blast! :D Ok, I'll try to do it! The only one question: there are two cannons, instead of Tyber's one... So I need to make two special abilities?

EDIT: Mmm.. what is the name of the abilities (or abilities types) xml? I need to edit Tyber's blast ability, make it to fire my projectile, not Zann's, but I can't find it!




V.

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#4 11 years ago

Here I have the projectile:

Spoiler: Show

TEXT_NONE p_kraytdestroyer_superblast_special.alo p_kraytdestroyer_superblast_special.alo 1.0 Damage_Krayt_Damage_Blast 16.0 0.3 PROJECTILE, HIDE_WHEN_FOGGED IDLE IDLE LASER 2500.0 0.0 600.0 400.0 250.0 0 SFX_Concussion_Missile_Detonation SFX_Small_Damage_Detonation No No Yes 0 p_kraytdestoyer_detonate_special Huge_Explosion_Space Huge_Dud 3000

Quite strange, because it is not specified in the Peacebringers coding..

Oh wait, I found it:

HARD_POINT_WEAPON_SPECIAL Yes Yes TEXT_WEAPON_SPECIAL 1000.0

Large_Explosion_Space Unit_Hardpoint_Special_Death

Damage_Star_Destroyer UV_KraytClassDestroyer_HP_SW_00.alo HP_SW_00_BONE HP_SW_00_COLL HP_SW_00_BLAST HP_SW_00_EMITDAMAGE

Hardpoint_Breakoff_Krayt_Megaweapon_Damage

MUZZLEA_01 MUZZLEA_01 40 180.0 Proj_Ship_Krayt_Megaweapon_Damage [COLOR=Red]Proj_Ship_Krayt_Special_Megaweapon_Damage[/COLOR] 10.0 10.0 1 0.2 2200.0 Unit_Underworld_Plasma_Fire 30

Fighter, Bomber, Transport

Fighter, 70.0 Bomber, 70.0 Transport, 70.0 Corvette, 30.0 Frigate, 5.0 Capital, 1.0 Super, 1.0

False False

The hardpoint is coded in a certain way, that the hardpoint knows to fire a special projectile when the ability is activated.




Roland Senes

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#5 11 years ago

The Ferox;5211621Here I have the projectile:

Spoiler: Show

TEXT_NONE p_kraytdestroyer_superblast_special.alo p_kraytdestroyer_superblast_special.alo 1.0 Damage_Krayt_Damage_Blast 16.0 0.3 PROJECTILE, HIDE_WHEN_FOGGED IDLE IDLE LASER 2500.0 0.0 600.0 400.0 250.0 0 SFX_Concussion_Missile_Detonation SFX_Small_Damage_Detonation No No Yes 0 p_kraytdestoyer_detonate_special Huge_Explosion_Space Huge_Dud 3000

Quite strange, because it is not specified in the Peacebringers coding..

Oh wait, I found it:

HARD_POINT_WEAPON_SPECIAL Yes Yes TEXT_WEAPON_SPECIAL 1000.0

Large_Explosion_Space Unit_Hardpoint_Special_Death

Damage_Star_Destroyer UV_KraytClassDestroyer_HP_SW_00.alo HP_SW_00_BONE HP_SW_00_COLL HP_SW_00_BLAST HP_SW_00_EMITDAMAGE

Hardpoint_Breakoff_Krayt_Megaweapon_Damage

MUZZLEA_01 MUZZLEA_01 40 180.0 Proj_Ship_Krayt_Megaweapon_Damage [COLOR=Red]Proj_Ship_Krayt_Special_Megaweapon_Damage[/COLOR] 10.0 10.0 1 0.2 2200.0 Unit_Underworld_Plasma_Fire 30

Fighter, Bomber, Transport

Fighter, 70.0 Bomber, 70.0 Transport, 70.0 Corvette, 30.0 Frigate, 5.0 Capital, 1.0 Super, 1.0

False False

The hardpoint is coded in a certain way, that the hardpoint knows to fire a special projectile when the ability is activated.

Are these codes are the same, or I don't see their distinctions?




V.

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#6 11 years ago

Yeah, they were, I've changed them already :)




Roland Senes

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#7 11 years ago

So, the next step is creating animation and getting it to work. So there is my next question: How to create animation to the model, how to convert it into ala file and how to code it? If everyone know at least one of these things - please - tell me about it




E101_Beta_MKII

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9th April 2009

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#8 11 years ago

For one, making it an animation to the malevolence is a completely wrong way to go about this.

For two, explaining this would take more time than I currently have, so I can't right now, maybe later ;)




Roland Senes

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#9 11 years ago

E101_Beta_MKII;5211722For one, making it an animation to the malevolence is a completely wrong way to go about this.

For two, explaining this would take more time than I currently have, so I can't right now, maybe later ;)

1. Why do you think so? Oh, probably you had understand me wrong-animation for ion fire... You know, animation of collecting power at the cannons 2. Ok,hope you will tell it

Maybe somebody has more time and can explain these three things, or one of them? I need to find it out as soon as possible to complete my ship's creating




Alenoguerol

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#10 11 years ago

i guess its a particle effect more than an "animation" for what i know. an animation is adding movement to a model but i could be wrong :) you can make particle effects with EAW particle editior. just google it ;)