Kosta87's realistic enhancements 2.0 Help -1 reply

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kosta87

I'm too cool to Post

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29th June 2010

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#1 8 years ago

Hi guys if u guys are a fan of my MOD then the newest version should be really nice however i been having some problems trying to make the menu have a battle between the rebels and the imperials. Honestly i do not like the default menu between constorium and rebel units fighting. If anyone has any knowledge on how to change this please feel free to lend a hand




T3h Piti

Where is this.

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9th March 2007

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#2 8 years ago

Demo_attract_kamino

Well, that's the one that sticks in my head from Z3r0x's. Essentially you can just make your own custom space map, place the units you want on there facing each other. Then go to Gameconstants.xml and edit the .\\Data\\Art\\Maps\\Demo_Attract_Kamino.ted

right below the E3_Demo_Underworld

That was taken from a mod so I don't know if the names will be the same for an unmodded version, but if you go past line 20 in the xml you've past the line to edit.




DragonShadow

shady dragon-person

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16th April 2006

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#3 8 years ago

i'm not sure if this affects new maps or just replacements of demo_attract_kamino.ted, but has anyone else noticed that units with the Empire faction have no AI and no replenishment? They'll fire at enemies, but they won't move at all, and aren't replaced when destroyed...

i assume there's some way to fix that, since i'm pretty sure i've seen imperial ships in FoC menu maps, but i can't figure it out...or maybe it's just my copy, lol




D3matt

I take what n0e says way too seriously

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20th November 2007

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#4 8 years ago

It's definitely like that, Dragon. Probably because petro doesn't really think ahead, and only put the AI they needed for their menu map.




Kalo Shin

AoSW Joint Leader

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25th August 2006

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#5 8 years ago

OR. You guys could be pro, and just edit their map to your liking.




T3h Piti

Where is this.

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9th March 2007

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#6 8 years ago

There is that, but my way is way better :P




D3matt

I take what n0e says way too seriously

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20th November 2007

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#7 8 years ago

That still doesn't solve the Imperial AI problem...