Don't expect many releases from me after this one.
Took about 20 hours to get this far. The helmet is ported from TFU in the pic, but it is going to be remade as it has issues with the mesh (And I'm Not much into porting anyway) Polycount is moderately high [about 3700 when triangulated without the helmet :(], but since this is a hero unit, it doesnt matter all that much.
Credits: Wildcat (I used your sith troopers hands, I didnt want to was the hours on making a good hand mesh. Please don't kill me)
Release 1: Release TBA To Do: Helmet mesh UV Texture Animations Rogue Shadow model (I have to include this for a more complete product)
Release 2: (Only if i decide to fix up on this one's shortcomings and supplement it) Extra animations and coding for them Retexture Remodeling of parts EXTRA MODELS (For terrain mapping, like the storm trooper has, This means a desert model, and an urban model [the original game stalker from before the Ulitmate sith edition] Model touch up (Specifically legs)
Addendum: Dont request ANY models, textures, animations, or coding from me right now, I'm already busy as is.
That is real nice:eek:!! I will definitely use that model!
I didn't make it!
Im glad someone finally made a starkiller model , nicely done by the way
hey 50first, long time no see...
that looks great so far, to save on poly thou you can redo the hands with less detail to save as they are not really seen real good in game...
you can also do LOD versions too, a really low poly version for an high altitude view to a higher poly version to for up close
Alright, I just made the helmet. Here's the final model, pending new edge loops for animation
Around 6000 poly's right now (Triangulated) . I'm going to try to work on LOD models for him tonight and see what i can do for lower end systems.
Well its been a fucked up two months. Couldnt get anything done modding-wise. I havent been able to get anything done with starkillers animations really, but I did start on a new model. Thank God For ADD.
First off, The Meshsmoothed versions of both helmets.
And the non shadered, clayrenders of both helmets as they are without MeshSmooth
It still requires editations for accuracy, namely with the eye peice shape and the nose peice. The skin should make it look better in game as well. Hell. If you look at the original model, that much should be obvious.
COOL STORY BRO!
That sure looks like some epic win. Great job!
Well. I'm back. Got some eyecandy ;)
Tasty eh? I'm going to hold a general contest in which anyone who wants to skin uv and skin vader AND starkiller may, under the condition that proper credits are given and the models/skins are released to the general public. Animations/rigging may be done as well :)
Vaders_legion;5478402 I'm going to hold a general contest in which anyone who wants to skin uv and skin vader AND starkiller may, under the condition that proper credits are given and the models/skins are released to the general public. Animations/rigging may be done as well :)
Now repost what you can do with this otherwise....