Mandalorain Wars -1 reply

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commander oddball

i rock out to rock!!

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21st November 2006

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#61 11 years ago

well here it is tell me wat ya think mandoturret.jpg




Sidious Invader

Dark Lord Of The Sith

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9th January 2007

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#62 11 years ago

I just have to tell you...I hate threads like this that announce another "super huge expansion size mod", and yet there is only one person committed so far. Let me tell you what you can do to get this mod off the ground, and I'm not telling you this to be abusive. Here are my suggestions..... Since you already have a unit list, start releasing one unit at a time. Start with one new unit, completely modeled, and coded in game. If you cannot rig the model, post the completed model screenshot, and chances are somebody may rig it for you. If I liked the screenshot I would do it. Release it as "Mod version 0.1" If it is a good model you will gain in reputation, and others my be encouraged to help you more. You don't need a huge team to complete this, Chandler with Pheonix Rising is a good example. It would not suprise me if you came up with a good model, master skinners like Kalo, would probably offer to skin it for you. After your first release, try to release at least one model each week, adding to the first version of your mod. If you continue to release updates at a frequent interval, your mod will gain popularity, as they will not have to wait "years" to experience new innovative units in the game. Each week gameplay will improve. I hope you take this as constructive critisizm, I'm not slamming you. Just the idea of another big mod that almost always dies. This way the community benefits weekly, and you gain more help in seeing your mod come to realization.




Vaders_legion

NO U

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17th December 2005

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#63 11 years ago

No offence but that model concept is Shit. This concept of a gun is not going to do any good for you unless you have an actual model of it and have a unit carrying it. IMO, Using paint for making weapon concepts and or unit concepts is not going to go over well with the public and will most likely down your mods reputation because that program is NOT a quality program




NCC1017spock

I take what n0e says way too seriously

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25th April 2007

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#64 11 years ago

ok, thanks for the help man but this thing has been put to rest already, IDK about how its still even here......? But ya I went to big to fast, so maybe another day, but not today. And odd ball, dont take his coment to hard, but he was the leader of one the most popular EAW Mods made in history, (compaired to him we are dust) But I have been looking at Beta more and more theses days and I think I am gona Beta Test for Thrawn's Revenge.




Vaders_legion

NO U

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17th December 2005

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#65 11 years ago

Dont take it too hard, just think of it as just some tough feedback, an spock, beta testing is what got me into modding, is probably the most useful field to start out in if you really want to join the game industry.




commander oddball

i rock out to rock!!

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21st November 2006

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#66 11 years ago

well since the mod is dead i guess i can still make all the models i need on my mod then look for people that can code,skin, animate ect. and i got a question how many poloys should a clone kama have? and also any i dea where i can find a good clone trooper body model?




Vaders_legion

NO U

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17th December 2005

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#67 11 years ago

A clone karma shoulder plate should be around 75 polys id say. If you want a good clone trooper model, go to SWModding Star Wars Modding Community and head to the downloads section.