Mapping - Entrance points -1 reply

Please wait...

Guest

I didn't make it!

0 XP

 
#1 12 years ago

Hey all, I have a quick question about the map editor.

I noticed when I make space maps, the reinforcement come in from a random angle it seems, and not from behind the frontlines, is there a way to change that?

If it's something incredibly obvious feel free to kill me.

Thanks in advance.




Sonic0

Power, I Know All About It.

50 XP

22nd May 2006

0 Uploads

1,670 Posts

0 Threads

#2 12 years ago

Can i kill you anyways? you can hot the lock angle button (or something like that) in the EAW map edito, if thats what your talking about.




Blue Lobster

GRAW

50 XP

29th June 2006

0 Uploads

120 Posts

0 Threads

#3 12 years ago
Wookiecody121Hey all, I have a quick question about the map editor. I noticed when I make space maps, the reinforcement come in from a random angle it seems, and not from behind the frontlines, is there a way to change that? If it's something incredibly obvious feel free to kill me. Thanks in advance.

i'll kill you at 5:00 pm today ;) when you are placing the markers down on the map they look like a flag. put the flag in the position you want the ships to enter from for ex. P <--that sortof what the flag looks like right. P<-- if placed like this the ships will enter facing the right. simply put whatever direction the flag is pointing that is the direction the fleet comes from and is facing. hope that helps




Guest

I didn't make it!

0 XP

 
#4 12 years ago

I'm gonna assume you mean the Attacker Entry Position marker..

and yes it does help, alot, thanks!




Blue Lobster

GRAW

50 XP

29th June 2006

0 Uploads

120 Posts

0 Threads

#5 12 years ago

yeah that marker, wahterver way it points is the way the units will face. is 5:00 good or bad for you lol......:)




Guest

I didn't make it!

0 XP

 
#6 12 years ago

Well thats already passed, but any time tomorrow is fine. :p




Blue Lobster

GRAW

50 XP

29th June 2006

0 Uploads

120 Posts

0 Threads

#7 12 years ago

woops late:aug2: