Maximum Unit Capacity Mod -1 reply

Please wait...

Joe Bonham

Quetron's alt account

50 XP

10th December 2005

0 Uploads

6,894 Posts

0 Threads

#1 11 years ago

Has anyone changed the unit capacity for land battles in galactic conquest games? The battles are way to slanted in the defender's favor - he gets a million garrison units that can't die without destroying the buildings, and all he has to do is prevent the enemy from taking more reinforcement points. You could attack with a hundred units and still lose, because you can only bring down 3-5 units at a time. In the later stages of the game, when the enemy has many units guarding their planets, victory becomes virtually impossible except with the "auto resolve" feature. The game would be really fun - except the battles are far too frustrating. You end up thinking "WTF? This is so stupid."




nason

thats me

50 XP

3rd September 2006

0 Uploads

734 Posts

0 Threads

#2 11 years ago

you could try making the unites population cap 0




The_Sith_Lord

Supreme Emperor of the Galaxy

50 XP

24th May 2006

0 Uploads

1,095 Posts

0 Threads

#3 11 years ago

Yes or increase the pop cap. However a too high one may make the game lag alot.




Jon McClane

The Internet ends at GF

50 XP

21st December 2004

0 Uploads

100 Posts

0 Threads

#4 11 years ago

maybe the answer to this problem isnt increasing the pop cap, but rather developing new strategies. The battles are supposed to be biased towards the defending team (it is their planet, after all) and the attacking team has to take the initiative

or you could just increase the pop cap, i think theres some mods out there that can do that for GC




jedib1

GF Pwns Me!

50 XP

27th December 2005

0 Uploads

62 Posts

0 Threads

#5 11 years ago

how do you up the maximum pop cap then? so i can do it myself




17th April 2007

0 Uploads

1,593 Posts

0 Threads

#6 11 years ago
jedib1;3679423how do you up the maximum pop cap then? so i can do it myself

for the total galatic population count or just the in battle population




Joe Bonham

Quetron's alt account

50 XP

10th December 2005

0 Uploads

6,894 Posts

0 Threads

#7 11 years ago

That's why the emperor lost the battle of endor. He had "an entire legion", but he could only send down three squads at a time, and the ewoks could respawn. Got any links to these mods?




The_Sith_Lord

Supreme Emperor of the Galaxy

50 XP

24th May 2006

0 Uploads

1,095 Posts

0 Threads

#8 11 years ago

He he.




jedib1

GF Pwns Me!

50 XP

27th December 2005

0 Uploads

62 Posts

0 Threads

#9 11 years ago

The space battle pop guys how do we make it bigger




Jon McClane

The Internet ends at GF

50 XP

21st December 2004

0 Uploads

100 Posts

0 Threads

#10 11 years ago

that's easy

file factions.xml, (line 35 for rebels, 829 for imperials). Change this to whatever you want, but if you make it too high you can end up with extremely laggy battles

the consortium unit cap is line 34 of expansion_factions.xml

Increasing land pop cap in GC is a problem, because there is a physical limit at 10 units. I seem to remember seeing a mod once that fixed it, but i cant find it, so this will have to do: http://empireatwar.filefront.com/file/EAW_and_FoC_Unit_Cap_Mod;72675x#1133678 this mod increases land skirmish pop cap, i dont know how because i dont play skirmish and have never tried modding it

one of the comments on that mod also proposes the idea of increasing the number of units per company to get around the GC land pop cap problem, which would probably work quite well.