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I didn't make it!

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#11 8 years ago

Made those changes, and She's still popping up as a Lambda in space battles.




mbmcdon

GF makes me horny

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14th July 2010

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#12 8 years ago

Ok a few things here: First you have dulicate lines of code in your Mara Jade hero entry for attaching to a flagship and staying in a tranport during a ground battle. In one set of coding you say Yes to both, and then about 20 lines down you say No to both. That needs to be fixed. Get rid of the Yes Lines. Second, I was too hasty earlier in looking at your Mara Jade ship. You have yours set up with a landing variant. I never did. That means you should be able to just change her transport line in her Hero Company entry to read Mara_Jade_Ship. The landing variant will take care of making sure that a Tyderium puts her on the ground. OK third, and I think this is where your real problem is. If I recall correctly you said you were using ACM, right? In ACM, Mara Jade uses a light saber, not a sniper rifle. I know because I play a very very very extensively modded version of ACM myself. If I remember correctly, I THINK that there were actually two Mara Jade entries in ACM. Original Mara and Lightsaber Mara. Original Mara was blocked out of the game by making her not buildable. So go through and see if you can find another entry for Mara Jade. If I remember correctly, the guy who built ACM put it in Ground Infantry under Mara2. So you have to fix that Mara. The Mara you have been working on doesn't do anything. You can confirm this theory on my part by looking to see if Mara uses a lightsaber or a sniper rifle in your game. If she uses a light saber, then you need to go find that version of her. Make sense?




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I didn't make it!

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#13 8 years ago

Finding mara2 did it. Helps to be editing the right entry, I'm sure. :P Thank you kindly, sir.




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