mod idea -1 reply

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16th March 2006

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#1 12 years ago

I took my improved venator mod and started messing around (I was bord) and i did some major things, first i rescaled several units, second i increased shielding on all capital ships along with damage (starbases and i think some frigates as well) so now they can't be taken out by a bunch of fighters at once as easily, third i made it so that all cap ships with a hanger bay launches an accurate amount (victory around 4 squadrons, ISD 72 squadrons, Venator 35 squadrons, etc), i also decreased the shield strength and damage fighters do (to balance for all the fighters) and i think i did a little more anyways what I'm asking is that would anyone be interested in this mod, if so I might release it but if not i wont even bother




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#2 12 years ago

were you tryign to make teh cap ships launch an acurate amount of fighters or squads? here is a list of how many squads each ship has: ship- squadrons= total figthers, usual compliment(in squadrons) VSD- 2=24, 2 tie figthers ISD(ep 4)- 6=72, 4 figthers 1 bomber 1 interceptor ISD(ep 6)- 6=72, 3 figthers 2 intercepters 1 bomber venerator- unsure aclimator- unsure home one- 10=120, unsure probably 2 a wing, 5 x wing, and 3 y wing mon cal- 3=36, unsure probably one of each or 2 x wing and 1 a wing neb b- 2= 24, mission specific compliments

a standerd squadron in the SW galaxy is 12 figthers. the game has squadrons at 6 for fighters and 3-4 for bombers. so i wasnt sure wich you were trying to acuratly represent. i got this information from a chross checking of SW books (mainly the xwing series), the game star wars: rebbelion, and the book "Star Wars the Essential Guide to Vehicles and Vessels"




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16th March 2006

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#3 12 years ago

yes i am trying to go for an accurate amount, thanks for some of that info (especialy for the mon cal, VSD, and the nebulon)




FleshKnight_666

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12th April 2006

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#4 12 years ago

Take Note. some nebulon-b frigates where changed into Medical frigates by removing the Hangerbay, Mon Cals, didnt carry but where a place to refuel, maybe add a new Mon Cal, but base it on the HomeOne alo, remove the back to weapons (ION cannons i think) and replace them with Hanger Bays. also, 1 wing of TIE's consisted of 72 in total, not 72 squadrons, have fun




RadioactiveLobster Forum Admin

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#5 12 years ago

i would be interested in this........i always though the capital ships werent right.....


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#6 12 years ago

u just saved me a lot of time by tellin me the mon calamari doesnt carry fighters (for some reason the fighters keep spawning in the center of the map) anyways right now i bumped up the shield strength of the capitals by 2000 i think and 1000 for the frigates (have to double check) also the hardpoint on the home one for the hanger isn't targetable since i added a new one and i rly didn't want to replace a turbolaser with it




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#7 12 years ago

flesh knight im cureous to know where you found that mon cals dont carry fighters. everytihng i check anywhere shows that they do. where did you find this info?




Droid

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13th March 2006

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#8 12 years ago

Well, the Liberty carried fighters that launched out of the wing tips...and the models of MonCals in-game use the Liberty model...Yeah, and MonCals did carry fighter compliments. I'd be interesed as well.




darthtrogsasea

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22nd May 2006

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#9 12 years ago

wow we did the same things in owr mods what base file wer u useing stock xml aces v.2 xml ventoro xml ETC




balzich14

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24th May 2006

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#10 12 years ago

yea wat darth said we did the same for our mods im interested in ur mod dfeeds ive always wanted a perfectly balanced game




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