I took my improved venator mod and started messing around (I was bord) and i did some major things, first i rescaled several units, second i increased shielding on all capital ships along with damage (starbases and i think some frigates as well) so now they can't be taken out by a bunch of fighters at once as easily, third i made it so that all cap ships with a hanger bay launches an accurate amount (victory around 4 squadrons, ISD 72 squadrons, Venator 35 squadrons, etc), i also decreased the shield strength and damage fighters do (to balance for all the fighters) and i think i did a little more anyways what I'm asking is that would anyone be interested in this mod, if so I might release it but if not i wont even bother
were you tryign to make teh cap ships launch an acurate amount of fighters or squads? here is a list of how many squads each ship has: ship- squadrons= total figthers, usual compliment(in squadrons) VSD- 2=24, 2 tie figthers ISD(ep 4)- 6=72, 4 figthers 1 bomber 1 interceptor ISD(ep 6)- 6=72, 3 figthers 2 intercepters 1 bomber venerator- unsure aclimator- unsure home one- 10=120, unsure probably 2 a wing, 5 x wing, and 3 y wing mon cal- 3=36, unsure probably one of each or 2 x wing and 1 a wing neb b- 2= 24, mission specific compliments
a standerd squadron in the SW galaxy is 12 figthers. the game has squadrons at 6 for fighters and 3-4 for bombers. so i wasnt sure wich you were trying to acuratly represent. i got this information from a chross checking of SW books (mainly the xwing series), the game star wars: rebbelion, and the book "Star Wars the Essential Guide to Vehicles and Vessels"
yes i am trying to go for an accurate amount, thanks for some of that info (especialy for the mon cal, VSD, and the nebulon)
I'm too cool to Post
13th April 2006
Take Note. some nebulon-b frigates where changed into Medical frigates by removing the Hangerbay, Mon Cals, didnt carry but where a place to refuel, maybe add a new Mon Cal, but base it on the HomeOne alo, remove the back to weapons (ION cannons i think) and replace them with Hanger Bays. also, 1 wing of TIE's consisted of 72 in total, not 72 squadrons, have fun
Jeff is a mean boss
28th July 2002
i would be interested in this........i always though the capital ships werent right.....
u just saved me a lot of time by tellin me the mon calamari doesnt carry fighters (for some reason the fighters keep spawning in the center of the map) anyways right now i bumped up the shield strength of the capitals by 2000 i think and 1000 for the frigates (have to double check) also the hardpoint on the home one for the hanger isn't targetable since i added a new one and i rly didn't want to replace a turbolaser with it
flesh knight im cureous to know where you found that mon cals dont carry fighters. everytihng i check anywhere shows that they do. where did you find this info?
13th March 2006
Well, the Liberty carried fighters that launched out of the wing tips...and the models of MonCals in-game use the Liberty model...Yeah, and MonCals did carry fighter compliments. I'd be interesed as well.
Emperor of the >SA
22nd May 2006
wow we did the same things in owr mods what base file wer u useing stock xml aces v.2 xml ventoro xml ETC
25th May 2006
yea wat darth said we did the same for our mods im interested in ur mod dfeeds ive always wanted a perfectly balanced game