Mod Request: The Hutts -1 reply

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I'm too cool to Post

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13th May 2007

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#1 11 years ago

After playing some mods for the last few weeks, taking down some ideas, I've borrowed some ideas that might make a good mod. Bare with me, this wont be a big mod that gives you 400 different kind of units or is so Canon it'll make your brain bleed. I need some modders, under my direction, to make a mod that will; (This is now Copy-paste from Notepad .txts)

The idea of the mod is that; It gives the player the opportunity to play as the Hutts: A new Faction that uses out-dated and illegally modified units They use expendable units at affordable prices and can create a pretty big army in small amount of time Steal Technology and Blue prints for their own use, these can range from Ground units and Space units Use native units of planets, increasing the range of infantry types they can use in battle without the need of slavary Unable to be corrupted by Tyber Zanns defilers on planets you control And also; New Heros for all factors Some new units

Heros; [COLOR=Red]Rebels;[/COLOR] -UNCHANGED- R2-D2 & C-3PO Han & Chewbacca Obi-Wan Kenobi Garm Bel Iblis Rogue Squadron Luke Skywalker Yoda -CHANGED- Mon Mothma: Nothing changed from the original, but should grant a 25% bonus on ground defense, like in space battles.

Kyle Katarn: Nothing changed from the original. Is a stealth unit in GC Map

Captain Raymus Antilles: grants a 10% combat health bonus and increase sight range to all ships in any space combat he participates in.

Commander Ackbar: grants a 15% combat health bonus and increase sight range to all ships in any space combat he participates in. -NEW HERO- Princess Leia: Is available at Tech 3 grants a 10% combat health bonus and increase sight range to all ships in any space combat she participates in. Space: Controls a Corellian Corvette 'Tantive IV' in space battles Space Specials; Normal Corvette powers Ground: Fires a blaster pistol. Ground Specials; Stun = Like Uri Fen Sprint = Like Han or Chewie

[COLOR=Navy]Imperials;[/COLOR] -UNCHANGED- Colonel Veers Thrawn -CHANGED- Emperor Palpatine: Becomes apart of the 'Eclipse' when in space battles

Mara Jade: Is a stealth unit in GC Map

Captain Piett: Now commands the Executor

Grand Moff Tarkin: Nothing changed from the original, but should grant a 25% bonus on ground defense/attack, like in space battles. Becomes apart of the 'Eclipse' when in space battles

Boba Fett: Is now part of the Hutt Hero group - See Below

Darth Vader: Becomes apart of the 'Executor' when in space battles

Rom Mohc: Space battles; Doesnt spawn Phantoms = Spawns 4 groups of TIE Defenders -NEW HERO- Admiral Sarn: Commands the Super Star Destroyer 'Terror' = Like the Executor = But 1/3 Smaller GC Map; Buy TIE-Phantom = Buys a TIE-Phantom Squad SPACE; Tractor Beam = Should be obvious Deploy Fighters = Deploys TIE-Phantoms, TIE-Bombers and TIE-Interceptors into battle

[COLOR=Yellow]Zann;[/COLOR] -UNCHANGED- Urai Fen IG-88 Nightsister Silri Tyber Zann -CHANGED- Bossk: Is now part of the Hutt Hero group - See Below -NEW HERO- 4-LOM and Zuckuss: = They travel together = Are stealthed in GC map = This would mean that any special mission that have Bossk in have to be set to 4-LOM and Zuckuss 4-LOM = Ground; Armed with DLT-19 Blaster - Like IG-88's main weapon Ground Specials; Rapid Fire = Fires a volley of blaster shots from his blaster at the enemy, causing heavy damage to infantry and light to vehicles Auto Heal = Automaticly heals = Is always on

Zuckuss = Space = Mist Hunter = Just as good as 'Hounds Tooth' (Bossk's ship) Space Specials; Disable beam = Disables any single ship/corvette/Capital ship for 25 seconds

Ground; Carrys a Stunning Snare Rifle - Like Bossk's main weapon Ground Specials; Switch Weapon = Switches weapon from a stun gun to a Damaging rifle Sensor Ping = Sensor pings and area, revealing it.

[COLOR=DarkRed]Hutt;[/COLOR] -UNCHANGED- Boba Fett Bossk -NEW HERO- Dengar: = In space he travels in the biggest ship available - Stealthed in GC map Ground; Armed with a Valken-38 and a Rocket Launcher attachment - Like Bossk's main weapon Ground Specials; Switch Weapon = Switches to Rocket Attachment, allowing Dengar to go heavy damage to vehicles Sensor Ping = Sensor pings an area

Jabba The Hutt: = In space he travels in the biggest ship available - Stealthed in GC map, Cost is decreased at his posistion by 25% for any ground unit Grants a 30% combat health bonus and increases sight range to all units in any land combat he participates in Ground; Armed with a pistol - Normal hutt like one, but does much more damage Ground Specials; Bribe = Same as Zann's Auto Heal = Automaticly heals = Is always on

Grappa The Hutt: = In space he travels in the biggest ship available - Stealthed in GC map, Cost is decreased at his posistion by 25% for any space unit Grants a 30% combat health bonus and increase sight range to all ships in any space combat he participates in. Ground; Armed with a pistol - Normal hutt like one, but does much more damage Ground Specials; Stealth = Like Zann Auto Heal = Automaticly heals = Is always on

Hutt Stuff; Hutt Buildings; Hutt Command Center: When you build this, it will increase the planets base value by x4 (Like building 4 mines) You'll only get to build one of these per planet. UNLOCKS; Listening Post Hutt Palace Stock Pile

Hutt Palace: Building this will allow you to buy Hutt ground infantry units in the GC map It also comes garrisoned with a small amount of units; Pirate Soldier = Three at any time Pirate PLEX soldiers = Two at any time UNLOCKS; Motor Pool Cantina

Motor Pool: = Looks like the Pirate Base Building this will allow you to build Hutt Vehicles in the GC map It also comes garrisoned with a these units and amount; Infantry Support Platform (Swamp speeder) = Two at any time Desert skiff = Two at any time All Terrain Attack Pod = One at any time -WHEN STOLE- MPTL-2A Artillery Gargantuan 2-M Repulsor Tank AT-AA Missile Attack Launcher (M.A.L) Consortium Mobile Defense Unit

UNLOCKS; SandCrawler

Listening Post: When this is built you'll be able to see whats going on in the current system, like Bothawui's planetary special In ground combat, this reveals all the fog of war Only one per planet.

SandCrawler: = This garrisons One squad of un-edited Jawas Building this on planets will give the player buyable upgrades for the ground combat. One per planet.

Stock Pile: = Looks like explosive barrels This is like a mine for the Hutts, even though it isnt, it still gives gives credits. (Like building 1 mine)

Cantina: = Is now buyable on any planet for the Hutts Building this will allow you to buy Bounty hunters and Smugglers.

Hutt space station; The Hutt space station is the Asteroid Pirate station; It is upgradable but doesnt change model but increases hit point health and shields, also, with every upgrade it increase population cap. Like other space stations, this spawns fighters/frigates depending on the level it is.

Level one; V-wing starfighter x3 = At any time Z-95 Headhunter x3 = At any time Rihkxyrk Attack Ship (Pirate fighter) x3 = At any time

Level two; V-wing starfighter x3 = At any time Z-95 Headhunter x3 = At any time Rihkxyrk Attack Ship (Pirate fighter) x3 = At any time IPV/1 Patrol Craft x2 = At any time Pirate interceptor cruiser x 1 = At any time Level three; V-wing starfighter x3 = At any time Z-95 Headhunter x3 = At any time Rihkxyrk Attack Ship (Pirate fighter) x3 = At any time IPV/1 Patrol Craft x2 = At any time Pirate interceptor cruiser x 2 = At any time Marauder-class corvette w/turbo lasers x 1 = At any time

When the Space Station is upgraded, options for the Hutts become open;

Level one: V-wing starfighter Z-95 Headhunter Rihkxyrk Attack Ship (Pirate fighter) -WHEN STOLE- A-wing

Level two: V-wing starfighter Z-95 Headhunter Rihkxyrk Attack Ship (Pirate fighter) IPV/1 Patrol Craft Pirate interceptor cruiser -WHEN STOLE- Corellian Gunship Interdictor Cruiser

Level three: V-wing starfighter Z-95 Headhunter Rihkxyrk Attack Ship (Pirate fighter) IPV/1 Patrol Craft Pirate interceptor cruiser Marauder-class corvette Venator-class Star Destroyer -WHEN STOLE- Imperial-class Star Destroyer Aggressor-class destroyer

Natives; Capturing certain planets will unlock the Natives on the planets for use in the Hutt organization, this is because of crime, unlike slavary The units are only buyable on the planet they come from;

Mandalorians = Mandalore Mustafarian = Mustafar Noghri = Honoghr Hutt = Nal Hutta Gungan = Naboo Mon Calamari = Mon Calamari Twi'lek = Ryloth Bothan = Bothawui Sullustan = Sullust Prisoners = Kessel Geonosian = Geonosis Wookiee = Kashyyyk

This section covers what the Hutt faction does/has/is; The Hutts Color is[COLOR=Sienna] Brown[/COLOR] ([COLOR=Yellow]Zann is yellow[/COLOR], [COLOR=Navy]Empire is Blue[/COLOR], [COLOR=Red]Rebels are red[/COLOR]) Hutts dont have Tech levels, giving them all build options at the start. Hutt space battle cap is 30, making them have more units in the fight than any other force. Hutt build pads are based on Rebel technology

Bombardment and Bombing runs; V-wings bomb run Hutts get the imperial Bombardment

Stealing Technology; Hutts are able to steal Tech, like the rebels. But it is more expensive; The Tech stolen will appear in either Space or Ground units, there are a number of each for all 3 sides. To steal Tech, you'll need to build a 'Mouse Droid'; costing 800 credits this will then, like R2-D2 and C3PO, be able to travel undetected through the galaxy, when 'Steal Tech' slot is draged onto it will with a screen like that of the rebels 'Steal Tech'. Although, you cant steal their tech unless they havent researched their tech yet, like; You cant steal an Imperial-class Star Destroyer, untill the Imperials have got tech level 4. All units stolen behave exactly like they do on their own teams, same HP, damage and abbilities. You'll be able to steal Tech from anyone, here is the list;

[COLOR=Red]STEAL REBEL TECH;[/COLOR] GROUND; MPTL-2A Artillery = 3500 credits (Or another balanced price) Gargantuan = 12500 credits (Or another balanced price) = This does not remove or reassign 'Garm Bel Iblis', it only steals the unit as a buyable option SPACE; A-wing = 3000 credits (Or another balanced price) Corellian Gunship = 3500 credits

[COLOR=DarkSlateBlue]STEAL IMPERIAL TECH;[/COLOR] GROUND; 2-M Repulsor Tank = 3500 credits (Or another balanced price) AT-AA = 4000 credits (Or another balanced price) SPACE; Interdictor Cruiser = 7000 credits (Or another balanced price) Imperial-class Star Destroyer = 12500 credits (Or another balanced price) = This does not spawn TIE-Fighters or Bombers

[COLOR=Yellow]STEAL ZANN TECH;[/COLOR] GROUND; Missile Attack Launcher (M.A.L) = 3750 credits, doesnt come with Carbonite missiles (Or another balanced price) Consortium Mobile Defense Unit = 3000 credits, comes with everything that Zann's has (Or another balanced price) SPACE; Aggressor-class destroyer = 10000 credits, doesnt come with self-destruct (Or another balanced price)

Upgrades; Upgrades during ground battles; = Brought through the SandCrawler Extra pay Level 1; Makes the pirate soldiers 10% Faster Extra pay Level 2; Makes the pirate soldiers 15% Faster Extra armour Level 1; Makes Swamp speeders, Skiffs and AT-PT's take less damage by 10% Extra armour Level 2; Makes Swamp speeders, Skiffs and AT-PT's take less damage by 15% Rancor training Level 1; Makes Rancors 10% Faster Rancor training Level 2; Makes Rancors 15% Faster Commando Training Level 1; Makes Twi'lek commando's range of fire Longer by 10% Commando Training Level 2; Makes Twi'lek commando's range of fire Longer by 15%




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#2 11 years ago

[COLOR=Red][COLOR=Black]Ground Units; [/COLOR][/COLOR][COLOR=Red]Rebels;[/COLOR] -UNCHANGED- Rebel Soldiers; Plex Missile Troopers Infiltrators MPTL-2A Artillery HTT-26 heavy troop transport Alliance Mobile Defense Unit = Normal build options for the Rebels

-CHANGED- T2-B Repulsor Tank; Increase damage to infantry.

T4-B Heavy Tank; Increase Rocket damage to infantry.

Assault Speeder; Increased in cost and a decrease in HP.

-NEW UNIT- Jedi: = One in a squad = Needs Yavin 4 or Naboo to build = This unit is a Minor Hero Ground; Armed with a Blue Lightsaber = Kills Some Infantry in one hit and deals Massive damage to vehicles. Ground Specials; Force Heal = Heals the Jedi = takes long to recharge

[COLOR=DarkSlateBlue]Imperials;[/COLOR] -UNCHANGED- Stormtrooper Platoon TIE Mauler (TIE ap-1) AT-ST (All Terrain Scout Transport) AT-AA (All Terrain Anti-Aircraft) Imperial Mobile Defense Unit = Normal build options of the Imperials Phase I dark trooper Phase II dark trooper Phase III dark trooper

-CHANGED- Speeder Bike (Scout Trooper) increase anti-infantry damage from laser.

2-M Repulsor Tank Increase of anti-vehicle damage.

SPMA-T (Self-Propelled Medium Artillery Turbolaser); Increase of Anti-infantry damage of lasers to the main side cannons, killing a basic soldier in two hits.

AT-AT (All Terrain Armored Transport); two Anti-Infantry lasers near the main cannons on the head.

HAVT B5 Juggernaut Transport; Added special; Switch weapons = Changes from main Anti-Infantry turrets to missiles that are fired from a T4B tank.

Imperial "Lancet" Aerial Artillery; Removed.

-NEW UNIT- Dark Jedi: = One in a squad = Needs Korriban or Fondor to build = This unit is a Minor Hero Ground; Armed with a Red Lightsaber = Kills Some Infantry in one hit and deals Massive damage to vehicles. Ground Specials; Force lightning = Damages infantry and Vehicles, but doesnt kill them = Damage is instant

Royal Guard: = Three in a squad = Needs Coruscant to build Ground; Armed with a Taser staves = Anti-Infantry unit = Kills most infantry in 2 hits Ground Specials; Force Negate = Negates force in a small area around them = Always on

[COLOR=Yellow]Zann;[/COLOR] -UNCHANGED- Canderous Assault Tank Cuddles Defiler Destroyer Droid Mark II Ewok Wrangler F9-TZ Transport Grenadier Mercenary Assault Squad Missile Attack Launcher Consortium Mobile Defense Unit = Normal build options for the Zann MZ-8 Mobile Pulse Cannon Nightsister riding rancor Vornskr

[COLOR=Sienna]Hutts;[/COLOR] -UNCHANGED- Pirate Soldier Infantry Support Platform (Swamp speeder)

-CHANGDED- Pirate PLEX soldiers Special; Proximity Mines = These are Zann's grenade trooper proxy mines.

Twi'lek Commando; Special; Stealth = Like Tyber Zann has.

Desert skiff; Increase HP increase of Anti-infantry damage.

All Terrain Attack Pod; Increase HP Add Two anti-infantry lasers, moderate damaging, but able to take one infantry soldier out in about two hits An increase of Anti-Vehicle damage from the main cannon Increased range of primary cannon.

-NEW UNIT- Rancor Pet; A Rancor, but weaker.

Space Units; [COLOR=Red]Rebels;[/COLOR] -UNCHANGED- X-wing Y-wing A-wing Corellian Corvette Corellian Gunship Nebulon-B frigate Assault Frigate Mk. II Mon Calamari Cruiser

-CHANGED- B-wing starfighter; Nothing changed from the original but wouldnt mind to ajust the model to fit the Bwings actual posistioning

Marauder Missile Cruiser; Removed.

MC30c frigate; Add more armour, and take away the special; cluster bombs. Should be more Anti-Fighterish with the Laser too.

[COLOR=DarkSlateBlue]Imperials;[/COLOR] -UNCHANGED- TIE Fighter TIE Bomber TIE Scout TIE Defender TIE Interceptor Tartan patrol cruiser Acclamator Victory-class Star Destroyer Interdictor Cruiser Imperial-class Star Destroyer Death Star II

-CHANGED- TIE Phantom; Increase HP and Damage, Specials; Stealth has alot more time and reloading stealth wont take long either.

Broadside-class cruiser KDB-1; Removed

-NEW UNIT- TIE Advanced x1; = Tech level 5 Like Vader in Skirmish, but comes in groups of 3 Hasnt got vader in it Buyable at level 5 space stations for xxxx credits. Also has a special; Boost shield power = Takes firing power down, invincible to laser fire = Recharges like Rouge Squadrons Strike abbilite.

Venator-class Star Destroyer; = Tech level 2 Increase Shield, HP and Damage = This should differ from the Pirate one Hardpoints; Two Ion cannons = Not as powerful as Victory SD one = One both sides Two Turbo lasers = Acclamtor's = One both sides One Concussion missle port = like Corellian Gunship missiles = On the top of the hull One Shield = On the Bridge One Hanger = On the bottom Spawns 5 TIE-Fighter squads and 2 TIE-Bomber squads. Imperial version should come with a special; SPHA cannon = deals damage to a hard point, a weaker 'proton beam', used once only.

Eclipse; = Only one allowed This unit should only have one hardpoint, its superlaser coxail cannon As well as having a powerful shield, it also has a high Hardpoint value on the coxail cannon = A proton torpedo from a Y-wing, would do about 2 damage

[COLOR=Yellow]Zann;[/COLOR] -UNCHANGED- Skipray Blastboat StarViper Crusader-class corvette Interceptor IV Frigate Aggressor-class destroyer Vengeance-class frigate Keldabe-class battleship RZ-52 "Dekard" Boarding Ship (Infantry Transport) TZ-15 Shuttle (Hero transport) TZ-86 Transport Ship (Vehicle transport)

[COLOR=Sienna]Hutts;[/COLOR] -UNCHANGED- RZ-52 "Dekard" Boarding Ship (Infantry Transport) TZ-15 Shuttle (Hero transport) TZ-86 Transport Ship (Vehicle transport) -CHANGED- V-wing starfighter; = 5 in a group Transformed into a light bomber, an increase in Shield, HP and Damage = like a TIE-bomber but faster. Special; Ion Cannon Shot = Fires its ion cannons. = Like a Y-Wing.

Z-95 Headhunter; = Should rival the TIE-Fighter Nothing changed from the original with increased Shield, HP and Damage. = Not as powerful as the X-wing, but will still able to defeat ties.

Rihkxyrk Attack Ship (Pirate fighter); = Should rival the X-wing Nothing changed from the original, but with increased Shield, HP and Damage.

IPV/1 Patrol Craft; = Should rival the Empires Tartan Cruiser Nothing changed from the original, but with increased Shield, HP and Damage.

Pirate interceptor cruiser; = Should rival the Zann's Interceptor Frigate Nothing changed from the original, but with increased Shield, HP and Damage. (The ones that have Proton torpedoes instead of Concussion missiles)

Marauder-class corvette w/ Turbo Lasers; = Should rival the Acclamtor, but a tiny bit more powerful. Insted of missiles, add Turbo lasers (Like Victory Star Destroyers) Should also come with better Shields and HP.

Venator-class Star Destroyer; = Should rival the Victory Star Destroyer, but not to be as powerful. Increase Shield, HP and Damage. Hardpoints; Two Ion cannons = Not as powerful as Victory SD one = One both sides Two Turbo lasers = Acclamtor's = One both sides One Concussion missle port = like Corellian Gunship missiles = On the top of the hull One Shield = On the Bridge One Hanger = On the bottom Spawns 6 Rihkxyrk Attack Ship (Pirate fighter) squads and 3 V-wing starfighter squads.




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I'm too cool to Post

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#3 11 years ago

Prices and Tech levels will have to be thought out for the units, but that will be fairly easy.




Ipse

The Great Charm

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14th April 2007

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#4 11 years ago

One word... GREAT!




Ipse

The Great Charm

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14th April 2007

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#5 11 years ago

are u making the mod?




tlmiller

Lord of the Black Hand

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22nd July 2006

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#6 11 years ago

One thing I would definitely suggest, in the space section for the Imperials, it makes no sense to have the Advanced X1 at tech 5. The advanced X1 precedes the Interceptor (and other than having shields is inferior to the interceptor in every way), if it's made available to the imperials it should be MUCH earlier than a Defender (like tech 2 or 3)




Ipse

The Great Charm

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14th April 2007

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#7 11 years ago

the advance should be for the Hutts(stolen)




1337bishop

Hand Of Judgment

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31st March 2007

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#8 11 years ago

This mod is very unbalanced. The Empire starts with 2 Super Star Destroyers and the Eclipse. Might wanna change that.




Valgarochi

Let's go find Carmine...

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16th February 2007

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#9 11 years ago

==Alpha==, Did you realise that foc additions already adds the hutt faction, If you want to join the mod feel free, otherwise you have an idea and no means to create it.




Valgarochi

Let's go find Carmine...

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16th February 2007

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#10 11 years ago

just reading through it more, Loads of the stuff youre planning on adding we already have in FoC Additions 4.0