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#1 8 years ago

Hello,

Some time ago i made a clone trooper and a battle droid, and imported them into the game. Now i want to mod a AAT, but it wont work.

I made them in GroundVehicles.xml and RebelGroundCompanys.xml They dont appear in the game yet. What to do? i am sure the button is right, so that;'s not it.:confused:




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#2 8 years ago

is the company in special structures?




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#3 8 years ago

Containers? i dunnoo./..




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#4 8 years ago

I'm sorry Kedalbe cruiser, I've just been to the specialstructures.xml file, and i don't know what to do there :(




Blood Asp

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#5 8 years ago
rikkie350;5570306I'm sorry Kedalbe cruiser, I've just been to the specialstructures.xml file, and i don't know what to do there :(

To make them buildable in skirmish, you'd want to use this line for whatever faction production facility (Barracks, Light Vehicle, Droid Works, ect.) you wish to add them to:

Spoiler: Show
Rebel, Rebel_Infantry_Squad, Rebel_Tank_Buster_Squad, Field_Com_Rebel_Team, Rebel_Infiltrator_Team, RL_Combat_Armor_L1_Upgrade, RL_Combat_Armor_L2_Upgrade, RL_Weatherproof_Upgrade,



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#6 8 years ago

That's okay, but i need them for Galactic Conquest. It worked with my other units, but this one is a vehicle.




T3h Piti

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#7 8 years ago

Can you post the code of the AAT with the company unit?




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#8 8 years ago

Of course, this is the one in GroundVehicles.xml

2 65.0, 50.0 Generic_Shadow TEXT_UNIT_AAT_TANK TIE_Crawler SPMAT_Walker Underworld_Merc AT_AT_Walker M1_Repulsor_Tank Canderous_Assault_Tank TEXT_TOOLTIP_AAT TEXT_ENCYCLOPEDIA_CLASS_LIGHT_VEHICLE

cis_aat.alo 1.0 1.0 No Rebel 0 7 2.0 2.0 20.0 Land Vehicle .2 .2 1.5 4 Standard 2.4 6 100 true .5 90 .01 .7 0 20.0 10.0

1, 0.66, 0.33 0, 1, 2 null,SFX_Grenade_Detonation, SFX_Grenade_Detonation true

Armor_T2B Shield_Tank 80 10 60 200 10 999 999

SELECTABLE AFFECTED_BY_SHIELD, HUNT,WALK_LOCOMOTOR, IDLE,TARGETING, WEAPON, TURRET, SHIELDED, POWERED, REVEAL,HIDE_WHEN_FOGGED, UNIT_AI, SURFACE_FX, TELEKINESIS_TARGET,STUNNABLE, WIND_DISTURBANCE,DAMAGE_TRACKING, GARRISON_UNIT

Yes Yes

Vehicle 2 Hover Yes

360 40 Turret_00 MuzzleA_00 3.0 2 1 1 2 3 4 Proj_Blaster_Cannon_Red_T2B 220.0 200.0 13.0 1.5 4 0.2 Infantry, 8.0 Vehicle, 5.0 Air, 25.0 Structure, 1.0 Large_Explosion_Land Yes Yes

50 10 0.4 Shield_Penetration_Effect_Particle

Unit_Tank_T2B_Fire Unit_Select_T2B_Tank Unit_Move_T2B_Tank Unit_Fleet_Move_T2B_Tank Unit_Attack_T2B_Tank Unit_Guard_T2B_Tank

Vehicle_Turret_Motor

Unit_Assist_Move_T2B_Tank Unit_Assist_Attack_T2B_Tank

Unit_Tank_Death_SFX

Unit_T2B_Idle_Engine_Loop Unit_T2B_Moving_Engine_Loop

RHD_Unit_Destroyed RHD_Reinforcements_En_Route RHD_Reinforcements_Available RHD_Reinforcements_Cancelled

99 3 1 Vehicle Hover 1x1 yes Yes Yes 45.0 20.0 Yes 80

0.0 200.0 150.0 5.0 AntiVehicleStructure 150.0

60 3.0f

CIS_AAT.DDS Hover

130 False T2B_Tank_Captured 100

HUNT 45




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#9 8 years ago

And this is in GroundCompaniesRebel.xml,

TEXT_REBEL_AAT_TANK_BRIGADE TIE_Crawler SPMAT_Walker UC_Empire_Buildable_Anti_Infantry_Turret AT_AT_Walker M1_Repulsor_Tank UC_Empire_Buildable_Anti_Vehicle_Turret 1 Yes 50 120 Rebel 400 50 35 Yes Yes No No 1 0 1 0 R_Ground_Light_Vehicle_Factory DUMMY_GROUND_COMPANY 2 yes tank Gallofree_Transport AAT_Tank, AAT_Tank 2 CIS_AAT.DDS RHD_Build_Vehicle RHD_Vehicle_Canceled Unit_Complete_T2B_Tank Unit_Fleet_Move_T2B_Tank 500

HUNT

1100 30 Tactical_Units TEXT_TOOLTIP_AAT TEXT_ENCYCLOPEDIA_CLASS_TANK 0.05 1




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#10 8 years ago

rikkie350;5570716And this is in GroundCompaniesRebel.xml,

TEXT_REBEL_AAT_TANK_BRIGADE TIE_Crawler SPMAT_Walker UC_Empire_Buildable_Anti_Infantry_Turret AT_AT_Walker M1_Repulsor_Tank UC_Empire_Buildable_Anti_Vehicle_Turret 1 Yes 50 120 Rebel 400 50 35 Yes Yes No No 1 0 1 0 R_Ground_Light_Vehicle_Factory DUMMY_GROUND_COMPANY 2 yes tank Gallofree_Transport AAT_Tank, AAT_Tank 2 CIS_AAT.DDS RHD_Build_Vehicle RHD_Vehicle_Canceled Unit_Complete_T2B_Tank Unit_Fleet_Move_T2B_Tank 500

HUNT

1100 30 Tactical_Units TEXT_TOOLTIP_AAT TEXT_ENCYCLOPEDIA_CLASS_TANK 0.05 1

If this is just a copied and pasted, the only error I see is this:

Spoiler: Show
R_Ground_Light_Vehicl e_Factory

Edit - Fix that line then try.




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