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#1 7 years ago

Hello,

Some time ago i made a clone trooper and a battle droid, and imported them into the game. Now i want to mod a AAT, but it wont work.

I made them in GroundVehicles.xml and RebelGroundCompanys.xml They dont appear in the game yet. What to do? i am sure the button is right, so that;'s not it.:confused:




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#2 7 years ago

is the company in special structures?




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#3 7 years ago

Containers? i dunnoo./..




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#4 7 years ago

I'm sorry Kedalbe cruiser, I've just been to the specialstructures.xml file, and i don't know what to do there :(




Blood Asp

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#5 7 years ago
rikkie350;5570306I'm sorry Kedalbe cruiser, I've just been to the specialstructures.xml file, and i don't know what to do there :(

To make them buildable in skirmish, you'd want to use this line for whatever faction production facility (Barracks, Light Vehicle, Droid Works, ect.) you wish to add them to:

Spoiler: Show
Rebel, Rebel_Infantry_Squad, Rebel_Tank_Buster_Squad, Field_Com_Rebel_Team, Rebel_Infiltrator_Team, RL_Combat_Armor_L1_Upgrade, RL_Combat_Armor_L2_Upgrade, RL_Weatherproof_Upgrade,



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#6 7 years ago

That's okay, but i need them for Galactic Conquest. It worked with my other units, but this one is a vehicle.




T3h Piti

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#7 7 years ago

Can you post the code of the AAT with the company unit?




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#8 7 years ago

Of course, this is the one in GroundVehicles.xml

265.0, 50.0Generic_ShadowTEXT_UNIT_AAT_TANK TIE_Crawler SPMAT_Walker Underworld_Merc AT_AT_Walker M1_Repulsor_Tank Canderous_Assault_Tank TEXT_TOOLTIP_AATTEXT_ENCYCLOPEDIA_CLASS_LIGHT_VEHICLEcis_aat.alo1.01.0NoRebel072.0 2.0 20.0 Land Vehicle .2 .2 1.5 4 Standard 2.4 6 100 true .5 90 .01 .7 0 20.0 10.0 1, 0.66, 0.330, 1, 2null,SFX_Grenade_Detonation, SFX_Grenade_Detonationtrue Armor_T2B Shield_Tank80106020010999999 SELECTABLE AFFECTED_BY_SHIELD, HUNT,WALK_LOCOMOTOR, IDLE,TARGETING, WEAPON, TURRET, SHIELDED, POWERED, REVEAL,HIDE_WHEN_FOGGED, UNIT_AI, SURFACE_FX, TELEKINESIS_TARGET,STUNNABLE, WIND_DISTURBANCE,DAMAGE_TRACKING, GARRISON_UNITYes Yes Vehicle 2HoverYes36040Turret_00MuzzleA_003.021 1 2 3 4 Proj_Blaster_Cannon_Red_T2B220.0200.013.01.540.2 Infantry, 8.0 Vehicle, 5.0 Air, 25.0 Structure, 1.0 Large_Explosion_LandYesYes50100.4Shield_Penetration_Effect_ParticleUnit_Tank_T2B_FireUnit_Select_T2B_TankUnit_Move_T2B_TankUnit_Fleet_Move_T2B_TankUnit_Attack_T2B_TankUnit_Guard_T2B_Tank Vehicle_Turret_Motor Unit_Assist_Move_T2B_Tank Unit_Assist_Attack_T2B_TankUnit_Tank_Death_SFX Unit_T2B_Idle_Engine_Loop Unit_T2B_Moving_Engine_Loop RHD_Unit_Destroyed RHD_Reinforcements_En_Route RHD_Reinforcements_Available RHD_Reinforcements_Cancelled 9931 Vehicle Hover1x1yes Yes Yes45.020.0Yes800.0200.0150.05.0AntiVehicleStructure150.0603.0fCIS_AAT.DDSHover130 False T2B_Tank_Captured100HUNT45




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#9 7 years ago

And this is in GroundCompaniesRebel.xml,

TEXT_REBEL_AAT_TANK_BRIGADE TIE_Crawler SPMAT_Walker UC_Empire_Buildable_Anti_Infantry_Turret AT_AT_Walker M1_Repulsor_Tank UC_Empire_Buildable_Anti_Vehicle_Turret 1 Yes50120Rebel4005035 Yes YesNoNo1010R_Ground_Light_Vehicle_FactoryDUMMY_GROUND_COMPANY2yestankGallofree_TransportAAT_Tank, AAT_Tank 2 CIS_AAT.DDSRHD_Build_VehicleRHD_Vehicle_CanceledUnit_Complete_T2B_TankUnit_Fleet_Move_T2B_Tank500HUNT110030Tactical_UnitsTEXT_TOOLTIP_AATTEXT_ENCYCLOPEDIA_CLASS_TANK0.051




Blood Asp

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#10 7 years ago

rikkie350;5570716And this is in GroundCompaniesRebel.xml,

TEXT_REBEL_AAT_TANK_BRIGADE TIE_Crawler SPMAT_Walker UC_Empire_Buildable_Anti_Infantry_Turret AT_AT_Walker M1_Repulsor_Tank UC_Empire_Buildable_Anti_Vehicle_Turret 1 Yes50120Rebel4005035 Yes YesNoNo1010R_Ground_Light_Vehicle_FactoryDUMMY_GROUND_COMPANY2yestankGallofree_TransportAAT_Tank, AAT_Tank 2 CIS_AAT.DDSRHD_Build_VehicleRHD_Vehicle_CanceledUnit_Complete_T2B_TankUnit_Fleet_Move_T2B_Tank500HUNT110030Tactical_UnitsTEXT_TOOLTIP_AATTEXT_ENCYCLOPEDIA_CLASS_TANK0.051

If this is just a copied and pasted, the only error I see is this:

Spoiler: Show
R_Ground_Light_Vehicl e_Factory

Edit - Fix that line then try.




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