Mods that Die -1 reply

Please wait...

Yun_yuuzhan

Total N00b

50 XP

1st July 2009

0 Uploads

15 Posts

0 Threads

#1 9 years ago

Don't you hate it when a good mod is going so well, then fizzles and dies, leaving us with nothing but a few screen shots? Age of Star Wars, Trek Wars and many other awesome and promising mods have gone this way.

That is why I propose that when mods are dieing (one can tell if ones mod is dieing, so don't kid yourself), they should post it, so at least we get something fun to play.

P.S. If this is in the wrong section, I'm very sorry, as I'm new to the forums (this was my first post)




DarthArbiter

-_-_-

50 XP

21st June 2006

0 Uploads

323 Posts

0 Threads

#2 9 years ago

You're assuming that these mods are at some point where what they have finished is sufficient to make a playable release when they die. During production, mods tend to be a fair bit of a mess. They're often riddled with bugs, inconsistencies and loose ends. This sometimes is what results in a dead mod in the first place.

(one can tell if ones mod is dieing, so don't kid yourself),

That's not true. When it is the result of people disappearing, then teams usually assume they're going to be coming back within a few days. Those few days turn into a few weeks, then it's months later and nobody has done anything.

As for AoSW, there were several public releases of it. So you can't say the community got nothing.




jedi_consulor

Girl Gamers,were Awesome!

50 XP

13th July 2006

0 Uploads

1,246 Posts

0 Threads

#3 9 years ago
DarthArbiter;4937810You're assuming that these mods are at some point where what they have finished is sufficient to make a playable release when they die. During production, mods tend to be a fair bit of a mess. They're often riddled with bugs, inconsistencies and loose ends. This sometimes is what results in a dead mod in the first place.

I think any mod is only as good as the work people put into it. Lack of feedback on test builds doesn't help to fix the bugs if no one bothers to report them. This is assuming the mod team knows what they are doing and can competently fix the bugs. There are other reasons for dead mods which can be due to over ambitious idea's, lack of skills in the mod team, crazy idea's to make all era mods - and having no idea at all how long it takes to build such a mod.

That's not true. When it is the result of people disappearing, then teams usually assume they're going to be coming back within a few days. Those few days turn into a few weeks, then it's months later and nobody has done anything.

As for AoSW, there were several public releases of it. So you can't say the community got nothing.

Can't argue with that, this is always the case in any mod team. As for AoSW I think there has been more than enough releases of it to say it has been developed as far as people want to take it.

On a side note: SOME mods may go quiet for a while - doesnt necessarily mean they are dead. Some guys take a break from modding and come back, I know a few people who do this from time to time to help re charge their batteries. Modding can get really dull at times doing this every day - it can become a chore, so you have to give mod teams some slack and let them have the time they need to work on their projects for fun. After all we mod because its fun to do. We dont get paid to make mods for this or any other game.




Yun_yuuzhan

Total N00b

50 XP

1st July 2009

0 Uploads

15 Posts

0 Threads

#4 9 years ago

DarthArbiter;4937810You're assuming that these mods are at some point where what they have finished is sufficient to make a playable release when they die. During production, mods tend to be a fair bit of a mess. They're often riddled with bugs, inconsistencies and loose ends. This sometimes is what results in a dead mod in the first place.[/QUOTE]

True, but the models, coding, etc. are still of value to the community. (I.E. the models from Trek Wars would be grate for the ongoing (I hope) star trek mod)

[QUOTE=DarthArbiter;4937810]YWhen it is the result of people disappearing, then teams usually assume they're going to be coming back within a few days. Those few days turn into a few weeks, then it's months later and nobody has done anything.

after months, or even weeks, one assumes one is dead.




DarthArbiter

-_-_-

50 XP

21st June 2006

0 Uploads

323 Posts

0 Threads

#5 9 years ago
jedi_consulor;4938065I think any mod is only as good as the work people put into it. Lack of feedback on test builds doesn't help to fix the bugs if no one bothers to report them. This is assuming the mod team knows what they are doing and can competently fix the bugs. There are other reasons for dead mods which can be due to over ambitious idea's, lack of skills in the mod team, crazy idea's to make all era mods - and having no idea at all how long it takes to build such a mod.

What am saying is that the work hasn't all been put into them yet, so those bugs and errors will remain. This could be bones facing the wrong direction, a unit shooting the wrong things. My main point here is that any mod in the middle of development (as is, and middle being the key) is usually in a less-than-presentable state. I'm not saying this is why a good mod mod dies, that was an afterthought to the point. This was simply to address the lack of a release upon death.

after months, or even weeks, one assumes one is dead.

After weeks, nobody assumes anything. That's still within the reasonable limit for what JC described as a break. Considering how long mods take to make, a few weeks mean nothing.

True, but the models, coding, etc. are still of value to the community. (I.E. the models from Trek Wars would be grate for the ongoing (I hope) star trek mod)

I will say again that in my experience a mod is dead when the team no longer cares, and at that point they're more likely to delete everything then to organize it all and release it, to say nothing of the actual value of a resource release. Some people release their material after death or release because they believe it will help the community. Others don't because they don't believe it will help, or because they just don't care. That's entirely their decision though.




Yun_yuuzhan

Total N00b

50 XP

1st July 2009

0 Uploads

15 Posts

0 Threads

#6 9 years ago
DarthArbiter;4938552That's entirely their decision though.

Of course it is, I'm just saying it would be nice, and I doubt I'm the only one.




Mr.Caine

:)

50 XP

24th September 2006

0 Uploads

303 Posts

0 Threads

#7 9 years ago

So... the point of this thread is to ask for dead mod resources?




-=[Ranek]=-

LOTRO Junkie.

50 XP

31st December 2005

0 Uploads

1,607 Posts

0 Threads

#8 9 years ago

A lot of the issue with dead mods releasing things, is the art parts, may have all been done seperately, someone could of done the animations, others the weapons, others the models.

Now this leads to issues with creative license, If say, the person making the weapons, doesn't want to donate assets, as they may be planning to use them, then that may make other models useless.

As for coding, you're basically saying you want them to give the mod away, the coding is pretty much what makes the mod, so giving it all away is basically say, here you go, finish my work, which, i doubt anyone would do, even if given the opportunity as picking up where someone else left off can be very difficult.




Yun_yuuzhan

Total N00b

50 XP

1st July 2009

0 Uploads

15 Posts

0 Threads

#9 9 years ago
Mr.Caine;4939595So... the point of this thread is to ask for dead mod resources?

More or less.