MonCalamari MC 40 -1 reply

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#1 6 years ago

I'm trying to install an MC 40 into my game using one of your guides, but it is launching vannilla FOC. Can you help????




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#2 6 years ago

You need a folder structure like this: Mod_Name/Data/ (The mod name CANNOT have spaces in it otherwise it won't work) Create a folder in 'Data' called 'XML'. Into the 'XML' folder, you put the XML files you modified/created.

Create a folder in 'Data' called 'Art', and in this folder create two more - 'Models' and 'Textures' (take a wild guess as to what goes in these) Create a folder in 'Data' called 'Text', in here you put your modified Mastertext file. Now you need to put the folder 'Mod_Name' into your 'Mods' folder. (If the 'Mods' folder doesnt exist, create it) If your modding the FOC expansion: 'Star Wars Empire at War Forces of Corruption\Mods' If your modding the original EAW: 'Star Wars Empire at War \GameData\Mods' (I think - I've never done one for the original EAW) Finally, you can either: create a shortcut (Complicated) or download the Mod launcher (Easy) http:// empireatwar.filefront.com/ fil...cher_Zip;96444 Some people have had trouble with the mod launcher not working. If this is the case with you, I'll try and show you how to do Modpaths or .bat files.




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#3 6 years ago

I have the structure already, i'm just wondering if the XML coding has gone kapput. all help grateful.




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#4 6 years ago

I've had to do all the XML's from scratch, can some one check them for me and tell me where I've gone wrong




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#5 6 years ago

Its probably not a mistake in your XMLs, otherwise the game would just crash at the splash screen.

Did you add your XMLs to the 'Gameobjectfiles' XML?




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#6 6 years ago

yep, all files input as per Lord X's guide. really stumped.




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#7 6 years ago

Then I can't think of anything else that would be wrong. If I do I'll let you know, sorry I couldn't be of more help.




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#8 6 years ago

ok, may have to start from scratch, unless someone can look over my xml's




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#9 6 years ago

This is my hardpoint xml

<?xml version="1.0"?>

HARD_POINT_ENGINE YesYesTEXT_ENGINE_HARDPOINT500.0 Large_Explosion_Space Unit_Hardpoint_Engines_D eath rv_moncal_mc40_HP_E.aloHP_E_BoneHP_E_BoneHP_E_EMITDAMAGEHP_E_MAINENGINES HARD_POINT_FIGHTER_BAY YesYes TEXT_FIGHTER_BAY_HARDPOINT yesyes500.0 Large_Explosion_Space Unit_Hardpoint_Bay_Death SPAWN_00SPAWN_00 HARD_POINT_WEAPON_LASER YesYesTEXT_WEAPON_LASERCANNON500.0 rv_moncal_mc40_HP_F-C.aloHP_F-C_BoneHP_F-C_BoneHP_F-C_blastHP_F-C_EmitDamage Large_Explosion_Space Unit_Hardpoint_Bay_Death Damage_Star_Destroyer FP_F-C_00FP_F-C_0190.090.0Proj_Ship_Medium_Laser_Canno n_Red2.03.050.2800.0Unit_Rebel_Ship_Laser_Fire Fighter, 6.0 Bomber, 5.5 Transport, 1.0 Corvette, 12.0 Frigate, 70.0 Capital, 30.0 Super, 30.0 No HARD_POINT_WEAPON_LASER YesYesTEXT_WEAPON_HEAVY_TURBO500.0 rv_moncal_mc40_HP_M-R.aloHP_M-R_BoneHP_M-R_BoneHP_M-R_blastHP_M-R_EmitDamage Large_Explosion_Space Unit_Hardpoint_Bay_Death Damage_Star_Destroyer FP_M-R_00FP_M-R_01130.0130.0Proj_Ship_Turbolaser_Red2.03.040.21500.0Unit_Rebel_Ship_Laser_Fire Fighter, 70.0 Bomber, 70.0 Transport, 50.0 Corvette, 25.0 Frigate, 15.0 Capital, 10.0 Super, 30.0 No HARD_POINT_WEAPON_LASER YesYesTEXT_WEAPON_HEAVY_TURBO500.0 rv_moncal_mc40_HP_M-L.aloHP_M-L_BoneHP_M-L_BoneHP_M-L_blastHP_M-L_EmitDamage Large_Explosion_Space Unit_Hardpoint_Bay_Death Damage_Star_Destroyer FP_M-L_00FP_M-L_01130.0130.0Proj_Ship_Turbolaser_Red2.03.040.21500.0Unit_Rebel_Ship_Laser_Fire Fighter, 70.0 Bomber, 70.0 Transport, 50.0 Corvette, 25.0 Frigate, 15.0 Capital, 10.0 Super, 30.0 No HARD_POINT_WEAPON_LASER YesYesTEXT_WEAPON_LASERCANNON125.0 Large_Explosion_Space_Empire Unit_Hardpoint_Torpedo_D eathrv_moncal_mc40_HP_B-C.ALOHP_B-C_BoneHP_B-C_COLLHP_B-C_BLASTHP_B-C_EMITDAMAGEFP_B-C_00FP_B-C_01130.0130.0Proj_Ship_Large_Laser_Cannon _Green2.02.0150.21400.0Unit_Rebel_Ship_Laser_Fire Fighter, 5.0 Bomber, 5.0 Transport, 5.0 Corvette, 10.0 Frigate, 10.0 Capital, 10.0 Super, 8.0

Did i miss something?




Blood Asp

Modding, Coding, Pwning

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9th November 2010

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#10 6 years ago

Do you have a separate hardpoint file for it (the code above seems that is the case)? And what all problems are you having with it?

EDIT - if it's the hardpoints you're having a problem with, make sure you put your hardpoint xml as an entry into this: Hardpointdatafiles.xml - for some reason they don't show up if you don't...




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